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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

abelmiz's Avatar


abelmiz
04.13.2012 , 10:46 PM | #431
Quote: Originally Posted by Niconogood View Post
So can you explain to me what is the point of healing if you do more damage as a dps spec, and would anyways be teared to pieces by a single DpS? Wouldnt it then be better teamwise if all healers specced DpS?

Any competent team would just instantly focus down the healers, and since healingoutput is less than damageoutput they would win the match. Future of SWTOR for y'all. One of the worst MMO PvP experiences I have ever had tbh.
This ^

If a DPS can down me as heals before I run out of mana then there is a problem because I am no longer a healer but a training dummy with extra hit points. There's no reason to heal, I might as well DPS so I can fight back and have a better chance of contributing by taking someone else out of the picture.

The healer will only be available in the pre-made team where they know how to work together and are probably on vent together. This creates a huge problem because when they face pugs it will be more faceroll then it already is because the opposing healers won't last longer than 5 seconds each respawn. Couple that will the crappy PVP rewards you get during a loss and tell me where the fun is in PVP. It is no longer a game of skill but who can move together. Pre-mades will always move better than pugs.

Arkerus's Avatar


Arkerus
04.13.2012 , 10:51 PM | #432
Quote: Originally Posted by farfulnugen View Post
Ignorance is bliss
If you think people don't exaggerate here I have a bridge I'd like to sell you.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

sarneth's Avatar


sarneth
04.13.2012 , 11:25 PM | #433
I have been playing mmos for 8 years I have never qqued about a nerf to any class. This will be my first. I am mostly bm gear and I can barely heal through 1 person on me after 1.2. Healing is no longer fun and i will be going dps. I agree healers needed to be nerfed because pre 1.2 3 dpsers could not take me down(im a merc healer). I think the nerf was to much.

CodyLundeen's Avatar


CodyLundeen
04.13.2012 , 11:32 PM | #434
There's no way, no way, you guys are getting "destroyed in 10 seconds" by 1 dps wearing full BM. I have full BM, a scoundrel healer rank 73 1134 expertise, and unless scoundrels are literally super overpowered, what you guys are saying just isn't true or you are exaggerating your gear levels ( ie "full BM" = 1-2 pieces and the rest old champ). I mean yea, we took a hit, we can't tank 4-5 guys anymore that's true and yea selfishly I wish it hadn't changed, but just making stuff up about 1 dps smashing you in like 3-4 globals just isn't productive.

If scoundrels are somehow magically the best and everyone else is garbage then I'll retract all of this but yea, we are weaker but not THAT much.

Tothjowii's Avatar


Tothjowii
04.13.2012 , 11:44 PM | #435
Quote: Originally Posted by CodyLundeen View Post

If scoundrels are somehow magically the best and everyone else is garbage then I'll retract all of this but yea, we are weaker but not THAT much.
With the nerf that Bioware did got all the healing classes got shot down a good deal the worse hit is the sages apparently the sages cant heal squat anymore in PvE or PvP commando's healing is ok but for sure scoundrels are the on top now in this sense.
FOR THE REPUBLIC!!

CodyLundeen's Avatar


CodyLundeen
04.13.2012 , 11:51 PM | #436
Sorcs/Sages definitely took a hard hit you're right there. But I still see the BM ones manage to put up decent numbers. As a scoundrel, I seem to be tougher no doubt and I do think we came through this better than them, but I don't know I'm just not seeing all of this 'sky is falling' stuff from healers. I have no reason to want healers to be weak since that's what I play. We are weaker but by no means are we worthless free kills.

Lollman's Avatar


Lollman
04.13.2012 , 11:58 PM | #437
Login to state I love my Operative heal's now. The changes have made healing better for me in pvp and I have no issues keeping people up or myself even with two or more focus fires. I love the healing again as an operative so much I quit lvling my Sith healer. These changes are what I've been waiting for. Good to have non-force using love.

I'm glad again that I made the choice to be an Agent at launch instead of a force user. Not only do I get the great story and play something I love, but the quality heals to go with it. I'm not unstoppable, but I don't even have all Battlemaster pvp gear yet.

No one is going to be able to live through everything in pvp; as long as I'm making a difference thats all I can ask for. This is not even including the new medal system that I find enjoyable, as well. Played til servers went down had so much fun with 1.2. Hell, I even forgot about the fact we don't have a push/pull/jump hippdy hop of any sorts like the other classes, but still rocked on.

Now if we can just get the ability to manipulate the look of our gear to look like other gear would be a blast. I could fancy a nice officer's uniform with a few medals on it. Have so much mod gear saved in my storage.

RazielHex's Avatar


RazielHex
04.14.2012 , 12:01 AM | #438
Quote: Originally Posted by xdvesper View Post
Basically, healing is a hard job and takes real skill. Bad players thought they were good at healing. but in reality it was that healing was overtuned.

Now healing is balanced, the bad players will leave, the good players will continue to heal, life goes on.
Good Players adapt

Bad players reroll.

zerre's Avatar


zerre
04.14.2012 , 03:50 AM | #439
Ok, so please post the BEST 1.2 SEER build please, I am sitting here with all of my points at level 25 and with only the ones I know should be taken at the bottom level, I need guidance as I am not good with numbers and calculations - words, yes, numbers no.

HELP, please.

Keadil's Avatar


Keadil
04.14.2012 , 04:07 AM | #440
Quote: Originally Posted by RazielHex View Post
Good Players adapt

Bad players reroll.
Worse players try to adapt until the point that they are forced to admit that adapting is impossible and only hurts the game as a whole. Incidentally, this ALWAYS comes 2-3 months after it would have been a good idea to address the issue...