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Enrage timers just too tight on SM EC


Krewel's Avatar


Krewel
04.18.2012 , 06:12 AM | #11
After learning the encounters by heart, the only real visible enrage timer can be felt during the Minesweeper boss in which there can emerge a certain bug that does not spawn the probe you are meant to kill in order to move forward on the minefield. If you basically miss one probe there, meaning one defusal kit, the turrets above the minefield enrage and oneshot you.

Going there the first time, sure, the enrage timers are definitely a wake-up call, but these fights essentially leave nothing left to chance once you get to know the tactics.

Excid's Avatar


Excid
04.18.2012 , 06:17 AM | #12
Quote: Originally Posted by Zilkin View Post
What on earth are you talking about? BioWare themselfs have said that Story Mode is just that mode for players mainly interested in story. Anyway I'm 100% certain the SM of EC is getting nerfed within next 4 weeks since it doesn't really fulfill the function BW designed for it atm.
Here is an idea. Work on improving your group as a whole before crying nerf. We raid 6-8 hours a week as well due to jobs, kids, school, etc and we cleared the entire dungeon in one night and cleared nm KP and hm Zorn the next night. We don't have time to raid like other raiding guilds but it doesnt matter when you are skilled and put 30 min on a training dummy with MOX to maximize dps. EC is fun because it is harder. Nerf it and it will be boring like EV.

Excid's Avatar


Excid
04.18.2012 , 06:24 AM | #13
Quote: Originally Posted by Krewel View Post
After learning the encounters by heart, the only real visible enrage timer can be felt during the Minesweeper boss in which there can emerge a certain bug that does not spawn the probe you are meant to kill in order to move forward on the minefield. If you basically miss one probe there, meaning one defusal kit, the turrets above the minefield enrage and oneshot you.

Going there the first time, sure, the enrage timers are definitely a wake-up call, but these fights essentially leave nothing left to chance once you get to know the tactics.
We didn't run into that. Once our tower player learned how to do it efficiently, it doesnt take long to fly through it. You are forever stuck hoping that player is good. It took him... 7 attempts to master it and now it is like clock work.

Krewel's Avatar


Krewel
04.18.2012 , 06:28 AM | #14
Quote: Originally Posted by Excid View Post
We didn't run into that. Once our tower player learned how to do it efficiently, it doesnt take long to fly through it. You are forever stuck hoping that player is good. It took him... 7 attempts to master it and now it is like clock work.
And it took our player 2 attempts to master it ... what I'm saying is that the enrage timer can be an issue when the probe doesn't spawn where it should, it's definitely a bug and it's been present since PTS. And that is the only critical bug we've encountered during the raid. It's not something that is frequent either, so in the end it's not a real issue.

Carlsbergh's Avatar


Carlsbergh
04.18.2012 , 06:33 AM | #15
Quote: Originally Posted by Zilkin View Post
Well said story mode is meant for people who don't have as much time to play as hardcore raiders, so it should be easily clearable on first try. Not something you grind week after week.
Then it should be changed to drop nothing, if you're only there for the story. Right?
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alifaraaz's Avatar


alifaraaz
04.18.2012 , 06:39 AM | #16
People have taken this idea of 'Story' mode to extreme lengths, and tbh I feel BW should have left it named as Normal just to avoid all this bullcrap.

End of the day - its a raid! Even on story mode, it's a raid that's do-able in Columi gear with a well co-ordinated group. Not some imba hardcore amazing player, just a normal casual guild.

And once people learn all the tactics well, Story mode will probably be able to be PuGed by a decent group.

If all you HONESTLY want is to WATCH the Story...go on youtube. I'm not suggesting you should have to work for months on beating story mode. But I DO believe that even in Story mode, content should not be 1-shotted, or even beat, on the first night of any guild trying. (Obviously noted that guilds that did beat EC Story and Hard on first night were on PTS, so not really first night).

SilverBlink's Avatar


SilverBlink
04.18.2012 , 06:56 AM | #17
Quote: Originally Posted by Zilkin View Post
What on earth are you talking about? BioWare themselfs have said that Story Mode is just that mode for players mainly interested in story. Anyway I'm 100% certain the SM of EC is getting nerfed within next 4 weeks since it doesn't really fulfill the function BW designed for it atm.
They said you'd still needed to progress through at least HM of the previous tier to do SM EC. You can't just jump into EC like you can with KP and EV. EC is exactly how they wanted it. It was nerfed from the PTS to Live. Other than a few bugs I don't see them changing it until the next tier. If anything maybe adjust the enrage on the 3rd boss for people that can't seem to do it fast enough. But they even said 8m would be much more difficult than 16 cause its harder to coordinate 16 people vs 8 people. If you want a easier SM EC raid 16man.
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DeathDiciple's Avatar


DeathDiciple
04.18.2012 , 07:08 AM | #18
Quote: Originally Posted by SilverBlink View Post
They said you'd still needed to progress through at least HM of the previous tier to do SM EC. You can't just jump into EC like you can with KP and EV. EC is exactly how they wanted it. It was nerfed from the PTS to Live. Other than a few bugs I don't see them changing it until the next tier. If anything maybe adjust the enrage on the 3rd boss for people that can't seem to do it fast enough. But they even said 8m would be much more difficult than 16 cause its harder to coordinate 16 people vs 8 people. If you want a easier SM EC raid 16man.
If you had needed to progress through hm of previous tier that would mean it expected full rakata, and it drops rakata so it definitely should not be the case. Neither it is the case as it stands, it needs similar gear (columi) as HM KP/EV, which is fine. The difficulty level is same as far as gearchecks go from what I've seen, the level of coordination is higher, which is fine, and quite refreshing as only thing in old content that needed coordination is SOA really - and bugged to high hell which doesnt seem to be the case here. IMO the raid is fine as it is right now.

Ruuprect's Avatar


Ruuprect
04.18.2012 , 07:50 AM | #19
The only hard enrage timers in SM EC that we have seen are if you have to do 4 mines on the 3rd boss and the bombers on the last boss. We are just barely getting the bombadiers down before they explode, but it is just a matter of trying to place yourself before they spawn so you can get on them right away.
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Onibubu's Avatar


Onibubu
04.18.2012 , 07:59 AM | #20
If you have NM KP+EV on farm and have problems with the enrage timers in storymode EC.... Lets just say have fun with the enrage timers in hardmode EC ;-)

We also have NM KP+EV on farm since weeks/months and a few people are missing a few rakata pieces.
We got absolutely NO problem with enrage timers in storymode.
Hell, you can even heal through some mechanic if you adapt to the healnerf.

If you hit enragetimers your DPS is just to bad.
We have the same problem with Toth and Zorn Hardmode.
We hit enrage @aprox. 5-10% on each boss, then they start oneshotting people.

Our DPS is just bad, we admitt it!
You should too.
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