Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Explosive Conflict (8 man) Hard Mode- Warload Kephess Help

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Explosive Conflict (8 man) Hard Mode- Warload Kephess Help

Aeronislol's Avatar


Aeronislol
04.15.2012 , 06:26 PM | #1
Hello,

I have a couple questions about HM Explosive Conflict to anyone who has completed Warlord Kephess . Our guild was not able to go on the PTR due to some real life conflicts, so we are trying to learn as we go through Story Mode and Hard Mode when we started Thursday night. As of now, we are 4/4 Story Mode and 3/4 Hard Mode 8 man.

Our group makeup is as followed: Powertech Tank, Vengeance Jugg, 2 Annihilation Marauder, 2 Sniper DPS, and 2 Sorc Heals.

Right now, we are stuck on Warlord Kephess, Phase II. To be more specific, we don't know how to approach the Rail Shot mechanic from the two large droids with the large purple circles, after the three shield AOE packs. It keeps on hitting people for 15k and double shoots people for instant death sometimes. What was your approach to dealing with this?

Another problem we had was the bomb mob hitting us very hard when not tanked. We are trying to stun lock him but I believe he gets one or two hits off on us. What was your strategy with that?

Lastly, did you run with one tank to kite boss at Phase III with Predation, or did you run with two and do a tank swap?

Thanks so much.

arawls's Avatar


arawls
04.15.2012 , 07:57 PM | #2
Everyone needs to stack on the robot. He only does railshot to your ranged folks.

pure_laced's Avatar


pure_laced
04.15.2012 , 10:24 PM | #3
Rail shot hits the farthest person away, so make sure that is the tank. End of story.
Cali Killed Nox
Genshen 50: Powertech | Guardian | Assassin | Sniper | Sage
Guild Website | Stream | Twitter

iotasquared's Avatar


iotasquared
04.15.2012 , 11:30 PM | #4
We ran with two tanks and were able to down him.

Have everyone stack up on the pulsar droids, all ranged should be in position before the pulsar droids spawn. Everyone should move to the second pulsar droid at 2 seconds left on cast.

You need two taunts (not neccessarily tanks) for the last phase. Using predation to run around wont work.