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Question, Animation/Damage Delay fixed for shadows in 1.2?

STAR WARS: The Old Republic > English > Classes > Shadow / Assassin
Question, Animation/Damage Delay fixed for shadows in 1.2?

Nijraw's Avatar


Nijraw
04.10.2012 , 02:58 PM | #1
The other day we had a Bioware customer service Droid Rep. in game and he was kind enough to answer any question we had about the game, I asked him if in patch 1.2 will the animation delays to abilities like Project, Blade Storm, Force Wave, (pretty much the Republic as a whole) if those delays would be fixed to match that of our Sith counter part and he told me that as far as he knows all if not most of those abilities will be fixed patch 1.2 if not soon after. (DID PROJECT MAKE THE CUT)?

I played a Jedi Shadow to level 50 but I have stopped playing my main because of the server I was on, It was DEAD, DEAD,DEAD, so I did what most others did, I jumped ship to (The Fatman), sense then I made a few toons on that server to see if I would enjoy them as I did with my Jedi Shadow (RIP). but it didn't fit my play style.

I'm thinking about just remaking a new Jedi Shadow but one thing is holding me back before I spend all this time to remake, has the animation/damage delay been fixed in patch 1.2?

P.S I will not wait or pay for server transfers.

Nijraw's Avatar


Nijraw
04.10.2012 , 04:45 PM | #2
Anyone know the answer to my question?

moriartykiller's Avatar


moriartykiller
04.10.2012 , 04:57 PM | #3
I wish I knew the answer for you but as much as I possibly hate rolling another toon (and I have no idea what it would be, but I'm partial to shadow) I can't stand how light my server is ALL the time. Rather than trying to complain and say I'm leaving the game unless we get server changes, it seems more prudent to go to a new server. So with that said, how is Fatman? I've noticed it's always standard to heavy population there. Let me know your thoughts and what you play over there.

Nijraw's Avatar


Nijraw
04.10.2012 , 05:06 PM | #4
Quote: Originally Posted by moriartykiller View Post
I wish I knew the answer for you but as much as I possibly hate rolling another toon (and I have no idea what it would be, but I'm partial to shadow) I can't stand how light my server is ALL the time. Rather than trying to complain and say I'm leaving the game unless we get server changes, it seems more prudent to go to a new server. So with that said, how is Fatman? I've noticed it's always standard to heavy population there. Let me know your thoughts and what you play over there.
Fatman is IMO what a server should be, loads of people on at all hours of the night, IMP fleets have close to 500 players across 2 shards Rep have close to 300.
It took alot for me to make the move because I knew that I had to leave behind 2 level 50's my Trooper and my Shadow (Shadow being pretty geared) but It was worth it.
I rerolled a Bounty Hunter to 30, Jedi Guardian to 30 and a few other toons to mid teens but I miss my Shadow, I will most likely remake my Shadow as my main on Fatman but I don't want to waste my time if the delays aren't fixed.

moriartykiller's Avatar


moriartykiller
04.10.2012 , 05:14 PM | #5
That's understandable. I'm going to give it a try right now with a shadow.

Dyvim's Avatar


Dyvim
04.10.2012 , 09:46 PM | #6
Unfortunately, there have been no changes to any of the consular type animations, particularly not project. They are just as sluggish, delayed, and annoying as they are on live as of today.

There was a thread I posted in on the PTS forums about it here:

http://www.swtor.com/community/showthread.php?t=384966

I posted an earlier thread in the PTS forums about it, but it got moved...but feel free to chime in on that one if you have time to waste, for the good it seems to do...
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Fuggles's Avatar


Fuggles
04.11.2012 , 10:53 AM | #7
the only thing i really want changed is our aoe knockback. i really really hate this skill. it is soooo frustrating to fire this off, have someone else knock you back instead after you used yours, yours goes on CD and your the only one knocked back. its also extremely iffy to time correctly.

project is fine, yeah it gets left hanging sometimes but i love the burst in pvp.

Arynoth's Avatar


Arynoth
04.12.2012 , 05:46 AM | #8
Quote: Originally Posted by Fuggles View Post
the only thing i really want changed is our aoe knockback. i really really hate this skill. it is soooo frustrating to fire this off, have someone else knock you back instead after you used yours, yours goes on CD and your the only one knocked back. its also extremely iffy to time correctly.

project is fine, yeah it gets left hanging sometimes but i love the burst in pvp.
Actually project isn't fine as it's suppose to be an instant ability, that means it should hit the target instantly. It's unfair to us that the Inquisitor gets their instant ability to hit instantly while we have to wait .5 secs. I've had countless times where I didn't stop someone grabbing a turret/door because my project hit them late, where it would have hit and stopped them instantly when I played my assassin. This is why I never use project to stop a door cap anymore, it's TT with force potency (extended range) or if its the beginning of the game (like grabbing snow) I'll use our stun as it's a 30m range.

The problem with our aoe knockback is that it has a hidden .5 sec delay after we use it, I don't understand why we have it, it's ridiculous for an instant attack to yet again take .5 to actually hit the target.
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jbuschell's Avatar


jbuschell
04.12.2012 , 05:51 AM | #9
I view project as a blessing and a curse, yes there has been times when my project couldn't stop the cap in the last second or it gets left hanging when a op vanishes but there are also times when I love it because I hit them with a force potency and a spinning strike in the same gcd and you know something is dead
E-Thuggin since 1987

DragonianJedi's Avatar


DragonianJedi
04.12.2012 , 11:39 AM | #10
Honestly, enough of the consular players have voiced their concerns regarding the skill project, the I'm fairly certain BioWare has taken notice.

Project clearly has its advantages and disadvantages when compared with the inquisitor equivalent shock.

Anyone who has followed the numerous threads on this issue knows the arguments on both sides.

That they haven't fixed it yet could mean a couple of things.

1) The combat design team does not think it needs changing. (Doubtful, given the amount of threads on this issue.)

2) The combat design team has a change/fix in mind for it and just haven't gotten around to it. This could be because the change is just that big, or because they just have too many other fires to stamp out. (This patch was full of things that was supposed to be slotted for the game's release a few months back after all.)

*shrugs* Just my thoughts. Either way, nobody can dispute that the Project ability is not balanced with the mirror ability Shock.

In the mean time, we can deal with it or just choose not to play.

Personally I find the game is enough fun that I will just continue to deal with it.
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