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Enrage timers just too tight on SM EC


Leovinus's Avatar


Leovinus
04.18.2012 , 09:39 AM | #21
Quote: Originally Posted by alifaraaz View Post
People have taken this idea of 'Story' mode to extreme lengths, and tbh I feel BW should have left it named as Normal just to avoid all this bullcrap.

End of the day - its a raid! Even on story mode, it's a raid that's do-able in Columi gear with a well co-ordinated group. Not some imba hardcore amazing player, just a normal casual guild.

And once people learn all the tactics well, Story mode will probably be able to be PuGed by a decent group.

If all you HONESTLY want is to WATCH the Story...go on youtube. I'm not suggesting you should have to work for months on beating story mode. But I DO believe that even in Story mode, content should not be 1-shotted, or even beat, on the first night of any guild trying. (Obviously noted that guilds that did beat EC Story and Hard on first night were on PTS, so not really first night).
Story mode ought to be doable in Columi gear with a DECENTLY coordinated group, not a well coordinated one, since the stated purpose is for pick ups, and there's no such thing as a well coordinated pick up raid, it's just not feasible. That's where the disconnect lies. I think for some of the fights, they just need to relax one or two more mechanics, lower the damage output of the aoes, lower the range, decrease the mechanics that go along with the tank switch, something (this is for Zorn and Toth, of course).

I believe this because the people that define themselves as "raiders" ought to be the ones progressing in HM and NMM when it's released. I see story mode as a testing ground for people new to raiding to see if they enjoy raiding and as a way for those new people to gear to entry level for the most current progression content. Without this ability, you end up with an ever shrinking subset of people at the very top, and very few working to cross the gap because new players who might want to get into raiding after the train has left the station have a hard time even FINDING groups that are doing content that's appropriate when major gear disparities start to creep in.

TheLowDown's Avatar


TheLowDown
04.18.2012 , 09:58 AM | #22
No offense but you might want to check your dps. i have full cleared 8 man EC SM now an working on HM starting thursday and we have yet to hit an enrage timer. except for the last boss last week cuz we were new at it. Maybe you should use the dps meters an check out your dps an see if they are doing it correctly. Besides. SM EC is just as hard if not harder than HM EV an KP IMO.
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TheLowDown's Avatar


TheLowDown
04.18.2012 , 10:00 AM | #23
Quote: Originally Posted by MorbidAri View Post
So our guild was working through SM EC 8m tonight. We only have 3 people who aren't FULL Rakkata. Both tanks weren't full Rakkata and 1 healer. (One tank was full columi and the other tank and healer were missing just a few Rakkata pieces.) The mechanics are fun and engaging. The issues we had was with enrage timers.

This leads me to believe that either dps stats were nerfed of the content is slightly over tuned. Now before you yell baddies at us, we had EV HM on farm at the beginning of January and KP HM on farm the second week it was out, and have cleared them (save for Soa on the really buggy weeks) every single week since. So our entire 16m raid (or 8m since not enough people showed up.) are fully geared out for this, and it's not the mechanics but the enrage we struggle with.

A few core problems are because of the lack of a viable means in which to judge, record and deal with metrics. Since we can only look at our own dps, we have to go through great lengths to get every single person to get their dps at maximum potential. Now even if we knew everyone's dps, it doesn't change that BW's toxic attitude to theorycrafters has made them walk away. I spent an hour or 2 just trying to find some healing numbers to compare mine to and found nothing. Worldoflogs can tell me tons about healing and dps in WoW in a single easy to go place, And Elitistjerks can help me achieve that goal.

So you stand at a cross roads BW. You can man up and make a full team real time combat log so we can all improve as players and as a team. Or you can force us to struggle on invisible enrage timers which are too tight because metrics are shunned and theorycrafters are told to go away.

TL;DR: Mechanics are great and I love them. Making me jump through hoops to work on the dps of my team after you shun all of the theorycrafters is unacceptable, especially given how insanely tight your enrage timers are for people in FULL rakkata gear.
Oh and yeah you can see everyones dps now. if you all want to know how plz ask. would be more than willing to show how.
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TheLowDown's Avatar


TheLowDown
04.18.2012 , 10:10 AM | #24
Quote: Originally Posted by Zbendixen View Post
Not true at all, Story Mode shouldnt be easily clearable it should be something you have to work at regardless of how good your group is due to the fact that it is dropping rakatta gear/BH comms, and to answer the main question the answer clearly is that your dps is slacking a ton, I used to heal on my sorcerer for our raids till I decided it would be best for my guild if I were to dps and replace myself with an operative, I have full columi set for dps spec and none of my other dps are in full rakatta yet we had zero issues with damage, the fact that your group has full rakatta but cant down the new raid is a testament that the content pre 1.2 was too easy. I will continue to say it, hats off to bioware for getting pve right in 1.2
I agree with this 100%!! great job Bioware!!! everything is setup amazing these new raids are tough but definately worth it.
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mjwalsh's Avatar


mjwalsh
04.18.2012 , 10:12 AM | #25
If these raids are nerfed this game will get boring again.. The fun thing about these raids is the challenge.. Christ people ***** about anything first it was to easy now it's to hard? It's hard for a reason, this is the next teir of raids, it doesn't go along with EV and KP.. You beat those out first, then move on to EC.
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TheLowDown's Avatar


TheLowDown
04.18.2012 , 10:27 AM | #26
Quote: Originally Posted by mjwalsh View Post
If these raids are nerfed this game will get boring again.. The fun thing about these raids is the challenge.. Christ people ***** about anything first it was to easy now it's to hard? It's hard for a reason, this is the next teir of raids, it doesn't go along with EV and KP.. You beat those out first, then move on to EC.
Yet again i agreed with you!! these are meant for people who love a challenge! its just like WoW guys lol i hate to say it but... you have to beat the old stuff first then the new stuff. Bioware did how they are supposed to. IMO even better then WoW did. Congrats Bioware!
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Remulan's Avatar


Remulan
04.18.2012 , 10:35 AM | #27
Quote: Originally Posted by TheLowDown View Post
Besides. SM EC is just as hard if not harder than HM EV an KP IMO.
This is why story mode EC will be nerfed. It is not tuned correctly for it's target audience which is groups that have not completed hm ev/kp.

All the people saying they didn't have a tough time with enrage timers, mechanics, etc are all raiders that completed the previous tier's hardmodes. Story mode EC is not meant for you, hard mode/nmm EC are.

TheRealCandyMan's Avatar


TheRealCandyMan
04.18.2012 , 10:51 AM | #28
I have yet so run into an issue with enrage timers on any mode in EC. Your DPS isn't doing their job.
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alifaraaz's Avatar


alifaraaz
04.18.2012 , 02:53 PM | #29
Well my guess is still that it'll either not get nerfed to try and push players to be better (which techinically allows players.to progress to HM if they wish, and also avoids making the gap between story and hm too big).

or they might nerf it when hardmode is released, which could actually be a great idea to follow for all future patches.

alifaraaz's Avatar


alifaraaz
04.18.2012 , 03:12 PM | #30
Well my guess is still that it'll either not get nerfed to try and push players to be better (which techinically allows players.to progress to HM if they wish, and also avoids making the gap between story and hm too big).

or they might nerf it when hardmode is released, which could actually be a great idea to follow for all future patches.