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Invisible boss mechanics on firebrand and Storm caller tanks?

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Invisible boss mechanics on firebrand and Storm caller tanks?

RanisTheSlayer's Avatar


RanisTheSlayer
04.16.2012 , 08:04 AM | #11
My guild has also had trouble with this for firebrand and stormcaller, including sound issues, invisible lightning spires, the melee on stormcaller not being able to see the graphical animation or cast bar for DD, etc. I hope they address this on tuesday; I don't see how it didn't happen to the PTS testers.

Onibubu's Avatar


Onibubu
04.16.2012 , 08:38 AM | #12
Yes, we also got soundbugs, freezes and the nice "i cant see the aoe effect" bug.
But I think we should just get used to it, you know... like in T1^^
Knights of the Shadows, Vanjervalis Chain - Republik
T1:10/10 NM T2:4/4 HM
http://knightsoftheshadows.de/

Berezo's Avatar


Berezo
04.16.2012 , 09:02 AM | #13
No, they do not show up but it is manageable. Please watch our vid of the kill yesterday. This is the perspective of the healer who managed the yellow debuff and the pilars.

http://braindeadgamers.com/

It is the video on the top of the home page. Enjoy.
Squad 367 Member

Tormentist's Avatar


Tormentist
04.16.2012 , 09:09 AM | #14
This was an issue for about half our people last night on 16 man HM. Causing several wipes. It was the same on PTS.

We might be thinking it's a hardware issue.. For me they would appear about 30-45 seconds into the fight and then appear as normal for the remainder of the fight. I'd really like to hear from BW on this.. So we know if it's truly hardware or a known issue with the game.
*** Darth Tormentist ***
<Catalyst>
Vulkar Highway

Berezo's Avatar


Berezo
04.16.2012 , 09:14 AM | #15
Quote: Originally Posted by Tormentist View Post
This was an issue for about half our people last night on 16 man HM. Causing several wipes. It was the same on PTS.

We might be thinking it's a hardware issue.. For me they would appear about 30-45 seconds into the fight and then appear as normal for the remainder of the fight. I'd really like to hear from BW on this.. So we know if it's truly hardware or a known issue with the game.
pay attention to animations of the tank and you will know when to move. It should be a bug for all. Right now you need to watch for the visual queue and move then. It is predictable and can be done.
Squad 367 Member

cbowsin's Avatar


cbowsin
04.16.2012 , 09:54 AM | #16
Quote: Originally Posted by Berezo View Post
Quote: Originally Posted by Tormentist View Post
This was an issue for about half our people last night on 16 man HM. Causing several wipes. It was the same on PTS.

We might be thinking it's a hardware issue.. For me they would appear about 30-45 seconds into the fight and then appear as normal for the remainder of the fight. I'd really like to hear from BW on this.. So we know if it's truly hardware or a known issue with the game.
pay attention to animations of the tank and you will know when to move. It should be a bug for all. Right now you need to watch for the visual queue and move then. It is predictable and can be done.
Like I said in my post, this issue does not just occur on this boss/fight as it happened to me in Lost Island. Also it doesn't happen for everyone as others in my group could clearly see me standing in the animations, when I could not see the animations at all.

I don't think it is a hardware issue, as I usually keep my settings on very low, but when I changed them to medium the animations still didn't appear until some time into the fight. It never occurred on the first attempt, so to me it seems like a bug that occurrs aftering wiping on the boss. Much akin to the other operations that produced more bugs on subsequent attempts at a boss after an initial wipe.

I too would like to know if Bioware is aware of the issue or not. Right now I have no interest in running the FP because of this and am discouraged to attempt EC, but if they are not aware of the issue then I'd be more willing to run them in effort to reattempt the issue.
Yoda: I cannot teach him. The boy has no patience.

Tormentist's Avatar


Tormentist
04.16.2012 , 11:18 AM | #17
I am talking about the blue lightning spires not showing up on peoples screens. I'm assuming that's what were talking about. If not, I apologize.
*** Darth Tormentist ***
<Catalyst>
Vulkar Highway

Canarith's Avatar


Canarith
04.16.2012 , 11:32 AM | #18
Quote: Originally Posted by drunknurse View Post
Yeah this bug was even on PTR, and I KNOW I reported it. This better be fixed soon...

EDIT: This better be fixed before next lockout actually.
Or you will do what, unsub? Seriously, posts like this don't help get stuff done in this game.

drunknurse's Avatar


drunknurse
04.16.2012 , 11:39 AM | #19
Quote: Originally Posted by Canarith View Post
Or you will do what, unsub? Seriously, posts like this don't help get stuff done in this game.
What is the point of us testing this stuff on the PTS if we see the exact same bugs on live? Rather dumb, especially when every one in the raid reported that bug.
Feistykangaroo
<Midnight Reveries>

Master Zhar Lestin - US PVE

Bushranger's Avatar


Bushranger
04.16.2012 , 12:26 PM | #20
We had the same issue on 16 HM. Lightning spires would spawn and the only way to know its there is seeing the proc on your toon. Its a real pain to deal with and should be fixed asap please!!!
Let your game speak!