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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

Syylara's Avatar


Syylara
04.19.2012 , 07:28 AM | #801
Quote: Originally Posted by pathiss View Post
Wrong.
8 dps working together like the 8 healers in your fiction scenario would kill a target in a single GCD cycle. You can't heal through damage that happens that fast even if you had 100 healers.

Sorry, you fail.
Not to mention this theoretical 8 healers group would only be sensible in some kind of death-match scenario.

The second objectives come into play, 8 healers is a bad idea. They would have such low damage output they couldn't possibly clear the enemy team out before respawn to take a point.

Most PUG games having even 3 or more healers is a bad omen, I've found.
Syyl'ara - Twi'lek Smuggler Yaan'su - Chiss Agent
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DarthKhaos's Avatar


DarthKhaos
04.19.2012 , 09:28 AM | #802
Quote: Originally Posted by mjohnsonfhk View Post
healers were greatly overpowered pre 1.2

no wonder you enjoyed it. Now admittedly they are overnerfed.

Somewhere in between would have been a better solution.
I said this earlier in the thread. Some tweaking of the numbers are in order. As much as they don't want to admit it they were insanely powerful pre 1.2 being the one to guard a healer and having the 2 of us hold off 5 players no sweat is a bit much.
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pathiss's Avatar


pathiss
04.19.2012 , 09:43 AM | #803
See the problem with statements like yours is that they group all the healing classes together even though it isn't applicable to all healing classes.

What you said was true for an operative or merc healer with guard because they handle interrupts fairly well. On the other hand, what you said was completely false for sorcerer healers. If that many people couldn't keep a sorcerer interrupted, its because they failed at being even semi competent players and not because the sorc was OP.

Mirdthestrill's Avatar


Mirdthestrill
04.19.2012 , 12:50 PM | #804
Someone a couple pages back made a good point...the point of healers is to heal. Basically, you told us "You can't heal anymore. You can only delay death. That is now your point in life." It is, honestly, like telling a DPS "You can't damage people anymore. All you can do is get them down to low health and then you'll die." Or telling a tank "You're not allowed to hold aggro anymore. All you can do is hold it for a little while, then all the enemies will go into a frenzy and massacre the group." It's not just that we got nerfed. It's that they changed our entire purpose.
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EbonFade's Avatar


EbonFade
04.19.2012 , 01:01 PM | #805
For the 50th time. Its not about healing! Our healing output is fine. I neither feel overpowered or underpowered at this point. For the most part, I think our healing per second is close to where it should be (maybe a percent or two here and there)

What is overpowered, is the TTK of certain (not all) dps classes against any other class (not just healers, but for instance dps on a tank).

It's not ok for Maruaders to output 18k in 4 global cool downs. It's not ok for Mercs to hit 8-9k grav rounds. Its not ok that my healer's ranged white damage is on the order of 1.8k.

This is the problem! Not what a healer can or can't do!

RJChief's Avatar


RJChief
04.19.2012 , 01:42 PM | #806
I see some decent points on both sides. Someone very early in this thread pinned the issue directly.

Healers got triple nerfed; heals lowered, cast times increased, dps output increased.

No one on the dev team apparently thought about the sweeping changes they were piling on top of eachother. Would it have been too much to ask to test the waters before the cannon ball? Couldn't we have had this patch rolled in over 3 weeks to see the impact of such drastic changes? Healing is still possible post 1.2 but it requires a drastically different mindset and ability play --> most of us (i'll include myself) haven't figured out the bumps yet. This patch was forced on us in one big smelly pile of ****.

My biggest problem (as Sage): NOBEL SACRIFICE! Was that nerf really necessary given all the other changes? To clear things up they should have changed the name from NOBEL SACRIFICE to just ... well, SACRIFICE.
"Oh, your running out of force? Well you can let the dpser kill you and respawn or you can go ahead and kill yourself and respawn" Nobel Sacrifice is now strictly a PvE skill regardless of any talent points used to buff it and regardless of any set bonus from PvP gear.
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Darth-Malkaevian's Avatar


Darth-Malkaevian
04.19.2012 , 01:49 PM | #807
Quote: Originally Posted by Ancard View Post
You do realize wow came out November 23, 2004 right? I can see why you thought healing was broke before 1.2.
Actually WoW has been out 10 years if you were a beta tester. And their slogan says "10 years". Do your research.

Darth-Malkaevian's Avatar


Darth-Malkaevian
04.19.2012 , 01:57 PM | #808
Quote: Originally Posted by pathiss View Post
Not quite accurate. That statement would be accurate for my mercenary across the board, but wouldnt have been accurate for my sorcerer. The only time my sorcerer healing was OP was against people that let me stand around free casting because they didnt know how to interrupt. My operative healer had a good mix of survivability and healing output and was fairly balanced.

Post 1.2 a sorcerer is completely non-viable as a healer unless fighting completely and utter idiots the both ignore you and never interrupt you. My operative feels slightly over powered now due to the buffs, and my merc would feel about right post nerf if it wasnt for the across the board change in TTK causing -everything- to die faster.
Actually, My guilds main healer is Shockica, who is a Sith sorcerer, and they do an outstanding job of it, My Guild is "Ghost" on Jung-Ma. If Shockica is healing in a warzone for us, we never loose, and very few people die.

Maybe you should move to my server and join the guild and have Shock teach you a thing or 2.

Darth-Malkaevian's Avatar


Darth-Malkaevian
04.19.2012 , 02:22 PM | #809
Quote:
You are assuming players actually do their jobs, though. Bioware cannot make changes solely on the basis that they think it will promote more teamwork and coordination. It will not. I have seen both good and bad players completely ignore their job in favor of more medals or DPS numbers. Even the worst players hate looking bad on the scoreboards. Bioware cannot and should not assume that players will always have the means to be with someone who will do the correct kind of support.

Once again, I reiterate that this should not be the case when there are various DPS attacking that healer. My plight and that of every other healer in this topic is that it has become a real chore to survive in general. With a guard, without one. I've seen some of the worst players in my server steamroll me without so much as one interrupt. I find it disgusting that damage output overrules skill now.
1. A DPS class is what you would refer to as a "solo" class, meaning it can and will do its job without support.

2. A healer is a "Team" Class, meaning without a team a "healer" is not a "healer" because they have no one to heal.

**** This being the case a healer should die to a DPS. Because without a Team, a healer is useless and is supposed to be such, they are NOT meant to be able to self heal and tank anything and everything better then any other class by themselves.

** They are meant to support, save, and heal their team mates. When in a Team.

Your logic is flawed, as you are trying to compare a class with a totally different function and purpose and which is meant to be played "solo" (DPS) to a Class which is NOT meant to be played solo and is meant to be used in a "team".

Before 1.2 a Healer could do anything and everything by themselves without help, without assistance. (I soloed heroic areas 5 levels above me FYI before 1.2) Generally speaking no other class could solo a heroic by themselves at "their" level, let alone one 5 levels higher them them.

Bioware did not make a game so healers could be the end all be all class and do everything. Bioware designed healers NOT for solo play but for "Support".

*** Post 1.2 you as a Healer are REQUIRED to have a team supporting you, so that you can heal them. this is how a healer is supposed to function.

Please remember that healers are "TEAM" classes and are designed and Meant to be played in a "TEAM" environment.

Please Remember that DPS is a "SOLO" class and while being able to be used in a team is meant for "SOLO" play.

You logic that "If DPS can do their job (Which is deal damage) why Can't healers survive, the damage they deal with no support is flawed, due to this fact. If healers were meant to be played solo as DPS are they would be able to pump out decent dps. Obviously since they deal practically no damage when geared correctly and speced right this should tell you that alone you are not "meant" to play "alone" and therefore can not be compared to a class which IS in fact meant to be played SOLO.

"Healing" defines an action towards another by definition, NOT towards the self. (Even though you can "Heal" yourself) this is not what the verb name refers to. A healer is an individual who heals others by definition.

This is why a DPS should be able to kill a healer solo and very very easily. And why a healer should NOT under any circumstance be able to do a damn thing about it without a "team" to support them.



Your post is your opinion, your welcome to it, but it wont change what type of class and category of class a healer is and how they are meant to be played. Which unfortunately for you if your a healer, is NOT solo.

So yes in a warzone which is a Team environment if your team is not skilled or coordinated enough to protect you AND complete the game objective, expect to die and die fast. This is not Biowares fault, this is your teams fault. 1.2 fixed the Godmode for healers and rebalanced them so that they do EXACTLY what they are supposed to do. Rather then being the end all be all of every class + Godmode.

nakoda's Avatar


nakoda
04.19.2012 , 02:30 PM | #810
Pre 1.2 my corruption sorc was a force to be reckoned with.

I am playing a video game that puts me in the shoes of a Sith...so that made sense.

As Jason Lee might say, "I'm a f%#!ng Sith!"

I am not disagreeing with the nerfs, we *were* OP.

I no longer feel like a force to be reckoned with, however.

Everyone playing this game should feel like a force to be reckoned with.
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