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who is actually using their crafted items?

STAR WARS: The Old Republic > English > Crew Skills
who is actually using their crafted items?

Rafkin's Avatar

12.17.2011 , 10:08 AM | #1
I'm level 19 and kept my cybertech up with my level and I've only used a couple items I've crafted. Basically the 2 purples I was able to get.

Are you using your crafted items and what crafting skill?

Shardie's Avatar

12.17.2011 , 10:10 AM | #2
I am, but thats because I crafted two orange outfits (pants and top) and have been keeping them upgraded thru mods. Otherwise everything else I make gets reverse engeneered.
The Caaru Legacy
Vennah - lvl 60 Shadow
Vassar - lvl 60 Gunslinger

Lyfor's Avatar

12.17.2011 , 10:13 AM | #3
i use my medic packs and my stims all the time.

Carolius's Avatar

12.17.2011 , 10:47 AM | #4
I made my new Juggy some nice Heavy armor and I use a ton of medpacks. The rest is just a cash sink.

Virance's Avatar

12.17.2011 , 11:02 AM | #5
I'm using my Artifice mods/hilts/color crystals, but largely that is because my crew skills are over-leveled for my character.

My wife was at work yesterday, so I spent all day just sending our NPC's on crew skill missions (I have slicing, so I was using the profits from slicing missions to fund her archeology missions to level our trade skills) since I couldn't do real quests without her.

Now I'm level 15 with 111 artifice, 172 slicing, 108 treasure hunting

One thing I will say, treasure hunting kicks some serious rear. I'm wearing several blue items I got from treasure hunting missions (blue bracers, helm, belt).

KArpathias's Avatar

12.17.2011 , 11:03 AM | #6
My buddy and I are leveling Inq's he's Synthweaving and I'm Biochem. We use his armor pieces as fillers and my medpacks and stims for buffs. I tried Artifice in beta but didn't find it useful so I guess some are and others aren't.

Exartess's Avatar

12.17.2011 , 11:24 AM | #7
I think BioWare hit a homerun with crafting.

I am having an obscene amount of fun with a Mercenary and Armormech.

Armormech crew skill has some RNG offered through Reverse Engineering as you seek certain flavors of each item. As soon as you get your second companion you can really crank out the products.

What I discovered is that the Prototype version of the armor is infinitely more fun to use than the Artifact version. Generally you end up crafting 4 or 5 prototypes before you get a Critical success thus granting a Mod (Augment) Slot for that item.

Overall, Armormech feels like it has depth. I spent 12 hours discovering all the prototype versions for Heavy and Medium armor useable by characters up to level 15. My Merc and Meko are decked out in top of the line Prototype gear with Artifact level Augments in every piece.

All in all I spent a day having a very fun time, while crafting of all things, and ended up increasing my firepower and staying power by a ton. I am thinking of taking a tactical pause with my Merc in order to roll a Sniper. I can deck it out in full Prototype gear from my Merc and then pick up Cybertech (on the Sniper) so that I can fully sustain my new armor builds as I level on the Merc.

magnuskn's Avatar

12.17.2011 , 11:57 AM | #8
I use my cybertech stuff all the time, to round out my moddable items and for the earpieces. Grenades not so much... I almost have no place on my hotbars for even my class abilities anymore at level 31 and taking up five places is quite the huge investment in that area.

Cybertech allows me to spend my planet commendations on getting some expensive stuff for myself and my companions, or getting that "just made that level" lightsaber and strip-mining the mods for higher DPS. It's a very good skill, although I'd wish the Consular would get a droid companion, so that I can get use out of all those craftable droid parts I could make.
Emotion, yet peace. Ignorance, yet knowledge.
Passion, yet serenity. Chaos, yet harmony.
Death, yet the Force.

Dekadez's Avatar

12.17.2011 , 11:58 AM | #9
I use the stims I make. Medpacs not so much.

Ohoni's Avatar

12.17.2011 , 12:24 PM | #10
Well, I went Armormech for my Trooper, and I find that I use a lot of the pieces I make, but I see a wall ahead of me, as I found an orange chest piece, and hope to find an orange pants I like at some point, and eventually probably a whole orange wardrobe rather than being at the whim of chance as to whether I'll look like an idiot or not, so then what? Once I have all orange stuff that I like the look of, what's the point of crafting new armor? I hope that either they'll make it so that Armormech can craft armor mods so that we can keep our orange armor up to par with the other armor we can craft, OR that they implement an appearance tab soon so that I can continue to craft armor for stats and then slot it without having it mess up my look.

The current gear/loot system REALLY annoys me, since too often the pieces I find either have lame stats or lame appearance, and I'm almost never as excited by quest rewards as I'd like to be because they're almost never anything that I actually have a use for. I'm overloaded with Commendations.