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My Thoughts on the SWTOR Hate

STAR WARS: The Old Republic > English > General Discussion
My Thoughts on the SWTOR Hate

WoodChipper's Avatar


WoodChipper
04.11.2012 , 09:39 AM | #141
OMGGGGG!!! SWTOR SUX!!! IT IS NOT L33T LIKE SWG WAS!!!! WHY ISNT SWTOR PERFECT?!?!?!!?!?!?

Thats what most of the haters sound like to me.
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Lord_Ravenhurst's Avatar


Lord_Ravenhurst
04.11.2012 , 09:44 AM | #142
Quote: Originally Posted by WoodChipper View Post
OMGGGGG!!! SWTOR SUX!!! IT IS NOT L33T LIKE SWG WAS!!!! WHY ISNT SWTOR PERFECT?!?!?!!?!?!?

Thats what most of the haters sound like to me.
You hear these voices while you read a forum thread? Is that what simple feature comparisons do to you? Spooky....

Deewe's Avatar


Deewe
04.11.2012 , 07:21 PM | #143
Quote: Originally Posted by Lord_Ravenhurst View Post
Agree to that 100%

Besides, isnīt it funny how people neglect facts if someone does a simple checklist, a feature list comparison between two games, which goes beyond "game X is great because I say so, game Y sucks, because I say so".

Guess they do not even read and compare because some like to neglect obvious facts.

Indeed, for SWTOR it comes all together and even makes sense in concept, if you realize that it isnīt an MMO but a single player game with four co-op modes called "Flashpoint", "Warzone", "Heroic 2/4" and "Operation".

I predict "Space" will be another instance you "beam" yourself into a pilot seat, shoot some fighters PvP, get a loading screen and youīre back on some planet afterwards.

It will never be an explorable, open world universe with actual player population.

End of story.
Pretty much this and not even the feeling the world is alive with wandering npc, changing weather or day/night cycles nor critters.

TOR is a fine Single player co-op online game but it fails as a MMO.

Example: one of the core roots for MMO is gear grinding and they don't even get that right. Not only the end gear is far from appealing but also the instance and raids does not gives you better gear than what you can find in the world drops.
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bionamaster's Avatar


bionamaster
04.13.2012 , 10:49 AM | #144
If the posters here would be so kind as to refer to the first few and last few lines of my post. The general idea isn't to inflame a thread. Some people will enjoy TOR more then SWG, that's fine. I was hoping we could respect each other for it. SWTOR is not a game like SWG, it's a different take on Star Wars. It's trying to please a different audience. For those of you who enjoyed SWG but not TOR: There is a new version of SWG in beta right now, I believe. It should have all those features, so you can check it out. It's called SWGEMU, I think, I saw it posted in these forums somewhere. Thus, we can live side by side, in our diffent games, connected by the all-powerful interne-uh, Force lol. So, let's all get along
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thornka's Avatar


thornka
04.13.2012 , 10:51 AM | #145
That SWG beta is fanmade project without the kind of speed/work you can expect from full blown developers.

There would be less people upset if SWG was not killed to make way for this game.

That said, I do agree with this game feeling lifeless. Watching the same NPCs just stand in place, even "guards" not even attacking mobs I'm running away from just makes it feel like they are just cardboard stand ins.

No day or night cycle doesn't help either.

And if you're on any server but Fatman or the other 3 heavies, good luck doing any flashpoints at your level.
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mattgyver's Avatar


mattgyver
04.13.2012 , 10:53 AM | #146
Quote: Originally Posted by bionamaster View Post
If the posters here would be so kind as to refer to the first few and last few lines of my post. The general idea isn't to inflame a thread. Some people will enjoy TOR more then SWG, that's fine. I was hoping we could respect each other for it. SWTOR is not a game like SWG, it's a different take on Star Wars. It's trying to please a different audience. For those of you who enjoyed SWG but not TOR: There is a new version of SWG in beta right now, I believe. It should have all those features, so you can check it out. It's called SWGEMU, I think, I saw it posted in these forums somewhere. Thus, we can live side by side, in our diffent games, connected by the all-powerful interne-uh, Force lol. So, let's all get along
I respect this idea. But I am going to continue to respectfully ask for features that may seem like they are from SWG. I have invested over $350.00 into this game as of this month, and I can't just cut my losses at this point. I have hope for this game.

bionamaster's Avatar


bionamaster
04.14.2012 , 11:36 AM | #147
Quote: Originally Posted by mattgyver View Post
I respect this idea. But I am going to continue to respectfully ask for features that may seem like they are from SWG. I have invested over $350.00 into this game as of this month, and I can't just cut my losses at this point. I have hope for this game.
That's fine. With MMO games, it's always good for the community to post their ideas.
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Parrius, Level 55 Jedi Sentinel Parian, Level 20 Commando
Tremarr Legacy, CE Subbed since Launch, Shadowlands Server
For the Republic!

sambeta's Avatar


sambeta
04.14.2012 , 11:55 AM | #148
Interesting perspective OP. Though I will say as someone who is used to this setting and time period (an avid player of the KOTOR series) I will say this much. The way the story plays out ignores some of the lore started by the first two games. For me that spoils a few things, takes away from the immersion experience and very rarely do you get sling backs to the original two games to find out what happened to the characters you played the stories you loved (Unless you play the sith stories there are lots of references to Reven, Bastila and the Exile) .

These stories are available in other medias but I'll get back to that point later.

In terms of immersion SWG was great at making you feel a part of the star wars universe, because most importantly the galaxy you played in felt like it was struggling and fit with the time period. It did have flaws but it still succeeded in completely involving you in the universe.

In TOR the story doesn't really draw on the elements of warfare or even a fragile truce. Even after the truce breaks it still feels like a very laid back war, that is until you get to Balmorra on the Republic side of things. It completely neglects this feeling of war. SWG had a feeling of a struggle between the Empire and the Rebellion, remember it was never all out warfare, it was skirmishes ad smaller battles at least until the final battle. TOR is supposed to be all out destruction, battles between Sith and Jedi which we see in the cutscenes.

Now on to the other media I mentioned. In the books based between these times, they still maintain a feeling of what's going on, Revans struggle and the like. The first KOTORs setting sat perfectly, you felt like you were on the quest of discovery, learning and later the feeling of being hunted.

The story and setting in TOR just doesn't sit in the context of which it tries to set.

Cancrizans's Avatar


Cancrizans
04.14.2012 , 12:08 PM | #149
Damnit I misread the title and thought this was going to be about hats in SWTOR.
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Lunazen's Avatar


Lunazen
04.14.2012 , 12:21 PM | #150
Quote: Originally Posted by Lord_Ravenhurst View Post
Agree to that 100%

... it isnīt an MMO but a single player game with four co-op modes called "Flashpoint", "Warzone", "Heroic 2/4" and "Operation". [...] It will never be an explorable, open world universe with actual player population.
I like the game, but this is where my "hate" lies. It's not that I want SWTOR to be SWG. I just want it to be an MMORPG...and it isn't.
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