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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

SliggXx's Avatar


SliggXx
04.13.2012 , 12:26 PM | #321
Quote: Originally Posted by Arosonomy View Post
Uh if that was in reference to my post, I would like to add that I had and do play a healer when I group (and in EQ, and WoW, and EQII, and Rift, and Vanguard, and Aion, and D&D online, and FFXI, and GW, and STO) , and it was easy. I could sit there and watch TV and not even really pay attention. Now, it is almost the same. I just get to dps a little less. Your role, as a healer, is to heal, not dps. If people are dying and you're trying to dps; I'm sorry you are terrible. That is not the definition of a healer.

Frankly, I thought that I brought some justifiable points as well. I never QQ'd about anything except for graphical glitches and sound problems.

Finally, you can take your passive aggressive attempts of humor and do whatever.
I honestly could care less about your opinion. That's right; opinion. We all have them, and they are all both right and wrong. So you can take what I say at face value or a grain of salt. I don't need anyone consent to think for myself. Learn some humility and acceptance~
You don't strike me as credible.
Fannypack- 50 - Scoundrel/Sawbones Healer - Helm of Graush/PoF - The Last of Us

__The greatest person to have ever lived__

Dietra's Avatar


Dietra
04.13.2012 , 12:27 PM | #322
Quote: Originally Posted by DuckOne View Post
[*]Adjust the respawn times to give more meaning to the lives on the field. If you have to wait a bit more each time you die, you’ll think twice being reckless, and tactics of a well-balanced group will rule the day once more.[/LIST]
Lol so just so I understand... if as a healer you get focused and killed by 3 dps... and this happens more than once... you have to wait a bit more every time... to teach this healer to be less reckless and not get killed by 3 dps so easily? ... Just so I understand it correctly :-)

Dinadan's Avatar


Dinadan
04.13.2012 , 12:27 PM | #323
Quote: Originally Posted by Khoraji View Post
What's funny is that apparently you cant do basic math.

But I will do this AGAIN for the idiots.
Assuming:
20% bonus dmg
16.5% dmg mitigation
12% bonus healing

Player 1 does 1000 dmg to player 2, both at the above expertise:

Lets factor in bonus dmg: "Player 1" now does 1200 dmg to "Player 2"

Now to factor in bonus DMG mitigation: "Player 1" now does 1002 dmg to "Player 2"

ok, so DPS get a .2% increase


Healers still get +12%
This assumes that all classes are balanced. As it is now, Marauders (maybe Juggs too) are putting out greater damage relative to other classes. Which is why the current FOTM is to roll an all Knight/Warrior team.

Arosonomy's Avatar


Arosonomy
04.13.2012 , 12:30 PM | #324
Quote: Originally Posted by SliggXx View Post
You don't strike me as credible.
Not a problem. I don't have a way or desire to prove it to you where you wouldn't just throw it back with a twist to try and demean what I say.

"I'll take door number 2 Bob!~" Oh look salt!

iceperson's Avatar


iceperson
04.13.2012 , 12:34 PM | #325
IMO the problem isn't that healers can't put up big numbers (I posted screens of me doing just that post 1.2), the problem is that if you're putting together a team it's now ALWAYS better to add another DPS over a healer (given both players have comparable skill/gear.)

DuckOne's Avatar


DuckOne
04.13.2012 , 12:37 PM | #326
Quote: Originally Posted by Dietra View Post
Lol so just so I understand... if as a healer you get focused and killed by 3 dps... and this happens more than once... you have to wait a bit more every time... to teach this healer to be less reckless and not get killed by 3 dps so easily? ... Just so I understand it correctly :-)
1 on 3 should lose. The point is for balance to come to the fore, a necessity for a healing class needs to be put back in. A DPS character has two easy heals in the game right now that don't depend upon a supporting healing character: rest and/or instant respawn. Reducing the significance of those mechanics will elevate the healing character's need.

Galic's Avatar


Galic
04.13.2012 , 12:40 PM | #327
As a Sage Seer in full Rakata gear - and half BM gear - I stepped into a warzone last night...

I'd like to think I've been one of the better healers on my server. I've downed 10/10HM and 9/10 NM (Soa!!! :P). I was used to have that unkillable feeling when I pvp'd. I loved it. Being appreciated for my heals at the end of a match and getting voted mvp. 500k was easy. For fun I'd start wearing my Rakata gear in there, then custom gear, it didn't matter.

We were OP. Definitely. We knew it, too. It shouldn't be this easy. Of course we could still get rolled from time to time, but for the majority of our pvp experiences we've been tops.

Then came 1.2 - Taking into account my new UI - I was fumbling around like a newbie 50. 2.2 second cast Deliverance was interrupted constantly (as it should be). I decided to turn into a bubble/Salvation bot. When people noticed I was healing - it didnt take long for focus fire to burn me down quick. I went from dying 1-3 times a match to 10-12, at least. I can still heal for 2-300K though, which leads me to my next point.

(Ha, I bet you thought this was a qq post)

We need to adjust. Most Seers are used to bubbling, diving into the action, AoE healing, spamming deliverance, noble sacrificing back our Force, and repeating. Can't do that any more. We need to take a ranged dps approach to healing. Stay out of notice, try to sit back, constantly be on the move...

Use your CCs, slows, and knockbacks. Run away, even at the chance of a /giggle from the enemy. Find a tank friend to guard you. Start getting good dps to queue up with you.

I don't understand the rage quitting some Seers are doing. I know it's different, but we're still viable. Even in a secondary role. It's a matter of adjustment, changing the way we approach pvp. It's certainly not the op we're used to, but it doesn't mean we're bad.

Also, now that everyone knows about our class being bludgeoned with the nerf bat - step up... take this as an opportunity to show your server your skill level. "Yeah my class sucks, but I'm still awesome".
<Ascension>

Daesh'cor - 55 - Sage Seer
Galic - 55 - Smuggler Sharpshooter

Arosonomy's Avatar


Arosonomy
04.13.2012 , 12:43 PM | #328
Quote: Originally Posted by Galic View Post
Also, now that everyone knows about our class being bludgeoned with the nerf bat - step up... take this as an opportunity to show your server your skill level. "Yeah my class sucks, but I'm still awesome".
Thank you~ I completely agree.

Stevlol's Avatar


Stevlol
04.13.2012 , 12:45 PM | #329
Quote: Originally Posted by Galic View Post
A
Also, now that everyone knows about our class being bludgeoned with the nerf bat - step up... take this as an opportunity to show your server your skill level. "Yeah my class sucks, but I'm still awesome".
But I can't servers are down for 239487394 hours for no reason!

SliggXx's Avatar


SliggXx
04.13.2012 , 12:46 PM | #330
Quote: Originally Posted by iceperson View Post
IMO the problem isn't that healers can't put up big numbers (I posted screens of me doing just that post 1.2), the problem is that if you're putting together a team it's now ALWAYS better to add another DPS over a healer (given both players have comparable skill/gear.)
True. Case in point, I had over 700K healing last night in a voidstar that ended 3 minutes early. We lost. We lost to a guild that we never lost to previously ever. We have been demonstrably better than this guild for ages. The thing was, it wasn't even close. The moment any healer stepped out of the alcove they were assisted down by three mauraders within SECONDS. They did have a single healer who had very little in the way of total healing and was really a wasted spot, as they could have had another dps class in their place and been even more effective.

3 Mauraders, 1 Powertech, 2 Assassins, 1 Sniper, 1 Sorcerer. Prior to 1.2 we would have laughed at this group combination.
Fannypack- 50 - Scoundrel/Sawbones Healer - Helm of Graush/PoF - The Last of Us

__The greatest person to have ever lived__