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Do not Nerf Denova!! Fix the Base Stats!!!


Ronxz's Avatar


Ronxz
04.16.2012 , 07:29 PM | #1
Ok guys, my guild went into Denova last night on story-mode. We've done EV HM, had no problem downing all the normal mode stuff. We're full columi with some Rakata. We had a lot of trouble on the bosses simply because the damage was rather insane. People just took a lot of damage. As a tank I was shocked at how much damage I took and how hard a time my healers were having.

This is story-mode, the developers stated that "A group of fresh 50s should be able to go in and take down story-mode". Right now it appears to be harder than a lot of the old HM content. I have no issue with the mechanics. And honestly I don't see a problem here with the operation itself. What I think happened is during 1.2's update the base defensive stats were messed with and decreased. Why do I think this?

Ok, I am a juggernaut immortal spec. Pre-1.2 there is a named champion level mob on Ilum, a Jedi near a quest area, that I used to solo for extra some gear to sell. I'd usually get to maybe 30% and he'd be dead. No real problem. Now I can't get him past 50% before I die. I am popping cooldowns, running everything like normal, but he is simply cutting me down. When this happened I spoke with the other tanks and we all noticed we were taking a lot more damage than previously.

Bioware said they were going to be changing the base stats in 1.2. I believe the base defensive stats were reduced, which would account for increased damage for all raid members in the story-mode operation. Then when you couple that with the healing nerfs it makes the current story-mode seem MUCH harder than it should be. I am asking the developers to please check your base defensive stats because I think this is the source of the problem and there is no need to tweak and nerf Denova itself.

Denova is well balanced and fun right now. Please check this before you decide to tone it down.
-Ronxz
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filadfilad's Avatar


filadfilad
04.16.2012 , 07:37 PM | #2
Denova is not designed for a fresh set of 50s. Thats why it drops tier 3 gear. It is rather more geared with the HM EV & KP ops. This was stated in the patch notes and makes sense when u look at the gear Denova story mode drops.
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Draxxen's Avatar


Draxxen
04.16.2012 , 07:43 PM | #3
Quote: Originally Posted by filadfilad View Post
Denova is not designed for a fresh set of 50s. Thats why it drops tier 3 gear. It is rather more geared with the HM EV & KP ops. This was stated in the patch notes and makes sense when u look at the gear Denova story mode drops.
Yeah, fresh 50s aren't even SUPPOSED to go into EV/KP story mode, the design is as follows:

Level 50 - Normal & HM Flashpoints - Story mode EV/KP - story mode explosive content.

Granted many players can jump some points depending on guild size and expertise, but nowhere did anyone state that a fresh 50 should be in Explosive Content story mode. It is tuned to columi level gear, not quest greens/oranges.
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NotRonin's Avatar


NotRonin
04.16.2012 , 09:26 PM | #4
I don't think the base defense stat was changed in 1.2. However some Jedi mobs hits much harder now.

Remulan's Avatar


Remulan
04.17.2012 , 11:06 AM | #5
Quote: Originally Posted by Draxxen View Post
Yeah, fresh 50s aren't even SUPPOSED to go into EV/KP story mode, the design is as follows:

Level 50 - Normal & HM Flashpoints - Story mode EV/KP - story mode explosive content.

Granted many players can jump some points depending on guild size and expertise, but nowhere did anyone state that a fresh 50 should be in Explosive Content story mode. It is tuned to columi level gear, not quest greens/oranges.
If that is supposed to be the progression path, then EC tuning is off. A group that can complete story mode EV/KP but not hard mode EV/KP will not have any success in story mode EC.

Thoffs's Avatar


Thoffs
04.17.2012 , 11:20 AM | #6
Quote: Originally Posted by Remulan View Post
If that is supposed to be the progression path, then EC tuning is off. A group that can complete story mode EV/KP but not hard mode EV/KP will not have any success in story mode EC.
This. If you need rakata gear from EV/KP HM to complete story mode EC, which drops rakata, then tuning is off.
You should only need columi gear to complete story mode EC.

Of course, I don't know how you actually do this because if a group in all columi fails, you can always argue that the gear is right and they just need to L2P. I guess long-term metrics will tell if more tuning is needed or not. I am fine with the current difficulty, but then our ops group has a mixture of columi/rakata.

I can't tell if base stats have changed or not.

Mavery's Avatar


Mavery
04.17.2012 , 11:24 AM | #7
Base defensive stats were not reduced. I have noticed mobs hitting harder, but combat feels faster to me. I attribute it to that.

MAFIAxMaverick's Avatar


MAFIAxMaverick
04.17.2012 , 11:32 AM | #8
The whole reason for the Black-Hole commendations is so that you can get Black-Hole armor. That's going to help you complete EC. But, you can beat it with Rakata. My guild has beaten Story Mode no problem, and gotten to Kephess on HM with full Rakata and a few pieces of Black Hole. This is difficult, which is why it's the most fun I've had in this game thus far.

TheRealCandyMan's Avatar


TheRealCandyMan
04.17.2012 , 11:34 AM | #9
Quote: Originally Posted by Thoffs View Post
This. If you need rakata gear from EV/KP HM to complete story mode EC, which drops rakata, then tuning is off.
You should only need columi gear to complete story mode EC.

Of course, I don't know how you actually do this because if a group in all columi fails, you can always argue that the gear is right and they just need to L2P. I guess long-term metrics will tell if more tuning is needed or not. I am fine with the current difficulty, but then our ops group has a mixture of columi/rakata.

I can't tell if base stats have changed or not.
Normal mode EC drops black hole comms. You shouldn't be able to get black hole comms if your entire group is nothing but columi and no Rakata. The tuning is fine.
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alifaraaz's Avatar


alifaraaz
04.17.2012 , 11:53 AM | #10
Quote: Originally Posted by TheRealCandyMan View Post
Normal mode EC drops black hole comms. You shouldn't be able to get black hole comms if your entire group is nothing but columi and no Rakata. The tuning is fine.
Sorry but that's wrong. Even though it drops BH comms doesn't mean you must have some Rakata. However currently, as you may notice - the stat difference between columi and rakata is pretty small.

And thus Story mode EC is very much doable in full Columi (no rakata). The problem lies in the fact that it is a bit difficult.

Maybe the fights will appear to seem easier once people learn the strategies properly. Maybe they will nerf story mode when Nightmare is released.

The problem is that currently, it is a bit too hard for what they claim 'Story Mode' is meant to be. However, they cannot make it too easy, because then the jump between Story and HM will be too much. (Meaning casual guilds will literally crap themselves when they try HM and Story.)

So obviously, you cannot please everyone in this situation. Either BW wanna see if the players are able to improve and adapt to beat Story Mode with relative ease in the near future.
Or maybe they do plan on nerfing it, after Nightmare is released maybe.

The main issue here really is the difficulty of EV and KP originally. They set the bar so low - that when it got raised (which it very much needed), people are struggling to adapt to the new difficulty. And tbh my guess is that they wanna see how people do after a couple of weeks to see if it really needs a nerf or not, rather than acting too quickly on the whims of the forum users (which unfortunately both we and BW know doesn't actually represent most of the Playerbase.)