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Space Mission Guide


Necodreus's Avatar


Necodreus
01.24.2012 , 02:46 PM | #101
I also believe I opened up..

Operation Glory Cyclone
Kovor Ice Field
PakuuDefense

at lvl 34 as im only barely into
35 and got my lvl off it.

trying to have a friend at 33 verify it
Primary Edict: Cut from the void, not from bewilderment. Cut the enemy as quickly as possible. Cut with certainty. Cut decisively, resolutely. Cut into his strength. Flow through the gaps in his guard. Cut him. Cut him down utterly. Don't allow him a breath. Cut him without mercy to the depths of his spirit. It is the balance to life: death. Squadron 238B

Davorn's Avatar


Davorn
01.25.2012 , 08:13 AM | #102
Good guide. Thanks for the info.
-Davorn

Atenhara's Avatar


Atenhara
01.25.2012 , 12:48 PM | #103
Nice guide, thank you. I would never have figured out the missile lock or the interaction between blaster fire and shield regeneration. I have a question about the targeting ring colors though. I now understand that the blue ring is target lock. Can I assume that the red ring is simply any target and yellow means one of the mission objectives? It sort of looks like thats the scheme.

On a side note, I noticed that the Kovor Ice field mission is doable by my 2 Imp toons, but is absolutely impossible on my Reb toon. All about same lvl, all exact same ship gear.

smore's Avatar


smore
01.27.2012 , 01:18 AM | #104
Quote: Originally Posted by Laenaria View Post
I recommend letting people know you're about to do them if you're engaging in conversation because you lose the chat window while in space (nobody can hear you scream) and it's easy for messages to get buried in exp spam if you use the general settings for your chat tab.
It is possible to have the chat window while on the space missions, just hover your mouse over the area the chat normally is and you'll see it's frame. In the upper left corner there is a triangle which toggles the chat. You may need to click it a few times but it will work.

Fair warning: if you have chat toggled on, you cannot target enemies through it (it "steals" focus if you go over it with your cursor).
Council of The West

Andaliel - lvl50 Miraluka Sage || Andalei - lvl50 Mirialan Gunslinger

Laenaria's Avatar


Laenaria
01.27.2012 , 12:19 PM | #105
Quote: Originally Posted by Atenhara View Post
Nice guide, thank you. I would never have figured out the missile lock or the interaction between blaster fire and shield regeneration. I have a question about the targeting ring colors though. I now understand that the blue ring is target lock. Can I assume that the red ring is simply any target and yellow means one of the mission objectives? It sort of looks like thats the scheme.

On a side note, I noticed that the Kovor Ice field mission is doable by my 2 Imp toons, but is absolutely impossible on my Reb toon. All about same lvl, all exact same ship gear.
That is the scheme. I haven't played an Imp past level 5, and that was in beta when I played one at all, so I don't know what's going on with the mission. difficulties there.

Quote: Originally Posted by smore View Post
It is possible to have the chat window while on the space missions, just hover your mouse over the area the chat normally is and you'll see it's frame. In the upper left corner there is a triangle which toggles the chat. You may need to click it a few times but it will work.

Fair warning: if you have chat toggled on, you cannot target enemies through it (it "steals" focus if you go over it with your cursor).
I've tried doing that since I started doing space missions in September and the chat window just doesn't want to open for me. It's fine though, some of these missions really require you to pay attention and glancing at a chat log wouldn't help with that.

Akiwoodoh's Avatar


Akiwoodoh
01.27.2012 , 01:56 PM | #106
  • You can shoot through solid objects. If your targeting reticle is red, your missiles / blaster fire will hit whatever is on the other side of the object. I don't consider this a "cheat" because the AI enemy uses it too. For example capital ship turrets will target and shoot you even if they are obstructed from view.
  • Bonus quests with level restrictions unlock when you gain access to new missions. For example, the locked bonus for a level 40 mission will be available at level 44 when you gain access to two new missions. (found evidence proving otherwise)

TheCosmicMuffet's Avatar


TheCosmicMuffet
01.27.2012 , 05:04 PM | #107
I love these missions and played them dozens of times. I was usually able to beat the missions 'requiring' some level of upgrades well before those upgrades were affordable for me, and, going back, I've enjoyed using more firepower to try to completely clear the levels. Considering what some people have said here about what bothered them on one mission or another, and that some people are saying 'you must have xyz upgrade to progress', I want to offer up some thoughts.

Things to keep in mind at all times

1 - You have a much longer range than you might think, and there are very few cases of something 'appearing' in a mission. Almost everything spawns well before you have an opportunity to shoot it, and if you see a space ship far away in your view, and you don't have anything else bothering you, definitely put your mouse over its vulnerable spots--because half of survival is shooting at something well before it decides to start shooting at you. In many cases, reducing the damage you'll receive in a mission is a matter of shooting things at max range.

2 - Missiles are fire and forget. Don't mix missile fire with blaster fire on the same targets if you can avoid it--unless you're trying to blow up something that takes a lot of shots, like a heavy fighter or some of the pieces of space stations and ships.

3 - You go from just barely having the missiles you need to accomplish your tasks to having more than you could possibly ever want. Get used to using them all the time. Use them on trivial things.

4 - Your weapons take time to travel to your target, and while you're waiting for them to explode, you *really* should be targeting something else. Test out how much time it takes you to shoot down enemy fighters or blow up enemy turrets--get a feel for it and the rhythm of moving on before they explode. If you wait until something is blown up before retargeting, you'll end up wasting half your firepower as shots arrive after a target is already set to spin out and explode, or emit a gout of flame and explode. Or spark and explode. There's a lot of exploding.

5 -Commendations Are great. Find the missions you enjoy the most and do their dailies to get their bonus commendations. Even if you're not grinding xp anymore out of them. For one thing, you still get some xp and cash, which doesn't hurt, and for another, you will accrue commendations and be ready to buy the 4 ability pieces right on time.

Upgrading

The most important part of your upgrades are your blasters. You can dodge fire. You can be spare with your missiles. But what you *can't* do is make things explode faster without better equipment. Always get blasters first and fastest, and when you hit the level to get the power conversion module, buy it immediately, and always set yourself in weapons mode at the beginning of every flight.

Completing the first round of 'new' missions when they're unlocked usually yields a special upgrade, as well. These upgrades are generally some ship piece with an oddball improvement thrown in. for instance, blasters that include extra toughness for your ship, or shields that add to your blaster damage. Always keep the ones that add extra damage as long as you can get away with it, and replace the ones that add extra toughness whenever you can get one that does more damage or gives you more missiles. It's a very one-dimensional upgrade process. There is no 'tanking gear set' for the space missions. You will *always* be limited foremostly by the damage you can dish out, and will have many options to improve your survival.

Weapons and prioritizing targets

You will begin these missions without the missiles to really make wholesale slaughter possible. You should *always* have a dry magazine at the end of a mission, because that's more things that will explode while you're dealing with other crap. When the game suggests you use your missiles for certain targets, sometimes that's a good idea. Sometimes it is ridiculous. The best examples are missions where your primary mission is fighter kills and the game is telling you to missile the fighters. In general, there are 3 situations that call for missiles.

Targets which cannot be hurt without missiles
A field of targets which are all relevant to the mission or the bonus objective which are impossible to destroy, completely, with blaster fire alone (the first pass on the stations is typically like this--especially later when you want to shoot at the frigate on the side that you only get one further shot at)
Hard targets, especially when they only show up briefly, or share screen time with objectives.

As you fly around, your weapons will auto target very generously. Any time you see the red attack reticle, hold down your left mouse button. Don't let up unless there is nothing in view worth shooting at, or you are dangerously low on shields.

While you are firing your missiles, move your mouse back and forth over all visible targets, like you're scrubbing something off your mousepad. The game's generous autotargeting can cause a fair number of blasts to be wasted on exploding enemies--by scrubbing back and forth, you'll avoid wasting shots, and instead of having 1 or 2 ships explode as the 3rd gets away, all 3 will explode at roughly the same time. This is particularly important when you see two tiny bright engine flares in the distance--as fighters approach from very far away. Scrub your mouse back and for for a second or two while firing (after the reticle is able to target them) and then wait and watch as, a couple seconds later, they spin or flare and go boom.

Frigates have turrets arranged in convenient patterns. Hold left click as you start at the back of the ship, and then click and right drag across the ship. Release the right click as you get to the front to unleash your missile volley, and then look at which turrets were not outlined in blue, and target them specifically with your blasters. When a couple turrets are close to each other in the view, remember to scrub, to make the most use of your blaster fire.

Cruisers, in particular, with their long rows of turrets need efficient fire. Scrub vigorously along their gun batteries, and make sure you blast a different battery than you target with missiles. You generally have time for 1.5 volleys of missiles on a cruiser as you go past--make sure you get those other 2 missiles in.

Learn about what are threats and which things matter in the field of view. Fighters which come from behind, generally, take several seconds to turn around--if they turn around at all, and generally do not take many shots at you. By ignoring them for as long as you can, you are able to shoot at oncoming fighters (who generally do fire at you, and generally fire more times) and turrets, or, simply stop firing and allow your shields to recharge. Once your missile magazine gets bigger, do not hesitate to shoot them in the rear with a missile as soon as you see them, and allow your shields to recharge while you wait. If shields are full up, don't waste the missiles.

You can shoot through most objects in space. Mouseover asteroids and ships to try to fight 'targetable' spots. This will often be gunbatteries on a frigate or cruiser that is in your view, but hidden at the moment.

Once you have the power conversion module, you need to use it to the hilt. Always be in blaster mode. When you pass a difficult section of the level or an area with a mission objective, immediately go back to shield mode. Missile damage is unaffected by shield mode--and you can take advantage of this. In the latest levels with best upgrades, your shields are FAR more important than your armor (though your armor is somewhat important). They can recharge in about 5 seconds, completely, if you can give them a rest. There is a small rhythm to switching energy modes, as well. Learn to work with it. Hit shields, then wait a count of one-one thousand, and switch back to blasters. You can often get away with this during periods where the only targets are fighters.

When the level has asteroids to dodge, don't be a hero. Make sure you direct your fighter out of the way *first*. If it is hard to get in position to shoot something, just revert to shield recharge and focus on dodging within the space that's safe. Asteroids are a huge pain to run into and do a lot of damage. They're your biggest concern in some areas.

The later missions are not comfortably able to be won without use of the EMP and Electronic countermeasures. Always time the emp as early as you can to avoid a spot of early damage by destroying packs of enemies (for instance in the station protection levels by firing it as you fly by the first big bomber swarm where, in later difficulty versions, you will see a heavy fighter appear--this softens everything and means faster killing and less shots coming at you). Save the EMP for times when you have to be in danger while shooting things down. So, for example, if it's a brief pass over a Cruiser that will hurt you, but isn't an objective or bonus objective, just dodge around and avoid the shots. If it's a heavy fighter, bomber swarm, or turret battery that you have to dive on and destroy to complete the level, use your emp to ensure some time to focus on getting it done.

Try to avoid wasting ammo on meaningless targets. There are some elements on frigates in particular, like engines and their sensors that seemingly give no benefit or xp, but are targetable. Generally you have better things to shoot at. Don't get caught up trying to destroy them. The mines in the blockade missions also fall under this heading after you've hit your quota.

Learn to look at the reticle, not what's in front of you. Often, when you're doing well, frigates that are pouring gouts of smoke will fly around in front of you. Move your reticle back and forth to find fighters in the distance that you can't see and destroy them before they come rushing past you and land some hits. Try to observe moments in the rail when you can target something far away that you might not think to hit, otherwise. The defensive satellites in the station attack missions are a great example--you can target a couple of them very early in the level for a few shots and a missile. In fact, if you're quick, on your very first station pass, you can lay a few hits on one (and even destroy it if you have a full missile magazine--though that's generally not worth it).

Always keep an eye out for times that you can shoot at a vital or bonus objective when there's nothing but enemy fighters on screen or there's a frigate in the way that isn't a threat.

Barrel rolling is overrated and occasionally self-defeating. The movement isn't exactly the same every time, and depending on your class, your ship can be easier to hit (the trooper, in particular, has these wings that flop around and seem to grab laser hits like a moronic farmer reaping a harvest of trauma). The best time is to try to wait for the enemy to actually shoot at you--when the blasters will be flying through space, and *then* barrel roll, thereby getting out of the place that they were aiming at. I see a lot of people just kind of hyperactively pressing the space bar when they play (either in youtube vids or when I'm by a friend) and, while it's fun to see the ship spin around, it's not the best approach. This is especially hilarious when someone barrel rolls near an asteroid and clunks into it. Like a farmer who's dumb and hits asteroids.

You do more damage if you say 'pew pew pew' when you left click and 'boop boop boop khssssswaaaaa' when you right click and drag.

Above all, do not go outside your ship. You will have to play an MMO. And nobody wants that.

Leopagne's Avatar


Leopagne
01.28.2012 , 09:27 AM | #108
I was looking all over the net for something to help with knowing where everything is located on frigates. I don't know if this is available anywhere but so far haven't found anything in searches, so I created a quick one myself.

I might be wrong on the layout of the various points. If it's wrong and someone can correct me, please do and I will fix the references. Otherwise, I thought I would share in case any new players were having trouble knowing where to fire for the special objectives.

I haven't figured out what the hard-point on top of the ship is. I was thinking a communications array? I left it unmarked on the reference but can update that as well if someone can identify it for me.

http://i693.photobucket.com/albums/v...Hardpoints.jpg

I'm assuming this is only helpful to Imperial players, but don't mind doing this for Republic if anyone finds it helpful.

Kirtastropohe's Avatar


Kirtastropohe
01.29.2012 , 11:59 AM | #109
can someone tell me how you use the electronic warfare pod? I'm sure I'm missing something obvious.

thanks in advance!

that hydian way blockade is really frustrating me. I just can't get the cargo bay on that final ship... and in the drexel sweep, I get annihilated at that part where a bunch come at you, so I'm hoping the warfare pod will help..if I can figure out how to use it.

thx.

Laenaria's Avatar


Laenaria
01.30.2012 , 02:47 AM | #110
Quote: Originally Posted by Kirtastropohe View Post
can someone tell me how you use the electronic warfare pod? I'm sure I'm missing something obvious.

thanks in advance!

that hydian way blockade is really frustrating me. I just can't get the cargo bay on that final ship... and in the drexel sweep, I get annihilated at that part where a bunch come at you, so I'm hoping the warfare pod will help..if I can figure out how to use it.

thx.
Once you equip it you'll see the addition of a new button in the lower left while you're in space. I use the numberpad buttons (1-4) to activate those.