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Chat Bubbles: We need an option to enable them for say, yell and emote chat!

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Chat Bubbles: We need an option to enable them for say, yell and emote chat!
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daMarek's Avatar


daMarek
01.11.2012 , 07:21 AM | #201
CHAT BUBBLES PLEASe

Faythz's Avatar


Faythz
01.11.2012 , 07:24 AM | #202
Not the most urgent matter but I hope they look into it. And possible add it within future.

trindermon's Avatar


trindermon
01.11.2012 , 07:25 AM | #203
For me, i'd like to see them - specially as your default chat setup is beyond bad.

Firstly ./say and. /general (1) go in the same default window - given the game does not have a LFG channel or a LFG tool (i dont want to start a debate about the tool here); there is WAY to much text in this inital window. People almost exculsively ignore the window unless they want something - or if they dont its difficult to see what is /1 and what is /say as they by default the same color and are seperated only by a prefix.

I realise you can configure all this, but the fact is you have stupid defaults. When adventuring out in the world, if i walk up to someone and go "/say hi mate", it gets ignored.. why? Because thier default chat window is scrolling so fast they ether don't see it or have stoped looking.

Chat bubbles for all the faults are good for atracting attention of someone out in the world. It gives us a visual referance for someone speaking rather than looking up in the top right of the screen (also a silly default choice for a chat client in a mmo, again i realise that you can move it, but with the rest of the UI being so unconfigurable there is no place sensible to move it to).

For what its worth if you cant imediatly fix the bubbles then do the following.

Make a default chat channel config that is something like the following, apply it to all clients if they choose.

window1 = say, yell, team, tell(/r)
window2 = general and other spam, tell(/r)
window3 = guild, team, tell(/r)

Anarchy online is 10 years old, (over) it doesnt have chat bubbles but when someone speaks, thier charicter has a very subtle "glow" it only glows very breifly and then fades, it prompts users to look @ the chat window.

./Trindermon

Pheroras's Avatar


Pheroras
01.11.2012 , 07:28 AM | #204
in Warhammer Online party chat would appear in bubbles; parties consisted of up to 6 players

something moderated like this would make sense, but i see no need to find the social hubs filled with text bubbles of randoms unless i can toggle that option off
"I feel a great disturbance in the Force, as if millions of voices suddenly cried out in terror, and were suddenly silenced."

McAvinue's Avatar


McAvinue
01.11.2012 , 07:33 AM | #205
I just cannot understand how a large title such as this one was released without such basic features as chat bubbles. I know that there are more feature this title lacks, but that is not the discussion, and to make matters worse, we are only 7 days away from the monthly re-sub. How much time are we willing to give to the developers to fix these issues? When will you say enough is enough?
- McAvinue

DratsaBlive's Avatar


DratsaBlive
01.11.2012 , 07:37 AM | #206
Coming from SWG this was pretty much the first thing I looked for when i saw they weren't there by default. Disappointed to find no option for them.

By all means allow them to be toggled off, with possible sub-options for showing bubbles for guild/party/friends/NPCs, but to omit them kills the sense of community.

DrSlump's Avatar


DrSlump
01.11.2012 , 07:38 AM | #207
It's pretty obvious. Many features weren't ready yet but corporate side wanted to get sales quickly for Christmas. They are betting that people will pay for the game while they still develop/fix these issues. This tactic is working so far. The game needed 3 more months to get basic stuff fixed. :x
Kaneda # Lord Praven
Tsukihime # US-Arygos

Cordelia's Avatar


Cordelia
01.11.2012 , 07:43 AM | #208
Chat bubbles please. Makes having conversations in /say much easier.

CreamPoet's Avatar


CreamPoet
01.11.2012 , 07:44 AM | #209
I also think chat bubbles would be a useful feature.
Captain Forstan - Lifesaver - Heartbreaker

Devlonir's Avatar


Devlonir
01.11.2012 , 07:55 AM | #210
Bumping because the lack of official replies on the intention of chat bubbles / animations or other things to improve 'near avatar' communication is starting to make me worry.

The M's in MMO stand for Massive and Multiplayer. This game needs to be able to have smooth communication with other players, and chat bubbles/animations to note other players nearby communicating in a way that is meant to be for other people nearby (because that is what you use /say for, even as a non RPer) is essential for the Multiplayer experience. The large /say distance would also be a lot smaller issue if you can somehow see when someone that is physically (in game) near you says something.