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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

Castalan's Avatar


Castalan
04.14.2012 , 06:11 AM | #442
I thought I'd done something wrong when playing today- I literally last 5 seconds with 1 DD on me ...

Frankly PVP was only just bearable before - now it's pointless.

I'm voting with my wallet - it was fun for a while - and I genuinely hope you all continue to have fun - but I'm done

maybe see some of you in the next mmo ...

astrocanis's Avatar


astrocanis
04.14.2012 , 07:23 AM | #443
Quote: Originally Posted by bamsmacked View Post
The difference between a Healer and a DPS is that a DPS can die....

If a DPS doesn't have pocket heals it's dead. Even in 1v1 situations, DPS dies. Healers prevail.

Before DPS needed healers to do, you know DPS. They could be killed, 1v1 healers could not.

Healers should not be invincible and with the interrupt system being **** you cannot DPS through the heals.

Interrupt should lock out an entire tree like traditional interrupts do, that would have significantly balanced the system and no nerfs would be needed.

I'm calling for a balance and compromise. When I'm sitting here beating the piss water out of a Healer, blowing all my CDs just to interrupt it's heals and still can't kill it something is wrong. Interrupt a big heal. Force Push another heal. Stasis another Heal. Awe another heal. Interrupt another. If it's not dead by this point, it's a stalemate. I will beat this thing for 30-40k damage until a friend or foe comes along so that we can proceed to finish the healer off or finish what's left of me off.
And you think a healer surviving a single dps is bad. How about if they just make it so that healers are eggshells. Unless someone else is standing within 15 meters, they die after 20 seconds and can't cast?

You aren't calling for balance. You want healers to be useless unless you want them to be useful.

The poster calling you to task was right.

Zalgred's Avatar


Zalgred
04.14.2012 , 07:45 AM | #444
Easy fix: Remove the pvp trauma!!!

I will continue to pvp on my healer, because i love to do it...

It is true that now you don't see as many healers as it used to, and for the love of god, now it feels like everyone had a marauder/sentinel standing by just waiting for this patch to happen.

Pre 1.2, at least in republic side, you didn't see many sentinels running around, a fairly amount of guardians, and the rest was commandos and vanguards, some sages and shadows, but now its all about sentinels... lol.

I was never happy with the trauma debuff, and now more than ever that thing needs to go.

EduardoJN's Avatar


EduardoJN
04.14.2012 , 07:52 AM | #445
The only thing i dont like now are the medals.

The medal reward for healers is terribad.

If i stay healing like crazy, shielding, i usually get 2 medals: 75k and 2.5 healing.

I really dunno why some ppl get 14 medals only by bashing pplīs heads and i get only 2 in some warzones healing like crazy.

Sometimes, if the game is in a good mood i can get 3 or 4, but thats it for me.

If i have to heal, dps, tank and walk through fire to get more medals then im really screwed.

JMKnave's Avatar


JMKnave
04.14.2012 , 07:53 AM | #446
Your healing output has not changed. It's everyone else's survivability that has gone down (i.e. damage mitigation).

They die faster and you don't get to heal as much. They were spoiled with healing and learned (wrongly) to charge into situations they never should have. They have to adapt, learn to pop their own CDs, and medpacks, or LOS instead of just sitting there and waiting for you to heal them.

Healers aren't the issue.
XII XX MMXI MXX CCCLXVII

You see what happens Larry?! This is what happens when you find a stranger in the Alps!

pathiss's Avatar


pathiss
04.14.2012 , 08:15 AM | #447
Actually healing output for some classes have changes grossly.

If you dont know the impact of a castable heal taking a full second longer to cast than it used to has on overall output and viability, then I cant really help you understand basic mmo concepts.

Not only are the life saving heals less likely to come in time, they are far more easy to completely nullify with interrupts or CC. This is the life of the sorcerer/sage healer post 1.2. As a full heal spec they are completely unviable against anyone with half a brain.

At least on the flip side they managed to make my operative go from a pefectly viable healer to a borderline OP healer. I would say its completely OP, but the damage is much higher post 1.2 and the TTK is much lower... so I will refrain from doing so.

Alaska's Avatar


Alaska
04.14.2012 , 08:39 AM | #448
And again,
Aw people wanted staying as hybrid of Healer&DPs, god-alike, easys to play and earn alot of medals... Im happy with 1.2. I know SERIOUS healers are happy with 1.2 too.

I remember exactly before 1.2 I was seeing hybrids everywhere in WZs. Always 4+ hybrids and healers in every WZs. It got way out of control. Healer became Fotm due to healing is count as a kill.
so Less Easy-Mode please just go full healer line, gear up , ask tank apply guard, and it goods to go. .

I agree with Lose part which is low comm, no valor and no credit. it needs to fix.

ADTRr's Avatar


ADTRr
04.14.2012 , 08:42 AM | #449
Im not a serious healer or a hardcore pvper or whatever this bull**** is all about. But my playing experience when it comes to healing is really not that different from pre 1.2: I still garner 8-9 medals a game(was about 5-6 before), i still heal about 350k-400k a game, and i still only have one battlemaster piece (valor rank 57). Im not facing bad pvpers plenty of conquorers and war heros on the other team so essentially what im saying is i dont understand all the gripping. Do people die faster? yep sorry we cant stock teams with 4 healers anymore and **** everything its more a supporting role now...which is what it should be.

Gnugthreeonefive's Avatar


Gnugthreeonefive
04.14.2012 , 08:48 AM | #450
I think healing is in a better place post 1.2, overall. Give it some time to sort out.