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The definitive word on end game itemization in 1.2

STAR WARS: The Old Republic > English > General Discussion
The definitive word on end game itemization in 1.2
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GeorgZoeller's Avatar

04.10.2012 , 07:14 PM | #101 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by JPLaro View Post
Hi Georg,

I think the white crystal is being removed for 1.2, can you, or someone else confirm this?

Also, will the white crystal be bound to legacy or bound to character?

I bought the white crystal and love it. I wont have the time to level my 3rd alt to 5o (or 47) before 1.2, and I don't have the credits right now.

I think it would be a cool feature to have rare color crystals bound to legacy so we can use them with alts!

What do you think?

I can confirm that it is not possible to obtain the white crystal come 1.2. Currently they are bind per character. I do think your suggestion of binding it to legacy warrants some discussion, so we'll look into that.

GeorgZoeller's Avatar

04.10.2012 , 07:19 PM | #102 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by XavinNydek View Post
This is a very good question. Right now there are very limited (about 12 sets per weight/type)
orange schematic options compared to the model/skin combinations in the game as green/orange/NPCs. You say there are "more", does that mean we will finally get some real variety?

I also have to say, as someone who likes the look of the BM gear better than the new stuff, I don't like having to trade it away to get the WH stats. At least give us schematics so we can get a set made.
1.2. adds a number of new orange appearances, through the new endgame sets as well as through mission discoveries.

We are also looking to make additional schematics available in the future and Champion is on the list for that, for example. For 1.2, with all it's features and additional work, I think we added a good number of new endgame appearance options, but there's definitely room for a lot more

You will be able to get the Battlemaster appearance via crafted shells and transfer War Hero mods, including set bonus, into it.

Also keep in mind that we are aiming to allow you to be able to add augment slots to existing moddable shells in Game Update 1.3, so definitely hold on to that Champion set of yours if you like it.

GeorgZoeller's Avatar

04.10.2012 , 07:21 PM | #103 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by JPLaro View Post
I think we cannot afk in 1.2, if we dont have like 4? medal, we get nothing from the match.
We don't believe AFK is going to be as much of a problem in Game Update 1.2, between the ability to vote kick people and the fact that you don't get any rewards if you don't display a certain level of participation. We'll be paying close attention to this after the update goes live.

GeorgZoeller's Avatar

04.10.2012 , 07:24 PM | #104 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by bodr View Post
What about PvP implants, earpieces, mods, etc? Can we learn schematic with Reverse Engineering?

'Schematic boxes' on the PvP vendor at PTS contains only Head, Body, Legs, Hands and Boots.
No. At the current time, what you can learn for PvP is appearances and certain color crystals.

We may extend this in the future, but as it stands, we prefer people to earn their PvP mods through PvP, not from the GTN.

ODTONE's Avatar

04.10.2012 , 07:26 PM | #105

thanx for the info, answered a few things i was wondering about.
Im very happy about most changes specially being able to keep the
set bonuses in the mods, nice one!
also happy about war hero gear since im over 70, very sweet!
kinda sad that my grind was way more work for my gear than the stuff is worth now
but hey thats updates lol devaluating is normal with an update,
same happened when the champ thing hit, champ gear was suddenly easyer to get...
at least this time theres a kind of compensation and boost to the gear.

i was wondering though, will modding stay as expensive?
I find like 25k to pull out a BM mods or so a purple good one,
abit much!

Im a big fan of modding and looking forward to trying the new system for mods,
but im always broke also, because i mod alot, because of the ridiculous pull out prices...
please reduce the costs of advanced modding (pulling out mods from high end gear).


ps: one thing id love! is to remove repairs from the gear,
i hate over and over repairing gear for 100k after raids or so ...
seems almost all my creds go for gear and mods i have already worked for?

GeorgZoeller's Avatar

04.10.2012 , 07:26 PM | #106 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by Hardsteel View Post
My questoin is the current cent/champ gear tokens that we have for currency saved up? what happen to them? I know there alot of pvpers right now that have alot of them? Is there going to be a way of exchange for gear etc ?
I suggest spending them pre 1.2.

GeorgZoeller's Avatar

04.10.2012 , 07:31 PM | #107 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by Talorra View Post
Hi Georg,

First off, thank you for the clarification on this. Much appreciated. Two questions for you on the crystals:

1.) Are the black/orange and black/purple crystals tied to a faction for drops? As in, black/orange (which I have from PTS testing as a Republic player) for Republic, and black/purple for Imperial?

2.) Will artifice be able to reverse engineer these (and other +41s, like cyan, purple, blue/black, etc) to learn the schematic and then craft them? I looked for an RE "tooltip" on PTS and did not see it for the crystals, but was unsure if this was missing on the UI or working as intended.

I sure would like to have a set of the black/purple crystals for my sabers. And on number two, I understand completely if the new tier of crystal colors is not RE-able, to keep some "prestige" to them for running Operations. Would be nice to RE and craft the Rakata/Columi colors though.
1. No. We have done away with the faction restriction that existed for example on the purple crystal and we don't intend to reintroduce them. As such, both colors are available to both factions.

2. We are introducing PvP crafting in 1.2 with a limited set of expertise crystals (blue/yellow crystals) that are exclusive to crafters. Their schematics are obtained via Warzone commendations, as are the materials needed to craft them.

We will likely expand this system in the future, but did not feel like the RNG drive RE mechanic is the right way to go about this for 1.2. A future RE system update that lessens the RNG dependency might open the door to something like what you are describing.

xxxFistxxx's Avatar

04.10.2012 , 07:32 PM | #108
Why wouldn't war hero gear require rank war hero?
SWTOR: avg sniper range 35m
Actual Sniper:Carlos Hathcock held the record from 1967 to 2002 at 2,286 m

GeorgZoeller's Avatar

04.10.2012 , 07:34 PM | #109 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by Kiwaukee View Post
Two questions:

1) What will happen to the daily pvp quest rewards? Will we still be given a bag choice depending on rank, and if so, what will it contain?

2) Sort of a follow-up - I just recently obtained valor level 60 and have been trying to save Battlemaster commendations so that I can purchase the weapon (for 3 commendations), but I only have one. Will Battlemaster gear still be available for purchase with leftover commendations after the patch, or should I use the commendation now to purchase an item that only costs 1? Will existing battlemaster/champion/centurion commendations be exchanged for warzone commendations?
1) Some quests reward Warzone commendations, other reward Ranked WZ commendations. We eliminated all RNG mechanics from the PvP gear progression, so no more opening of Battlemaster bags.

2) The answer is that you probably want to use them towards an item. The longer answer is that yes, there's some things you can use your old commendations on, but how desirable they are is in the eye of the beholder.

The ever analyzing Dulfy posted a pretty good summary of what to do with your old commendations here: (Thanks Dulfy, making my life much easier )

GeorgZoeller's Avatar

04.10.2012 , 07:40 PM | #110 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by ztee View Post
Actually, crafting is viable without the added augment. My complaint is exactly that ... why do i HAVE to go through a crafter to obtain BIS gear? Why is that hard to understand and why isnt running a HM or NMM ops providing me with said gear?
The answer is that we feel that crafters are an integral role of the game economy as of Game Update 1.2.

We know there are some fears and uncertainty about this (after all, few other MMOs have done something like this and we know people get uncomfortable about such things) and we do take those concerns seriously.

Questions like 'But what if there are not enough crafters?' or 'Is there going to be enough supply?' are valid, especially on faction imbalanced servers, and we do take those seriously and have had long discussions about them before committing to this system.

Short term (1.2.x), there are going to be some changes to the way the game economy works that will alleviate a lot of these concerns.

Mid term (currently planned for Game Update 1.3), we are introducing a mechanic that allows anyone to add augment slots to any orange gear (including social), but we are doing it in a way that keeps crafters valuable. We will discuss this in more detail in a while after the 1.2 focus has died down a bit.