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Tank Assassins (and Shadows) are ruining PvP.

STAR WARS: The Old Republic > English > PvP
Tank Assassins (and Shadows) are ruining PvP.

LordbishopX's Avatar


LordbishopX
04.20.2012 , 09:19 AM | #151
Quote: Originally Posted by Astakhan View Post
Yeah, every 45 seconds isn't overpowered. That's just every time you touch the ball or engage whatever easy kill class (IE Sorc / Sage) after you destroy them and they respawn.

The people defending (specfically) DPS geared tankassins in PVP are diluting themselves or just don't want to give up the king-of-the-hill spot.

I think the exact opposite and peeps need to learn to kite and use range only bad players seem to cry nerf and can't move to range where a tanksin is useless against them for the most part. again run a real parse and a tanksin dps pales in comparsion to real dps classes its not that close. Dps gear does not make up for talents designed for overall dps increase period.
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RefugeASSASSIN's Avatar


RefugeASSASSIN
04.20.2012 , 09:22 AM | #152
Quote: Originally Posted by cycao View Post
Ball carriers they are strong but I rather have a jugg carrying the ball as you will probably be getting knocked off at some point into the pit and with a jugg there is always some "bad" sitting on the edge that they can leap to. It actually is mind bottling when this happens. If I have all my CD's though ie force shroud and sprint and I have made it the last fire yes...I am going to score.
This.

Being able to leap your way across the map is what wins 90% of the matches ive been in.
Keefan Noonan
Darkness Tankasin
Jedi Covenant

IlynPayne's Avatar


IlynPayne
04.20.2012 , 09:23 AM | #153
Quote: Originally Posted by Dee-Jay View Post
There''s just no feasible counter to that class aside from committing half your team towards finishing them off. If the enemy team has multiple tank Assassins....well good luck with anything.

/rant
while im normally against such whiney posts, the quoted part holds some truth.
yesterday i had such a game, alderaan vs 4 or 5 of the enemy team beeing shadow tanks. it was the most frustrating experience i had in quite some time in this game.

cycao's Avatar


cycao
04.20.2012 , 09:23 AM | #154
Quote: Originally Posted by RefugeASSASSIN View Post
Screenshot or it didnt happen.

Ive never seen ANY Tankasin break 450k let alone 650-700k. Myself I think the best ive ever scored was around 340 and with 16 medals.

The only way this could be remotely possible is if the Tankasin kept tryin to burn down a good healer 1vs1 the whole game since we cant kill a healer even if we wanted to. He keeps hitting the healer, gets him down 3/4's then the healer heals back up to full beacuse the Tankasin has no more cooldowns or force to do anything else with, rinse repeat.

You people need to realize that warzones are 8vs8 for a reason. Its not a deathmatch so quit trying to 1v1 everyone. In a 2v1 fight, even if I kill one of the 2, the second will usually finish me off. How is that OP again?
I have seen enough SS of over 450k but I can definitively say that everyone who runs tank spec with dps gear can achieve the stats and to say they can is ignorant. My high for damage in a warzone is around 410k but that is mainly from whither. Just by rolling the class does not make you good as I have fought against plenty of players with the same spec and most are clueless as how to maximize the class.

Sure it has an easier rotation and our main rotation revolves around one skill, but still if you dont know how to utilize the spec it means nothing.

LordbishopX's Avatar


LordbishopX
04.20.2012 , 09:28 AM | #155
Quote: Originally Posted by cycao View Post
I have seen enough SS of over 450k but I can definitively say that everyone who runs tank spec with dps gear can achieve the stats and to say they can is ignorant. My high for damage in a warzone is around 410k but that is mainly from whither. Just by rolling the class does not make you good as I have fought against plenty of players with the same spec and most are clueless as how to maximize the class.

Sure it has an easier rotation and our main rotation revolves around one skill, but still if you dont know how to utilize the spec it means nothing.
Total Damage in a wz says zip but players keep pointing to it if you stay alive and AOE your damage will be high and meaningless I seen many many high numbers from matches where the other team is farmed or have healing out the butt total damage is pretty meaningless figure for the most part.
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Stavroz's Avatar


Stavroz
04.20.2012 , 09:28 AM | #156
Quote: Originally Posted by LordbishopX View Post
I think the exact opposite and peeps need to learn to kite and use range only bad players seem to cry nerf and can't move to range where a tanksin is useless against them for the most part. again run a real parse and a tanksin dps pales in comparsion to real dps classes its not that close.
What good is range when
A) they have stealth
B) they can stun you from 30 meters and Sprint to you
C) they can PULL you into melee
D) All the above

Range has zero advantage against a Shadow/sin.

A competent Shadow/sin player can keep even the most pro player very close to them for a whole fight. And the times that you do manage to get some range on a Shadow/sin you are eating 30meter stuns/force lifts or Force abilities like force in Balance that do have a 30 meter range....yes that is right Shadows/sins can also dps with some very big spells from 30 meters when required.

Right now as it stands the most op classes are
Shadows/assasin
Maras/sents
Powertech/vangaurds

All classes that are melee to 10m range all that can keep you in Melee range with multiple abilities whether it be leaps pulls sprints stealth etc.

Astakhan's Avatar


Astakhan
04.20.2012 , 09:30 AM | #157
Quote: Originally Posted by LordbishopX View Post
I think the exact opposite and peeps need to learn to kite and use range only bad players seem to cry nerf and can't move to range where a tanksin is useless against them for the most part. again run a real parse and a tanksin dps pales in comparsion to real dps classes its not that close. Dps gear does not make up for talents designed for overall dps increase period.
Then you are not a "good" TankAssin or you don't have good dps gear.

Immune to force, force pull, force speed, 10% instant heal, 9% heal through a non-interruptable ability.

Sure, I can interrupt that 9% heal with a stun or knock-back. Knockback is out because... ummm, you just said to keep them at range (remember?), so now I need to save my stun for that one ability, right? How exactly do I get to range? With lift? They either trinket out or have immunity to force up and running.

You're grasping at straws with your L2P arguement. I'm arguably top 5 Sage / Sorc on my entire server, War Hero, Full BM with a WH sprinkled in here and there. I know how to play my class and have tried every spec combo under the sun.

Now, we're talking about GOOD Tank shadows / assassins in dps gear. They are harder for me, as a Sage to kill than an OP or even a Marauder. L2P arguments are like when someone starts using profanity or screaming in a debate, it means you have no legit response and have already conceded the point.

EDIT: All of this while in a TANKING stance with higher armor, shield chance, etc, etc...

allexj's Avatar


allexj
04.20.2012 , 09:32 AM | #158
Quote: Originally Posted by RefugeASSASSIN View Post
Screenshot or it didnt happen.

Ive never seen ANY Tankasin break 450k let alone 650-700k. Myself I think the best ive ever scored was around 340 and with 16 medals.

The only way this could be remotely possible is if the Tankasin kept tryin to burn down a good healer 1vs1 the whole game since we cant kill a healer even if we wanted to. He keeps hitting the healer, gets him down 3/4's then the healer heals back up to full beacuse the Tankasin has no more cooldowns or force to do anything else with, rinse repeat.

You people need to realize that warzones are 8vs8 for a reason. Its not a deathmatch so quit trying to 1v1 everyone. In a 2v1 fight, even if I kill one of the 2, the second will usually finish me off. How is that OP again?
ok i have hit 250k 1 time between 2 servers and 2 tanksins so no never going to happen they might have been a shadow but they were not tanks
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LordbishopX's Avatar


LordbishopX
04.20.2012 , 09:34 AM | #159
People now are basically in the 31/31/31 op spec again which doesn't exist.

DPS of a SIN
Madness
Deception
DPS Tanksin
Tanksin

Its not close....

Survival...
TankSin
DPS TankSIN
Madness
Deception - the b child....
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Astakhan's Avatar


Astakhan
04.20.2012 , 09:37 AM | #160
Quote: Originally Posted by allexj View Post
ok i have hit 250k 1 time between 2 servers and 2 tanksins so no never going to happen they might have been a shadow but they were not tanks
There are legitamately 3-4 TankAssassins on my server (in DPS gear mind you), that hover (you could use the word "average") around 300-400k every match. Every. Match.

I usually don't see them peaking for more than that when I'm there, because I try to kill them, I try to figure out a way to beat them, they get pissed and focus me, thus cutting their numbers some.