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The end of the arguement. Is SWTOR in decline? Can it be saved?

STAR WARS: The Old Republic > English > General Discussion
The end of the arguement. Is SWTOR in decline? Can it be saved?

Vlacke's Avatar


Vlacke
04.19.2012 , 08:05 PM | #621
Quote: Originally Posted by JeramieCrowe View Post
QFT!! Love that article! So true! Hahahah!

The game isnt' dying. What people are seeing on the servers isn't people leaving, is less people playing concurrently. It's the typical (as in every single MMO ever made) "launch surge/dropoff" of playtime that gives the illusion of loss of subs.

Incidentally, the number of subs for TOR has only been increasing, not declining.
Agreed.
This game won't "die" anytime soon simply because this is one fantastic game overall, and will improve as the time passes.
Telcontar Legacy

SeloDaoC's Avatar


SeloDaoC
04.19.2012 , 08:22 PM | #622
Quote: Originally Posted by Starglide View Post
text.
Very nice, one of the post posts on the entire forum, and the exact same thing i said during alpha when trying my friends alphatest

he went to the London meeting and i told him to mention all the flawsi saw, like stale worlds, same enemies on every planet, instanced based skirmish pvp not beeing the way to go, lack of gameplay and to much focus on talking npcs etc.

Right from the start when i saw videos with Stephen Reid i was thinking "What a douchebag!"

And i also read that article with "players dont know what they want" ********. Thats the most stupid viewpoint you can have as a gamedesigner and kills your game before its even released. Every game that have ignored their playerbase have failed. AoC, Aion, Rift and others, and now SWToR.
All the gamees that have lived for a long time have an active staff on the forums, talking with their players regularly.

ForRealDoh's Avatar


ForRealDoh
04.19.2012 , 08:23 PM | #623
I'm not hopping on the "this game is dying" train , the game is new and theres room for improvement...that said , I still want the dude that designed the endgame armor for Sages to be fired , the goal is to look COOLER when you progress through content ,and not look like you just jumped out of a forest living on berries and nuts for 13 years.

Starglide's Avatar


Starglide
04.19.2012 , 08:51 PM | #624
Quote: Originally Posted by JeramieCrowe View Post
QFT!! Love that article! So true! Hahahah!

The game isnt' dying. What people are seeing on the servers isn't people leaving, is less people playing concurrently. It's the typical (as in every single MMO ever made) "launch surge/dropoff" of playtime that gives the illusion of loss of subs.

Incidentally, the number of subs for TOR has only been increasing, not declining.
Read the article, not the first post that says what you want to hear.

Ezzem's Avatar


Ezzem
04.19.2012 , 08:58 PM | #625
What people are looking for in an MMO doesnt exist after you have played one before. Think back to when you first stepped into your first MMO, the feeling that youre apart of something massive and you get sucked into the universe right away.

That feeling just doesnt exist anymore if youve played MMO for a while. There isnt enough fresh blood to come in after WoW people got theyr dose of MMO. Alot of people try out new MMO's that are coming out to look for the "first MMO experience again" but it just isnt there.

The reason WoW is still 10million+ is just because it has a community, people that have played with eachother for a long time becoming good friends and wont quit because of theyr friends/guildies. SWTOR doesnt have that yet, thus its easy to leave.

I think that unless MMOs are put on hold for a good 4-5 years, we will never see another giant like WoW again. The market is filled up.

Bloberts's Avatar


Bloberts
04.19.2012 , 09:05 PM | #626
I'll play this game til it's not fun anymore and stick with that plan until I can't play games in general.
SWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAG

Dabrixmgp's Avatar


Dabrixmgp
04.19.2012 , 09:07 PM | #627
1. Still no macros
2. Still no cross server PvP...I work from 9pm-4AM. When I get off theres no one to play with. PvP queues are 30-60 mins but usually I just give up and log out. Thats unacceptable.
3. Still no cross server LFG. See above
4. GTN still broke. Why cant I search materials by grade?
5. Leveling takes forever. Problem is quests are spread way too far out and travel times suck. 1-25 for your speeder is just torture.
6. Ability Bloat. Having to use 25-40 keybinds is beyond ridiculous. No other MMO requires you to do that. This is my 7th one (UO, EQ, DAoC, WoW, Aion, Rift, SWTOR)
7. I want to play Republic but it seems if you want to do anything in game you are forced to either reroll to the one and only server with any form of a Republic population, Fatman, and then wait in 30 min queues or reroll Empire.

Innocences's Avatar


Innocences
04.19.2012 , 09:14 PM | #628
I agree 100%. Many of my friends won't leave wow because of how much time they have invested and they have a a deep rooted community. I think BW has done a great job pulling some of those players, but they have a lot to over come. When you spent thousands of hours in a game, you won't want to give it up. I know after all the time, I've spent in swtor, I don't want to leave or start another character. It's a investment, I'm not willing to leave, but I do want the ability to pay for faction and server switches.

Quote: Originally Posted by Ezzem View Post
What people are looking for in an MMO doesnt exist after you have played one before. Think back to when you first stepped into your first MMO, the feeling that youre apart of something massive and you get sucked into the universe right away.

That feeling just doesnt exist anymore if youve played MMO for a while. There isnt enough fresh blood to come in after WoW people got theyr dose of MMO. Alot of people try out new MMO's that are coming out to look for the "first MMO experience again" but it just isnt there.

The reason WoW is still 10million+ is just because it has a community, people that have played with eachother for a long time becoming good friends and wont quit because of theyr friends/guildies. SWTOR doesnt have that yet, thus its easy to leave.

I think that unless MMOs are put on hold for a good 4-5 years, we will never see another giant like WoW again. The market is filled up.

MahBo's Avatar


MahBo
04.19.2012 , 10:02 PM | #629
Quote: Originally Posted by Innocences View Post
I agree 100%. Many of my friends won't leave wow because of how much time they have invested and they have a a deep rooted community. I think BW has done a great job pulling some of those players, but they have a lot to over come. When you spent thousands of hours in a game, you won't want to give it up. I know after all the time, I've spent in swtor, I don't want to leave or start another character. It's a investment, I'm not willing to leave, but I do want the ability to pay for faction and server switches.
hahahahahhahahahahahahahh LMAO ROFL LOL!!!!
I lul'd.
<-- The **** is this?
Quote: Originally Posted by MishraArtificer View Post
Also, MahBo? That weapon in your sig (Weapon 15) is actually the scanner device your companions use when harvesting crafting material nodes.
Looks like it's a tool used by my companions to harvest sugar cane with.

GalacticKegger's Avatar


GalacticKegger
04.19.2012 , 11:06 PM | #630
Quote: Originally Posted by forrealdoh View Post
i'm not hopping on the "this game is dying" train , the game is new and theres room for improvement...that said , i still want the dude that designed the endgame armor for sages to be fired , the goal is to look cooler when you progress through content ,and not look like you just jumped out of a forest living on berries and nuts for 13 years.
lmao!
Can we please just have our pre-KotFE SWTOR MMORPG back?