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Nerf Denova?


Vaahanian's Avatar


Vaahanian
04.21.2012 , 03:15 PM | #131
Explosive Conflict is the newest content, even in storymode it should not be a walk in the park. Like practically all other MMO's the newest content to be released starts out hard, but IT IS DOABLE. After enough time has passed it gets "nerfed" so that more people can clear the content, but at least it will have had its time of being difficult and in my opinion a greater sense of achievement and reward upon completion.

My guild just recently cleared SM EC after 2 days of raiding (~5-6 hours total time in EC) and we have NMM KP/EV on farm. Most people are full rakata but some aren't.

I would consider SM EC to be more of a transition point of finishing rakata and gaining black hole gear (albeit slow to gain the black hole gear, 1 earpiece off of last boss).

To those complaining about healer nerfs and whatnot, my guild's 8 man set up is: 1 sin tank, 1 pt tank, 1 mara, 1 sniper, 1 merc arsenal, 1 pt pyro, 1 merc heals and 1 sorc heals. Yes we have cleared SM EC with what many people claim to be the 2 most "nerfed" healers with the recent patch. Sorc healers will still stand out as the best AoE heals due to their AoE heal affecting the 8 nearest ALLIES as opposed to the "bombs" from mercs and agents being their group of 4 getting the most out of the "bomb" (the initial blast of the "bomb" does however heal anybody nearby as far as I can tell).

Toth and Zorn wasn't too bad, have anybody that can cleanse DoTs do so, it helps the healers.

Double Tanks, just be quick about getting into safe zones.

Colonel minefield, we actually had multiple wipes from hitting the enrage during the minefield phase. Melee DPS priority = PROBE. Ranged DPS priority = 2 droids > PROBE > 3 humanoids. You can also ask healers to throw some dps on the PROBE.

Warlord, many, many wipes. Have somebody (preferably a ranged dps) call out locations that the chicken walker is doing his AoE so you can transition quickly. You cannot miss killing the bomb carriers because if you miss too many, you will eventually run into time where the warlord is immune to damage while the chicken walker is still alive, thus hitting his enrage is almost guaranteed (have healers help dps bomb carriers if you are struggling here). Warlord himself hits like a mofo truck, when he does his breath and the void zone phase is going, his double slash was hitting one of our tanks for about 14k dmg and his regular hits were doing something like 4k-6k.

krinaman's Avatar


krinaman
04.21.2012 , 05:00 PM | #132
Quote: Originally Posted by _Zorth_ View Post
You basically just said, Give me everything free because I'm too lazy to actually think for myself and have to cry to get the devs to nerf the game so I can faceroll everything on first try to make me feel good about myself.
I said nothing of the sort....

drunknurse's Avatar


drunknurse
04.21.2012 , 06:47 PM | #133
This games too hard!
Feistykangaroo
<Midnight Reveries>

Master Zhar Lestin - US PVE

Jae_Kazai's Avatar


Jae_Kazai
04.22.2012 , 12:50 AM | #134
Are you guys for real? Denova isn't too hard, it just takes a bit of time to learn the mechanics

pureeffinmetal's Avatar


pureeffinmetal
04.22.2012 , 01:24 AM | #135
Denova is a major step up for Bioware. This instance is not something you walk into day one and clear 75% of the instance.

This instance is challenging.

Because its challengings, its FUN.

We just killed Kephess on HM last night (server first btw). I can tell you it is BY FAR the most fun fight in game at the moment. I'm still coming off the high of the kill. (We beat another guild by a couple hours at most).

Don't nerf Denova.

KonohaFlash's Avatar


KonohaFlash
04.22.2012 , 01:30 AM | #136
People are finding this that difficult on story mode? We wiped twice on Zorn and Toth, 3 times on the Tanks, 3 times on Colonel Vorgrath and then 3 times again on Kephess. Why did we wipe? Because we went in blindly to learn the mechanics and have a set strategy. I can't understand how this Operation can possibly be that difficult. It's all about mechanics and situtational awareness. You should really think about the people you are raiding with if you are having that much difficulty doing this raid.
Raid Composition:
DPS
2 Marauders
Half Rakata Half Columi
Mercenary- Full Rakata
Sniper- Full Rakata
Tanks
Powertech- Full Rakata
Powertech- Columi Gear

Mercenary Healer- Full Rakata
Operative Healer- Full Rakata

If we did it with this group composition and People who have full Rakata are complaining about this raid, I don't know what to say.

joetacticSW's Avatar


joetacticSW
04.22.2012 , 01:59 AM | #137
I hope they don't nerf it... its taking us a couple nights to learn, but its a new tier, new challenge. Maybe just slightly harder than Nightmare EV/KP... besides part of it is learning the new mechanics. We're 3/4 Story right now and everyone is very excited about the new level of challenge that this Op brings. A nerf would be sad
Battlemaster - 50 Combat Medic
The Warthirsting Legacy
Grand Master Zym Server

xenofire's Avatar


xenofire
04.22.2012 , 02:03 AM | #138
My guild one shot 16 man hard mode Z&T when it went live and only 6 of us had done it on the PTS.

Hard mode is undertuned, and story mode is rediculously easy. Why are you people complaining? There won't be new content for months, learn to do this content in that time.
Guildmaster of The Remnant on The Harbinger
#4 World | #2 US | EC16 HM

Grobluk's Avatar


Grobluk
04.22.2012 , 03:02 AM | #139
Quote: Originally Posted by Raeln View Post
While some raiders will spend some time in there to see the sights and experience the wonders, that quickly wears off when silly mechanics operate in strange ways - like having 3 lightning spires spawn inside the bombardment shields on the tank bosses.
That only happens if you don't have a person outside the domes soaking up the lightning properly.

Denova is a GREAT experience. Once you actually learn the mechanics properly, everything is predictible, there is no need to pray to the RNG gods, and no long boring phases in any of the encounters.

The mechanics are not as insanely intricate as in high-end WoW, but that is offset by the lack of mods telling you where to stand and when to do what. I think it works really well.

If people are being "randomly" gibbed, or you feel like something unreasonable is going on (like lightning inside domes), take a step back and consider if you've missed something, instead of automatically assuming that something is broken.

JaMMIE's Avatar


JaMMIE
04.22.2012 , 03:54 AM | #140
<Praxeum> Republic guild

First night in EC it took us 5-6 hours to get to the puzzle boss, as we never watch any tacts videos on any bosses and it was a great feeling when we killed them and now we have EC SM, NNM KP/EV on farm but the fights in EC are some of the best i'v seen in this game and we need more and really enjoy doing them and the sense of achivement when u kill it on your own with no help with tacts give u a great sense of satisfaction..

i love the new raid and flashpoint, not 2 easy not 2 hard but all doable if u can coorordinate

And to all the ppl wanting it nerfed i sugest you all try harder and stop complaining.. theres nothing wrong with it.