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Tank Assassins (and Shadows) are ruining PvP.

STAR WARS: The Old Republic > English > PvP
Tank Assassins (and Shadows) are ruining PvP.

Astakhan's Avatar


Astakhan
04.20.2012 , 10:54 AM | #231
Quote: Originally Posted by Astarica View Post
It's 12% of your life (FL ticks 4 times at 3% heal per tick).

I think the heal part on FL is overrated because it takes a lot to set up 3 stacks. Killing your enemy stops 100% of his DPS anyway, so I'm far more interested in the offensive capability of the attack than the defensive.
It literrally takes nothing to setup 3 stacks, they are instant cast.... you are limited only by GCD.

cycao's Avatar


cycao
04.20.2012 , 10:54 AM | #232
Quote: Originally Posted by Astakhan View Post
Ummm, the damage alone is no big deal. That you'e being healed for 9% of your life at the same time... well, that changes the metrics a little doesn't it? ~1500 heal, plus just being in combat stance alone gives your attacks a chance to heal every 4.5 seconds (3 seconds when the CD is blown, on top of the 10% instant heal when blowing the CD).
Why do you keep saying 9% when it is 12%? As for the combat healing threw dark ward is meh. I would laugh if they take out the self healing as it is the only reason why my guild asks me to tank even though I really rather not. This is another reason why you cannot balance a class around PvP as I think the majority of the subscribers are here for PvE as that is how I felt they were gearing this game towards.

Zintair's Avatar


Zintair
04.20.2012 , 10:55 AM | #233
Quote: Originally Posted by Astakhan View Post
LMFAO
Only a non-good Tankassin can't absolutely manhandle a DPS sage/sorc.
I've beaten Madness Sorcs on my Tank Tank Shadow. I can definitely do it on my DPS Tank one as well. The fact still remains they ARE able to do it if they are good.

Considering you don;t even know the difference between powertech and mercenary I'm gonna go ahead and say your all talk.
Joriana Severblade - Jedi Guardian - Defense
Zintair Severblade - Jedi Shadow - Kinetic Combat
DYNAMITE GUILD

Astarica's Avatar


Astarica
04.20.2012 , 10:55 AM | #234
Quote: Originally Posted by Scoobings View Post
You also need to be fair though: They need a proc for that lightning to be uninterruptable. They can't just spam that whenever. It's definitely solid when it happens, but I'm not sure if that actually pushes it into OP or not yet.

I don't actually have that talent on my Assassin yet so I'm not sure. Definitely good but I'm not sure I'd say broken or even OP.
A lot of people seems to be confused on how Harnessed Darkness works. It grants uninterruptibility for ANY stack, not just at 3. Now Force Lightning itself is limited by a 6 second cooldown, but you can definitely generate a stack of HD every 6 seconds trivially.

Krytycal's Avatar


Krytycal
04.20.2012 , 10:57 AM | #235
Quote: Originally Posted by Zintair View Post
Where did I ever say 1v1?

When does Balance in an MMO EVER have to do with 1v1?

Your forum posts are almost as non-factor as you in WZs on my server. Your LOL Shocks for 3-4k are a joke.
Oh, so you mean that 3 players can hard-counter 1 player? Genius. You're just as bad at logic as you are at playing sins.
JoKeRz - PvP - Helm of Graush

Scoobings's Avatar


Scoobings
04.20.2012 , 10:58 AM | #236
Quote: Originally Posted by Astakhan View Post
How?

You have snare, force pull, stuns, stealth, vanish AND the one thing that would help us accomplish this, force speed.

We can ae knockback, lol, you have immunity up.

We can lift, lol, you have immunity up.

We can stun, lol, now we have no counter for your uninerrubtle lightning that heals you for 9%.

We can, every 9 seconds, root you for 2 seconds. While we are perma-snared.

Stop diluting the argument with fabrications.
I dunno... if any class can do it it's sorc don't you think? It's not like they are perma-immune to your KBs and levitate. It's got like a ~40 second CD and it only lasts for ~5 seconds (I don't play my assassin enough to remember exact durations, forgive me). The heal isn't spammable, it's a proc. I mean I'm sure it would be hard to kite them but honestly I feel like sorcs probably have the best shot at it.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

Astakhan's Avatar


Astakhan
04.20.2012 , 10:59 AM | #237
Quote: Originally Posted by Zintair View Post
I've beaten Madness Sorcs on my Tank Tank Shadow. I can definitely do it on my DPS Tank one as well. The fact still remains they ARE able to do it if they are good.

Considering you don;t even know the difference between powertech and mercenary I'm gonna go ahead and say your all talk.
I don't? I can't interrupt missles? I can't CC them out of it...? Seriously? If there is any sort of LOS near me when engaging a dps commando / merc, I wil win unless they have a pocket healer, period. I have counters for them. I have none for a tankassin, period.

Scoobings's Avatar


Scoobings
04.20.2012 , 11:00 AM | #238
Quote: Originally Posted by Astarica View Post
A lot of people seems to be confused on how Harnessed Darkness works. It grants uninterruptibility for ANY stack, not just at 3. Now Force Lightning itself is limited by a 6 second cooldown, but you can definitely generate a stack of HD every 6 seconds trivially.
Oh, my bad. I thought it had to proc to be uninterruptable.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

Astakhan's Avatar


Astakhan
04.20.2012 , 11:00 AM | #239
Quote: Originally Posted by Scoobings View Post
I dunno... if any class can do it it's sorc don't you think? It's not like they are perma-immune to your KBs and levitate. It's got like a ~40 second CD and it only lasts for ~5 seconds (I don't play my assassin enough to remember exact durations, forgive me). The heal isn't spammable, it's a proc. I mean I'm sure it would be hard to kite them but honestly I feel like sorcs probably have the best shot at it.
It's true, they have CD's on those abilities.

Do you think we do not?

Astarica's Avatar


Astarica
04.20.2012 , 11:01 AM | #240
Quote: Originally Posted by Astakhan View Post
It literrally takes nothing to setup 3 stacks, they are instant cast.... you are limited only by GCD.
Optimal setup for 3 stacks would be Wither X 2 + Shock + FL = 129 Force, which requires 12.4s of regen. Due to Wither getting out of sync after your first FL you'll probably need more time than this in realistic scenarios.

On the other hand you can do a 2 stack HD every 7.5s for about 30 seconds before you run out, and most fights are over by then.

There's a huge difference in the time it takes to setup 3 stacks and 2 stacks because the third stack forces you to either wait for another full CD on one ofy our HD generator or burn through Force hoping Energize would proc.

In the training dummy scenario, a 9600 3 stack lightning would do 8229 damage with 2 stacks, and you can throw out two of them in the time it takes you to setup 1X3 stack. Well Recklessness won't be up for your second FL, but the total damage done is still far more than saving up for the one big boom.