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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

PostalTwinkie's Avatar


PostalTwinkie
04.18.2012 , 03:34 PM | #721
Balance? A single DPS being able to drop a single Healer isn't balance, that is unbalanced! The opposite of Damage is Healing.

Balance would be a situation of where a DPS attacks a Healer and they just tie each other up, and if both players play their respective class at its most optimal point, they would be there indefinitely. The only deciding factor in this conflict being who makes the first mistake and misses a CD or spell, i.e; Player skill! Why? Because in this situation they balance each other out. The total healing output of a single Healer over time is exactly that of a single DPS over time.

But that isn't the case. DPS attacks healer, healer dies, DPS goes back to attacking another target. DPS is currently higher than HPS in this game.

Another scenario....

Player A is fighting Player B, but Player B has Player C healing him. Player A isn't fighting against Player B at this point, but actually fighting against Player C. So what should happen? Player A either needs to go and attack Player C, or have a team member engage Player C directly or Player B to bring him down.

What do SWTOR players do instead? They QQ to BioWare because they feel they should be able to kill that other player even though that person is being healed! Or that they should be able to instantly explode the Healer and go back and finish off the original target. Again, as I previously stated, people ignored healers and went QQ instead of learning how to PROPERLY deal with them.
Quote: Originally Posted by Blavatsky View Post
Problems of the First World.

"My Video Game Dev implements improvements to my gaming experience in a clandestine manner , this is costing me virtual money "

Dreydin's Avatar


Dreydin
04.18.2012 , 03:41 PM | #722
Quote: Originally Posted by Zaranok View Post
"I have adapted as well as person can"

If you really had been able to adapt well enough to the changes (like the ones who arent rushing to these forums and crying about it) you wouldnt be here in the first place ************ about it


The changes before 1.2 were basicly freaking god-mode for healers. they could have 2-3 dps sitting on top of them in many cases and still be able to run around keeping themselfs up with no effort at all barelly (especially if you were fully BM geared) those are the kind of changes you want back by the looks of your post (the times you had fun)
One more time for ya. I have been able to adapt, as well as a person can, while not being a bend over for Bioware. And your second paragraph is not worthy of my response, as you have had it explained to you over and over. So your either choosing to not acknowledge it, or its simply slipping right by you.
Support your local healers. Boycott the Patch 1.2 Healing Nerfs. Make it clear to the Devs that their idea of "balance" is unacceptable. Unsubscribe Today

Zaranok's Avatar


Zaranok
04.18.2012 , 03:45 PM | #723
Quote: Originally Posted by Dreydin View Post
One more time for ya. I have been able to adapt, as well as a person can, while not being a bend over for Bioware. And your second paragraph is not worthy of my response, as you have had it explained to you over and over. So your either choosing to not acknowledge it, or its simply slipping right by you.
And this whole thread together with all these lame cry posts arent worth even the slightest attention to Bioware because in the end YOU and the rest of these pro healers in this thread are one simple thing that really wont change

BAD

You can all deny it as much as you want the whole bunch of you.

In the end the rest of you will disappear and the good bunch of healers in this game (who are adapting) will remain

Cya

Khoraji's Avatar


Khoraji
04.18.2012 , 03:46 PM | #724
Quote: Originally Posted by PostalTwinkie View Post
/points to the Elephant in the room....

All of you doing math are leaving out several very very very very important variables in your math!
  1. Activation time, channel time, of abilities.
  2. How much abilities are "knocked back" during casting, increasing activation time.
  3. Cool downs of abilities.

The problem with the numbers and scenario you have presented is that it only applies to a situation where players are basically trading blows, I hit him he hits me, nothing going on between. This isn't how fights play out, players engage and throw out everything they can as quick as the can.

Why does that matter?

Because as a healer when I am casting, even with the buff from talents, when I take damage my activation/channel on my spell is knocked back a little. Thus increasing my cast time on a given spell, effectively lowering my Healing Per Second. In reciprocate to that if I hit a Marauder who is in my face, his rate of attack isn't lowered. He isn't being effected by "Spell Knockback", thus his DPS is maintained as their primary rotation doesn't have channel abilities to knockback casting of.

Prior to 1.2 just having someone engage a healer greatly lowered their Healing Per Second, and usually completely removed them from a fight, even if they didn't die. Instead people chose to ignore us giving us free run of the field to keep our team alive. They then proceeded to QQ about how effective we were, because we were simply ignored, to the point that BioWare made these changes.

So again...

Your math is a flat value that really doesn't apply to active play because it doesn't account for DPS vs HPS as effected by spell knockback and other factors that reduce the healers ability to actually cast the spell. If I am moving, I am not busting out heals (lowering my HPS), if I am being effected by spell knockback I am not getting the heals off as quick (lowering my HPS).
The math posts were in response to the argument that expertise is the culprit in the healing nerf

Khoraji's Avatar


Khoraji
04.18.2012 , 03:52 PM | #725
The fact remains that healers are still out-healing dps.

Look at the scoreboards, DPS numbers never come close to healing numbers.

Dreydin's Avatar


Dreydin
04.18.2012 , 03:53 PM | #726
Quote: Originally Posted by Zaranok View Post
And this whole thread together with all these lame cry posts arent worth even the slightest attention to Bioware because in the end YOU and the rest of these pro healers in this thread are one thing that really wont change

BAD

You can all deny it as much as you want the whole bunch of you.

In the end the rest of you will disappear and the good bunch of healers in this game (who are adapting) will remain
Yes, because logically the last 12 players on the server when a game dies, are the uber skilled ones.....

My opinion, is that those 12 people keep a fanny pack with flavored lube in it. And are ready to lick Biowares boot on command. In the end, Bioware will realize the shareholders ain't happy with just the 12 peoples money. Please though, carry on trying to convince people that useless healers are best for the community.
Support your local healers. Boycott the Patch 1.2 Healing Nerfs. Make it clear to the Devs that their idea of "balance" is unacceptable. Unsubscribe Today

HurrDurrCur's Avatar


HurrDurrCur
04.18.2012 , 03:54 PM | #727
You cant solo BG's and expect to win just because your the one pumping out all the heals.

As a healer, against a group with even a grain of common sense, you will be marked, and the enemy team instructed to keep on yo butt untill its in tiny pieces all over the floor.

Your team, should they have even a grain of common sense also, would realise that without you there healing, they're all stuffed.


I only play SWTOR with my partner.

I'm a Jugg, he's a Sorc.

Hes allways guarded. He's allways my focus.

He can generaly handle people beating on him. If the person beating on him is starting to cause damage (interupting his heals, keeping him locked down preventing him from doing his job..)

do you know what he does?

He tells me!

You know what i do?

Turn around and beat the mucus out of whomever is causing the problem.

Do you know what the end result is?

He can keep healing, doing his job, staying alive and keeping everyone else alive.




PVP IS ABOUT TEAMWORK YO.


Its the same as PVE in a way. Mobs on the heals? You know whats going to happen. Healer dies, everyone else dies from no heals, wipe.

PvP is no different.

If you dont want to spend a majority of your pvp time bashing your head against a wall because your getting swarmed, shout out on your server. "Heals LFM to PvP with, people whom work as a team"

Explain the basic rule - If i call for help you NEED to assist me, if you dont, i will die, then you will die shortly after.

You will be surprised how many people out there WANT TO TEAM UP AND WORK AS A TEAM in pvp, but just CBF being the one to organise the group.

Elgarr's Avatar


Elgarr
04.18.2012 , 03:55 PM | #728
Tl dr = ?

Celebrus's Avatar


Celebrus
04.18.2012 , 03:58 PM | #729
Quote: Originally Posted by Dreydin View Post
Yes, because logically the last 12 players on the server when a game dies, are the uber skilled ones.....

My opinion, is that those 12 people keep a fanny pack with flavored lube in it. And are ready to lick Biowares boot on command. In the end, Bioware will realize the shareholders ain't happy with just the 12 peoples money. Please though, carry on trying to convince people that useless healers are best for the community.
Healers aren't useless. Bad healers have always been useless.

Coming from the perspective of a perpetual pugger/duo queuer. My sorc partner has never been happier with the game, we are pvping more, enjoying it more, and winning more than before. I can tell you they definitely do *not* feel useless.

Mostly because they didn't throw in the towel as soon as they read about the incoming changes.

HurrDurrCur's Avatar


HurrDurrCur
04.18.2012 , 04:03 PM | #730
Quote: Originally Posted by Celebrus View Post
Healers aren't useless. Bad healers have always been useless.

Coming from the perspective of a perpetual pugger/duo queuer. My sorc partner has never been happier with the game, we are pvping more, enjoying it more, and winning more than before. I can tell you they definitely do *not* feel useless.

Mostly because they didn't throw in the towel as soon as they read about the incoming changes.

*high 5*




The only thing that seems to ruin games for me and my mate is when the other team is a PREMADE.

Meaning two 4man groups queing at the same time and getting in the same game 80% of the time. *cough warcry on Master Dalwhatsit*