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Inquisitors/Consulars... we all OK being the only pair to lose our level 46 ability?

STAR WARS: The Old Republic > English > Classes
Inquisitors/Consulars... we all OK being the only pair to lose our level 46 ability?
First BioWare Post First BioWare Post

Felioats's Avatar

04.11.2012 , 08:10 AM | #1
In 1.2, Unity and Sacrifice are being removed from the classes and transferred to the Legacy system as alignment-based abilities.

I'd hope that we'd get an ability to replace it that does not require a companion to use, as all other classes have. But it appears we're getting nothing. One would think that in the grand scheme of 1.2, if the abilities were going to be replaced with anything, they would be replaced in the same patch. We've heard repeatedly that the class changes are all meant to work together as a package, after all.

I haven't heard any grumbles about it, though. So, really? We're cool with it?

Jobalo's Avatar

04.11.2012 , 08:12 AM | #2
I've never used it...

hadoken's Avatar

04.11.2012 , 08:24 AM | #3
Quote: Originally Posted by Jobalo View Post
I've never used it...
Same, not going to miss it at all (technically not even losing it anyway). Not like Sages and Sorcs don't already have gigantic toolboxes.

gofortheko's Avatar

04.11.2012 , 09:28 AM | #4
Come now, whiners have to find something to whine about.
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Meetstick's Avatar

04.11.2012 , 09:38 AM | #5

I've Sacrificed and then Sith-racial Punished Khem Val for hours on end whenever he's disapproved of my light-side decisions.

He truly loves it.

Well, big guy, looks like 1.2 puts an end to all that!

Damn you, BioWare!

(I, for one, am OK. It's the unfortunate legacy of MMO forums past that people feel the need to fight tooth and nail for every perceived bit of "unfairness" they see coming down the pipe. Inq/Con are still plenty strong.)

Felioats's Avatar

04.11.2012 , 10:05 AM | #6
I'm not broken up about it from a powergaming perspective, just a design inconsistency perspective. I like consistency.

Sort of like how Sages and Sorcerers don't have a basic, free attack that uses their primary stat for damage. No one really cares, but the inconsistency drives me mad.

Especially since neither changes were really set out in the design for the class, but rather happened by happenstance.

gilfea's Avatar

04.11.2012 , 11:26 AM | #7
*sigh* There goes one of my shadowtank's defensive cooldowns.

hadoken's Avatar

04.11.2012 , 11:42 AM | #8
Quote: Originally Posted by gilfea View Post
*sigh* There goes one of my shadowtank's defensive cooldowns.
You find yourself using defensive cooldowns a lot when solo pve-ing?

Cuaarl_Hosmi's Avatar

04.11.2012 , 01:10 PM | #9
Tbh i'm hardly ever in one of those "oh sh*t" moments where i need to use a CD soloing, and when i am i normally forget about those skills and pop my shield and force speed my *** out of there.
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Mirandel's Avatar

04.11.2012 , 08:46 PM | #10
Used Unity a lot (and hope to continue to do so). Agree, it's not fair to take something out without replacement but what can we do about it...