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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

mikegr's Avatar


mikegr
04.19.2012 , 11:59 PM | #821
Quote: Originally Posted by Brightmist View Post
Healing requires skill and teamplay now, try it.
Thanks, but I'd rather just go easy mode and play DPS! No skill, no tactics, just press a button and watch healers die!

Now that most of the skilled healers left or switched to DPS it will be a bloodbath for a while. Once all the new healers adjust and gain some gear and skill, there will be another round of nerfs because skilled healers will be more difficult to kill once again! It's a vicious cycle that just never ends well for the population of any mmo.

MrPiiglesworth's Avatar


MrPiiglesworth
04.20.2012 , 12:31 AM | #822
All you people saying healing requires teamwork, or I am not doing it right, you must live under a rock. I have a sage, and a commando healer. Both I loved healing at pre 1.2, then came the nerf. I should NOT die 1v1 against a dps. Why should I heal if I cannot even keep myself alive? There is no reason to heal anymore. The whole point of healing is to save lives. If I cannot save my own, I sure as hell cannot save another guy.

If my teammate is getting attacked by 1 guy, who has better gear than my teammate, as I heal him the odds are, he will die. This is stupid! I play WoW and SWTOR and healing in WoW is OP, but I was able to stay alive. I was also (as a rogue) able to down a healer 1v1. Killing healers is possible, unless you are a blind and deaf. I could 1v1 a healer down in SWTOR (pre 1.2) as a scoundrel as long as I used my interrupts right, and I gave kudos to people who killed my healer in 1v1.

I swear, all the dps crying "NERF!" on heals or telling me it was needed.... They are all a bunch of kids who only know the attacks you get at level 1, and have no idea what a cc is. If this continues, pvp healers will soon be a legend talked about acxross the interwebs... "LOL what? What was a healer?"

Wickedjinx's Avatar


Wickedjinx
04.20.2012 , 01:02 AM | #823
So many pages, well i'll add my own imput, as a sage healer, it's save your own butt then worry about other players to save. However, our suvivorbility is a tad bit silly and laughable w/o your own group of peelers+gaurd/taunt. With our changes to our biggest heal which is also our slowest, now we just sit there and look all fancy waving our hands w/o being useful. Again, great if you have a team with you, horrible if you are by yourself; you are pretty much just taking your chances.

I mean, I could just say that all healers (except you flaver of the month smug/op) should go DPS rather than heal since right now it's all about who can kill who fastest. But NO WAY, I still prefer to heal, I just wont pvp as much.

kickinhead's Avatar


kickinhead
04.20.2012 , 02:21 AM | #824
Quote: Originally Posted by Brightmist View Post
Healing requires skill and teamplay now, try it.
What about the CRAAAAZY notion that killing and/or interrupting/CCing/1-2-3-spiking healers before 1.2. required skill and teamplay?

There are also a few things wrong with healing, that have absolutely nothing to do with skill:

- While DD's can dish out 5K+ instantly, healers (besides Ops) have no halfway decent insta-burstheals that are somewhat reliable against 1-2-3-spikes
- The Bubble of the Sage scales disproportionately to the number of sages in a game, no other skill functions this way. This leads to the fact, that probably the best skill of the sage-healer and the only real way of dealing with spiked-DMG gets more and more useless if you have more than 1 Sage-Healer for every additional Sage in the team. And with DD-Sages often having the Stunbubble, you actually don't even need the bubble of the healer, leaving your team better off with 1-2 DPS/Support-Sages and no Fullheal-Sages at all.
- TTK is way too low now
- With such low respawn-timers, healing is often not necessary, cuz you actually don't need a long survivability, but just kill stuff fast, paired with the very low effectivity of most healers ni the current state of the game, healing is atm not really feasible.
- Interrupting Healers is easily possible, while the biggest DD's cannot be interrupted or use mostly instants.
Powerbottom - Blotus the Hutt- Sage VR 82+
Powertop - Blotus the Hutt- Shadow VR 65+

BambulaGTS's Avatar


BambulaGTS
04.20.2012 , 02:57 AM | #825
I do not know what u are smoking with all that "I should not die 1 on 1 with DPS" if:

1. There are 2 classes (pre 1.2 - one class) with 1 specific anti-heal debuff (even pre 1.2 it was cleansable).
2. There are 3 classes (powertech, assasin, juggernaut) with specific anti-dps debuff - taunt.
3. There are 3 classes with specific anti-dps mechanics - guard.
4. There is specific global PvP anti-heal debuff - PvP trauma.

As your see when you engage in 1 on 1 fight with dps specific anti-dps mechanics/debuffs do not come into play, while specific anti-heal debuffs are present.

So if your statement "I should leave against 1 dps anyways" is correct it can mean:

1. DPS in swtor is so subpar against heals that can't overcome healing even crippled with PvP trauma and possible additional trauma for marauders and snipers (wanna be pure top DPS classes).
2. Your statemnet is wrong and it is not designed to so, but in the scenario when anti-heal defuffs countered by anti-dps debuffs and mechanics (e.g. outside iof 1 on 1 scenario) it can apply.

Lindraskada's Avatar


Lindraskada
04.20.2012 , 03:03 AM | #826
just one thing i want to add, for people who are throwing around numbers, equations, etc:

DPS: Main stat yields damage -> modified by Expertise

healing: main stat yields healing -> LOSE 30% -> modified by Expertise

QuiJonPed's Avatar


QuiJonPed
04.20.2012 , 03:16 AM | #827
That aside, the only "stupidity" here is someone who pops their CC breaker without full resolve coupled with a squishy healer without a tank guarding them.

It's funny how healer from a pre made still manage to cope.

TL@DR?

You're doing it wrong.

Quote: Originally Posted by Brightmist View Post
Healing requires skill and teamplay now, try it.
Ker Ching. You're doing it right

Quote: Originally Posted by mikegr View Post
Thanks, but I'd rather just go easy mode and play DPS! No skill, no tactics, just press a button and watch healers die!
Cool. So when your PUG/Premade gets wasted by a premade with a healer, will you then spam the forums about how unfair it is?

By the way, I'm an Operative healer.

Zekiirah's Avatar


Zekiirah
04.20.2012 , 04:25 AM | #828
Quote: Originally Posted by Darth-Malkaevian View Post
1. A DPS class is what you would refer to as a "solo" class, meaning it can and will do its job without support.
2. A healer is a "Team" Class, meaning without a team a "healer" is not a "healer" because they have no one to heal.
**** This being the case a healer should die to a DPS. Because without a Team, a healer is useless and is supposed to be such, they are NOT meant to be able to self heal and tank anything and everything better then any other class by themselves.
** They are meant to support, save, and heal their team mates. When in a Team.

Your logic is flawed, as you are trying to compare a class with a totally different function and purpose and which is meant to be played "solo" (DPS) to a Class which is NOT meant to be played solo and is meant to be used in a "team".
Stating my logic is flawed within the first few sentences is not a stellar way to change my mind. What I have written is my opinion, therefore my logic is my own, as is yours that I do not agree with.

I was not comparing in the way you have perceived it. I used ProfessorWalsh's notion that the job of DPS is to kill, because it was "the point," in order to explain that to me, we feel our jobs are not to only delay death, but to overcome it and save players from time to time. I believe that one DPS should not kill me without using interrupts while I heal myself. If I decide to go all out and DPS them and put healing on the backseat, yes. I'm probably not gonna make it out alive against a Pyrotech or a Marauder or the other classes I'm forgetting. I don't expect to.

Quote: Originally Posted by Darth-Malkaevian View Post
Before 1.2 a Healer could do anything and everything by themselves without help, without assistance. (I soloed heroic areas 5 levels above me FYI before 1.2) Generally speaking no other class could solo a heroic by themselves at "their" level, let alone one 5 levels higher them them.

Bioware did not make a game so healers could be the end all be all class and do everything. Bioware designed healers NOT for solo play but for "Support".
Concerning your FYI statement about Heroic areas, yes. Healers in general have always had it easier to solo because they can heal themselves. Much of my grinding was done by myself with Qyzen tanking. It was fun, and it provided a challenge in which I learned to do things at a far slower but steady pace than those geared for DPS. Before 1.2 I could certainly hold my own better with or without a guard, but if I played against a team that had equal skill to mine, it was one bloody and entertaining match. I died plenty then.

I never said healers had to be the end all be all class, nor did I even come close to hinting at that.

Quote: Originally Posted by Darth-Malkaevian View Post
*** Post 1.2 you as a Healer are REQUIRED to have a team supporting you, so that you can heal them. this is how a healer is supposed to function.

Please remember that healers are "TEAM" classes and are designed and Meant to be played in a "TEAM" environment.
Please Remember that DPS is a "SOLO" class and while being able to be used in a team is meant for "SOLO" play.
"Healing" defines an action towards another by definition, NOT towards the self. (Even though you can "Heal" yourself) this is not what the verb name refers to. A healer is an individual who heals others by definition.
What I was adamant about in my post is that, once again,

Quote: Originally Posted by Zekiirah View Post
Bioware cannot make changes solely on the basis that they think it will promote more teamwork and coordination.... Bioware cannot and should not assume that players will always have the means to be with someone who will do the correct kind of support.
As far as asking me to remember these quoted words of yours, I have my own definitions and thoughts that I have explained and stated in my previous post and this one.

Quote: Originally Posted by Darth-Malkaevian View Post
You logic that "If DPS can do their job (Which is deal damage) why Can't healers survive, the damage they deal with no support is flawed, due to this fact. If healers were meant to be played solo as DPS are they would be able to pump out decent dps. Obviously since they deal practically no damage when geared correctly and speced right this should tell you that alone you are not "meant" to play "alone" and therefore can not be compared to a class which IS in fact meant to be played SOLO.
Where did I ever state that the healer's sole job was to survive? I asked why it was considered overpowered for the most focus fired class to prepare for that kind of targeting. It is a common tactic in every other MMO I have played and no member of those gaming communities cries foul about it. I stated that if the point of DPS was to kill, then the opposite job of a healer would naturally fall to preventing a death, not merely delaying it.

Quote: Originally Posted by Darth-Malkaevian View Post
Your post is your opinion, your welcome to it, but it wont change what type of class and category of class a healer is and how they are meant to be played. Which unfortunately for you if your a healer, is NOT solo....This is not Biowares fault, this is your teams fault. 1.2 fixed the Godmode for healers and rebalanced them so that they do EXACTLY what they are supposed to do. Rather then being the end all be all of every class + Godmode.
Again. I never, ever stated we should be able to run around soloing everything while simultaneously keeping everyone alive through a bajillion different DPS skills. I've never had that happen to me, personally. I stipulated that I had an issue with the fact that the most focus fired class in any MMO should not be given some form of protecting themselves, since as you have stated, we should never be able to do a damn thing about the damage itself.
Zek-anlai Zekoyah, Elite Warlord & Healing Sage.

Esther, Healing Sorcerer - The Darker Side of Me.

zaknaphein's Avatar


zaknaphein
04.20.2012 , 04:36 AM | #829
Quote: Originally Posted by MrPiiglesworth View Post
All you people saying healing requires teamwork, or I am not doing it right, you must live under a rock. I have a sage, and a commando healer. Both I loved healing at pre 1.2, then came the nerf. I should NOT die 1v1 against a dps. Why should I heal if I cannot even keep myself alive? There is no reason to heal anymore. The whole point of healing is to save lives. If I cannot save my own, I sure as hell cannot save another guy.

If my teammate is getting attacked by 1 guy, who has better gear than my teammate, as I heal him the odds are, he will die. This is stupid! I play WoW and SWTOR and healing in WoW is OP, but I was able to stay alive. I was also (as a rogue) able to down a healer 1v1. Killing healers is possible, unless you are a blind and deaf. I could 1v1 a healer down in SWTOR (pre 1.2) as a scoundrel as long as I used my interrupts right, and I gave kudos to people who killed my healer in 1v1.

I swear, all the dps crying "NERF!" on heals or telling me it was needed.... They are all a bunch of kids who only know the attacks you get at level 1, and have no idea what a cc is. If this continues, pvp healers will soon be a legend talked about acxross the interwebs... "LOL what? What was a healer?"
agreed, this game has too much cc with the current state. Either revert dmg or do something about cc. Being stunned for 8seconds with this kind of dmg on you, no chance
http://www.swtor.com/r/sd8PHh <--- Click the refer a friend link. You earn 7 days of subscription, I get some cookies. Both happy

Newsinz's Avatar


Newsinz
04.20.2012 , 04:43 AM | #830
Want to fix healing? Make it scale with Expertise. It's only fair considering our main goal is healing and the main goal for DPS is dealing damage... yet they get a buff from Expertise.

I am going to go ahead and go way back... there were lots of posts talking about how expertise would ruin PvP... guess they were right. That and the heavy handed nerfs/buffs.