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1.2 = Fall of SWTOR

NasherUK's Avatar

04.13.2012 , 06:04 AM | #21
Quote: Originally Posted by The_Eyesight View Post
Wait, you're the top third on your server and you can't do the flashpoint? Dude, 4 people in my guild ran it and they weren't even all Rakata and they died 5 times through the entire flashpoint.

You just SUCK, like REALLY bad.
I agree. We jumped right in without reading up one bit and figured it all out as we went along. We even had a PUG tank who was pretty bad. Loads of fun and a few suprises, now I just wish there were suprises every time to random things up a bit

ninjashadowdark's Avatar

04.13.2012 , 06:04 AM | #22
Quote: Originally Posted by JediXMan View Post
Game hasn't even been out six months. Little early to start screaming "the sky is falling!" Besides, 1.2 looks okay so far. I'm just annoyed about the loot still being a mess.

Unless they strip all the RPG-like elements from it and turn it into a shooter, we have nothing to fear.

*looks at ME3*


Be afraid. Be very afraid.
Wait wait..... Tiger lions and bears oh my O_O i am afraid

Deusmortale's Avatar

04.13.2012 , 06:06 AM | #23
Finally some real challenge. NERFFFFFF!!!
rofl at whining on dificulty lets again clear everything in 2 weeks and go lvl alts.
Start using your brain dude!

Larsjex's Avatar

04.13.2012 , 06:11 AM | #24
Quote: Originally Posted by HellFlame View Post
Wait till you complete story mode ops and get to hard mode... one little mistake and the whole raid wipes.
Good. So operations are finally becoming raids like they were intended to be?
That sounds good, actually. If you cannot deal with raidlike mechanics, don't raid, it's really quite simple. Most MMO's to date have had the same "mistake = wipe" manifestations. Sicaron in Rifts Hammerknell raid, for example.

People should stop whining about hard content, and instead take a good, hard look at their playstyle and builds.
Check forum posts about your class, look at videos on how others beat bosses, RESEARCH things before asking to get it nerfed.

Stop acting like an 8 yearold who had his cookies taken away. Deal with change, own up to it.

MorbidSouls's Avatar

04.13.2012 , 06:15 AM | #25
My group managed Lost Island Hard Mode last night, had a few problems to begin with but that was because we were learning the tactics as we went.

One guy was spec'd PvP build and we had 2 melee dps which made the whole thing allot harder than it should be especially for the last boss.

FalmeseReb's Avatar

04.13.2012 , 06:16 AM | #26
Quote: Originally Posted by NasherUK View Post
I agree. We jumped right in without reading up one bit and figured it all out as we went along. We even had a PUG tank who was pretty bad. Loads of fun and a few suprises, now I just wish there were suprises every time to random things up a bit
you're honestly going to tell me that lightning robot didn't wtfpwn you on the first attempt? hahaha.

TheRedNalroni's Avatar

04.13.2012 , 06:22 AM | #27
Im a tank and had no problem, just hard to guard the Maraduers and Bounty Hunter dpsers Because they still cant find their threat dropping abilities because it gets in the way of their over aggroing dps.

Player problem, not the games

Nephyn's Avatar

04.13.2012 , 06:24 AM | #28
They should make 'Nancy Boy' servers.
Where the bosses are super easy, you can have whatever gear you want, heal for whatever you like and a free cupcake everytime you log in.
Shove all the whiners on there.

nexusbob's Avatar

04.13.2012 , 06:25 AM | #29
Quote: Originally Posted by Layenem View Post
So you buff up dps classes generally by about 15-30%... Awesome.

BUT you nerf all tank classes ability to maintain agro EXCEPT the Shadow... Fail.

You increase Scoundrel's ability to heal... Awesome.

You KILL the Commando and Sage healers for anything harder than normal mode flashpoints... Fail.

What exactly was the thought process in the nerfs? Sages have no way to regain lost force and you took away their only ability to do so (yes you can spec down to 13% health vs 15% to regain but the sage now has to spend more time OFF of the tank...)

The commando's ammo regen is dead. On top of that you killed their ability to remove debuffs effectively by removing the 2 second spec they could knock off of it.

I'm running full Rakata+ (Columi gear with augment slots) in a raid force and I'd call us pretty dagon functional. Yet we can't even kill LR-5 in HM Lost Island. I've got plenty of video that can show we are taking full advantage of the setup but this boss goes beyond nuts when <20-25% (I won't even get in to it). We are the third best raid force on our server (which isn't saying much do to population) but when the best raid forces can't even manage to get this LR-5 down there's a huge issue. Closest we got was just below 4k health left.

This is ridiculous. I just got the in game mail for a free 30 days... big whoop. I can't tell you how much I hate WoW but it's the only viable game to play now and it's BORING. But hey, at least you can kill stuff in that game. Oh and "story mode meant for the casual raid guild to see raid content..." is at best a bold faced lie and at worst either a showing of stupidity on the people who lead the development teams and their inability to ensure quality control OR you thought the PTS results where too "good" so you made it impossible. Last I checked you did flashpoint type zones to prepare for raids not the other way around...

It's disgusting. Oh and I won't even get in to the failed legacy... you know all that stuff you said we'd have that are now under the "soon to come" menu... PLUS the "you can buy these things with your legacy levels OR credits" but that's a fail because it's requirements PLUS credits...

huuu u done som ting wrong ther frend --- my guild rund the new flash point on hard mode the 1 time we try last night and Wipe 2 times or 3 i tink it is but stell is Easy --- ppl just need to move and look at the fight in sted of just bash u damm buttens all the time

Arolamir's Avatar

04.13.2012 , 06:25 AM | #30
Tank's got nerfed?

My aggro generation is better than it was. I'm holding alot of the time using guardians slash, pommel strike only. I hold my taunts for if I lose aggro instead of firing it immediately when I enter a fight.
A Jedi shall not know Anger,
Nor Hatred,
Nor Love