Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Assassin vs Powertech

STAR WARS: The Old Republic > English > Classes
Assassin vs Powertech

Dabrixmgp's Avatar


Dabrixmgp
04.15.2012 , 10:12 AM | #1
I messed around a little when the game was first released but never really got into it. Now coming back because Im sick of WoW. Id like to roll a tanking class but I dont want one that requires me to have 6 hands and 3 keyboards just to play correctly. I played all 4 tanks in WoW so Im used to managing cooldowns and using simple rotations.

Just wondering what the rotations look like for a Assassin and also a Powertech? Been trying to read through the forums but I cant really find anything. I guess people are still relearning their classes after the latest patch? Just want the one with an easy flow to it thats pretty forgiving if I dont use something at the right time.

Achromatis's Avatar


Achromatis
04.15.2012 , 10:35 AM | #2
I think Powertech but I have no experience with playing an Assassin.
Not Meant to Be a Factual Statement

The plural of anecdote is not data

Stellin's Avatar


Stellin
04.15.2012 , 11:34 AM | #3
Both are good. PowerTechs are pretty amazing. Assassin will give you a broader range of options though. But for pure tanking nothing will beat a tank spec Juggernaut. Powertech is probably next, followed by assassin.

Dabrixmgp's Avatar


Dabrixmgp
04.15.2012 , 12:49 PM | #4
Quote: Originally Posted by Stellin View Post
Both are good. PowerTechs are pretty amazing. Assassin will give you a broader range of options though. But for pure tanking nothing will beat a tank spec Juggernaut. Powertech is probably next, followed by assassin.
What are their rotations like?

Caelrie's Avatar


Caelrie
04.15.2012 , 03:07 PM | #5
Quote: Originally Posted by Stellin View Post
Both are good. PowerTechs are pretty amazing. Assassin will give you a broader range of options though. But for pure tanking nothing will beat a tank spec Juggernaut. Powertech is probably next, followed by assassin.
I'm dying to know what it is you think makes juggernauts head and shoulders above the other two tanks, because my experience says the opposite.

Darth-Doodle's Avatar


Darth-Doodle
04.15.2012 , 03:35 PM | #6
If you are looking for a tank class that's more forgiving of mistakes I would recommend a power tech They are by no means easy though, just easier than the other two tanks. You don't get the flashiness of the light saber but they are a lot of fun to play.
The cake is a lie. There is only Pie. Through Pie I gain strength. The strength to add whipped cream. With whipped cream I gain flavor. With flavor I gain comfort. With comfort my chains are...dammit, I need more pie!

StewyG's Avatar


StewyG
04.15.2012 , 04:45 PM | #7
For flashpoints/operations and heroics, I say definately Juggernaut. For solo PvE and Pvp, I'd go Assassin(though I prefer Assassin because I find it most fun), I've only gotten a Powertech to level 18, so I can't really judge them.


Btw, awesome signature Darth_Doodle.
Cleveland-50 Assassin
Merneptah-50 Sniper
Mae'fole-50 Vanguard
The Alobad Legacy

Darth-Doodle's Avatar


Darth-Doodle
04.15.2012 , 09:06 PM | #8
Quote: Originally Posted by StewyG View Post
For flashpoints/operations and heroics, I say definately Juggernaut. For solo PvE and Pvp, I'd go Assassin(though I prefer Assassin because I find it most fun), I've only gotten a Powertech to level 18, so I can't really judge them.


Btw, awesome signature Darth_Doodle.
Thanks, wrote it several days before release and figured it was a funny play on several things combined. I see a few people around the forums copying it already. Imitation is the mos t sincerest form of flattery right?

Sorry for the brief derail to feed my ego...
The cake is a lie. There is only Pie. Through Pie I gain strength. The strength to add whipped cream. With whipped cream I gain flavor. With flavor I gain comfort. With comfort my chains are...dammit, I need more pie!

tufy's Avatar


tufy
04.16.2012 , 12:38 AM | #9
Quote: Originally Posted by Dabrixmgp View Post
I messed around a little when the game was first released but never really got into it. Now coming back because Im sick of WoW. Id like to roll a tanking class but I dont want one that requires me to have 6 hands and 3 keyboards just to play correctly. I played all 4 tanks in WoW so Im used to managing cooldowns and using simple rotations.

Just wondering what the rotations look like for a Assassin and also a Powertech? Been trying to read through the forums but I cant really find anything. I guess people are still relearning their classes after the latest patch? Just want the one with an easy flow to it thats pretty forgiving if I dont use something at the right time.
I don't have much experience with Powertechs/Vanguards yet, but I'll try to answer to the best of my abilities:

Guardian/Juggernaut: clearly the worst of the three before 1.2, though the differences were lower than expressed by popular opinion. After 1.2, the class is solid, with good defenses, decent aggro generation, decent damage. Your usual aggro assortment is two taunts (which all three tanks have), something like 7 actively used abilities, three defensive cooldowns and a few situational abilities. All in all, perfectly manageable, similar to WoW warrior. Somewhat worse at AoE threat, but due to taunt mechanics' active threat generation, that's no biggy. I just wish sometimes I'd have a pull. Yeah, Shadows and Vanguards spoiled me

Shadow/Assassin: the closest comparison in WoW would be the druid or death knight, though Shadow feels different than either of those. Excellent AoE threat generation, self healing, short range abilities, decent dps, decent CC, but with one drawback - unlike the other two tanks, this one depends on a charge based shield mechanic. On a single target, that makes no difference whatsoever (which makes Shadows/Assassins remarkably strong boss tanks), but on trash, that shield can run out FAST, making AoE tanking new content a bit riskier than with the other two. Again, the differences are in a few percent. The class has one less defensive cooldown than Guardian/Juggernaut, but can heal himself for a bit far more often than others can defend themselves. Overall, a good, solid tank.

One other thing: whereas Guardian/Juggernaut depends on AoE centered around the tank for reducing incoming damage, the Shadow has an attack that's centered on the target. If they're standing close to CC, you can't really use it and need to creatively pull the mobs away, whereas a Guardian can just reposition himself. Since Force Pull has a minimum range, this can get quite annoying, but you get used to it.

Powertech/Vanguard: as I said, I don't have much experience with this one yet. From what I gathered so far, Vanguard combines the other two - it has both pull and charge, some semi-ranged abilities, two defensive cooldowns, some crown controls and very powerful AoE burst threat. Overall, I'd say about the same amount of actively used abilities as the other classes.

Additional note: if you intend to tank seriously, I strongly recommend going Biochem. The power of permanent Adrenal, Medpack and Stim cannot possibly be stressed enough for the purposes of tanking. You want it, you need it, you should have it.

Sudo's Avatar


Sudo
04.16.2012 , 03:22 AM | #10
I'll throw in my two cents, but be warned. I have not touched either my Jug or Vanguard since 1.2 hit.


My first was a Jugg, leveled as Tank spec loved it.

It plays and feels quite a bit just like you'd expect a Warrior tank in WoW or Warrior arch-types in other mmos.

The Rage mechanic lends itself to a slow start, but fairly easy resource management once things are under control. The first 5-10 seconds are the most hectic in Ops or FPs, but after that, the flow is very easy.

I won't go into the abilities or rotations, because there are plenty of those guides and stickies up in each respective class.


My second was a Vanguard (friends wanted me to tank for them from previous guild on different server).

This class just felt too easy. If you did your research and knew how to gear/mod yourself, content you were able to push was at a faster pace than a Jug. I'd actually say though, because of the ammo and the regen system, it takes a bit more effort NOT to screw up. I wouldn't say it is more difficult than Jug tanking, but it lends itself easier to accidentally burn up your resources too quickly, and if you do that, it can hurt in regaining control of the situation.

I've been working on a Shadow on a different server as well, and leveling it as Infiltration (dps), but already, just seeing the abilities and the talents (as well as experience tanking nightmare ops on my vanguard pre 1.2), the first thoughts that came to mind were...oh, this is basically a Paladin-Rogue-Shaman-Deathknight all roled into one.

So you have the energy resource management of a rogue, earth sheilds of a shaman, proc based dmg of paladins and some self healing of a death knight.

Oh yes they can stealth too.

The above is a huge simplification of a Shadow/Sin tank, and of course, does not come from experience as tanking as a shadow, but if you look at the talents/tree you'll come to similar conclusion.

So as for your general question of flow...or easy rotation. Tanking in WoW has been a joke since Wrath, pure and simple. Be it due to easy addons and all the talents and abilities that say "hey look im a tank you'll attack me if i just face roll". So really tanking in wow came down to positioning and cooldown management (which addons told you when to do it really). Swtor isn't that much of a difference, other than the lack of addons, and the free perma agro.

Personal opinion aside, most of the tanking in SWTOR is easy, if you like tanking, you already probably have the key attributes to excel at tanking in SWTOR, you'll just work slightly harder for it, and recognize early on, that you don't get all the freebies WoW tanking gives you.

Not really the answer you were looking for, other than...all the rotations are fairly doable, some have super easy mode resource management, some not.