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Any AC's that aren't frustraiting to play post 1.2?

STAR WARS: The Old Republic > English > Classes
Any AC's that aren't frustraiting to play post 1.2?

badboynix's Avatar


badboynix
04.14.2012 , 09:33 PM | #1
This is not sarcasm. I went back to playing my 25 commando today just for fun. no other reason. While questing on Tatooine, I was getting destroyed by normal/silver pve mobs. After about the 5th death in 40 minutes, I rage-quit playing. I was on the forums searching to see if something was wrong with my spec. While searching I found that mostly everyone who plays trooper is pissed off post 1.2. So i decided to play one of my other classes, but found most people are also pissed at the changes made to their class as well. Here's the deal. I'm not looking for an "easy" class to play. I just want to play one that isn't mind-numbingly frustrating due to 1.2 nerfs. So out of curiosity I was wondering if there are any classes out there currently pleased with a class they are playing instead of the growing threads of AC frustration? I am just looking for a better gaming experience. Rather than playing a heavy armor wearing, glass cannon, with almost no survivability.

Aehgo's Avatar


Aehgo
04.14.2012 , 09:36 PM | #2
Maraders and Sentenalls are the best since the patch.

Lu_Bei's Avatar


Lu_Bei
04.14.2012 , 09:41 PM | #3
Hmm, my Pyrotech Powertech hasn't changed much. Now I just throw in an extra Unload and Grenade every few shots. Maybe even a flame thrower.
Squadron 238 ~

Stavroz's Avatar


Stavroz
04.14.2012 , 09:42 PM | #4
Quote: Originally Posted by Aehgo View Post
Maraders and Sentenalls are the best since the patch.
Yep and Max level/gear Sins/Shadows as well as Gaurds/Jugs ppl are not complaining about much.

Quote: Originally Posted by Lu_Bei View Post
Hmm, my Pyrotech Powertech hasn't changed much. Now I just throw in an extra Unload and Grenade every few shots. Maybe even a flame thrower.
this also

Also Healer ops and Scoundrals

Classes that have been affected the most are.

Commando's/Mercs
Sage/Sorcs
all specs
Scoundral/Ops Dps

these are the most affected classes.

I play a sage and honestly i think our changes were warranted. Slight decrease in DPS from spamable force lightning was a good ting forcing ppl to play proper rotations rather then midlessly mashing the I win button with the Presence of mind TK wave procs.

I also think "SOME" of the changes on the Merc Commando's were also warranted but some were also planeg stupid. (eg they killed the trauma probe "earth shield type abilaty".)

They should not have touched Scoundrals at all though.

The real prob is when you factor in the Buffs to Sent/marauders the not changing of Shaodws/sins then classes that were nerfed are even worse off in a PvP environment then previously b/c the gap between classes increases.

MosesFett's Avatar


MosesFett
04.14.2012 , 09:43 PM | #5
has been ruined for HM ops

i see the need for the nerf in pvp but in pve i overheat way too fast

terminova's Avatar


terminova
04.14.2012 , 09:55 PM | #6
Quote: Originally Posted by Stavroz View Post
Mercs
Arsenal Mercs are unaffected. In fact, most of the changes were in-line with the Arsenal Spec, anyway, as if Bioware was saying, "hey, this is the best DPS spec to use, please do so."
Quote: Originally Posted by Toxen View Post
I support...wait, which thread is this? Sorry, I'm following a lot of flame wars at the moment. Uh, oh yeah, clicking!

I support clicking!

Shingara's Avatar


Shingara
04.14.2012 , 10:06 PM | #7
my sniper still plays fine, so does my gunslinger. not played any of my other alts yet as im unlocking the IA for the race unlock.
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

badboynix's Avatar


badboynix
04.14.2012 , 10:10 PM | #8
Quote: Originally Posted by Stavroz View Post
Yep and Max level/gear Sins/Shadows as well as Gaurds/Jugs ppl are not complaining about much.



this also

Also Healer ops and Scoundrals

Classes that have been affected the most are.

Commando's/Mercs
Sage/Sorcs
all specs
Scoundral/Ops Dps

these are the most affected classes.

I play a sage and honestly i think our changes were warranted. Slight decrease in DPS from spamable force lightning was a good ting forcing ppl to play proper rotations rather then midlessly mashing the I win button with the Presence of mind TK wave procs.

I also think "SOME" of the changes on the Merc Commando's were also warranted but some were also planeg stupid. (eg they killed the trauma probe "earth shield type abilaty".)

They should not have touched Scoundrals at all though.

The real prob is when you factor in the Buffs to Sent/marauders the not changing of Shaodws/sins then classes that were nerfed are even worse off in a PvP environment then previously b/c the gap between classes increases.
I play a 35 Sage (madness spec) darkside aligned. I agree with you that some of the nerfs where needed to make that class more challenging. I believe that of my Commando as well. My Commando is Gunnery spec. What I'm not ok with is the now low survivability rate, from a heavy armor wearing class, in both pve and pvp. Since 1.2 I hemorrhage damage quickly, run out of rounds too fast, and have barely any effective close range defense. I'm ok with having to choose a more effective attack strategy. I actually prefer it. However I now feel, as a Commando, I must fear the wind blowing.

Vicelance's Avatar


Vicelance
04.14.2012 , 10:12 PM | #9
My vanguard is good, and my gunslinger seems to have improved a little bit though I need to play longer to be sure I also spent more time using my skill points with more knowledge of how I played the class.

Have to try my healers to see if they are better or worse.
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JerokTalram's Avatar


JerokTalram
04.14.2012 , 10:18 PM | #10
Quote: Originally Posted by Aehgo View Post
Maraders and Sentenalls are the best since the patch.
Maybe that's because Marauders and Sentinels weren't nerfed nor should they have been. Combat spec (don't know the mara equivalent) was even buffed (or more correctly fixed).

I haven't played much on my troopers but my level 10 trooper solo'd Heroics on Ord Mantell. Maybe it's the ACs that are messed up.