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My Thoughts on the SWTOR Hate

STAR WARS: The Old Republic > English > General Discussion
My Thoughts on the SWTOR Hate

Mezla's Avatar


Mezla
04.10.2012 , 11:54 PM | #131
Pretty sure this whole topic was created so someone could just plug his Youtube video to get more than 10 hits.

Captiosus's Avatar


Captiosus
04.11.2012 , 12:51 AM | #132
FWIW, comparing SWG and TOR is silly from the start since they were both designed very different to appeal to different audiences in different time frames.

That said, TOR shouldn't really even be classified as an MMO. It's lacking far too many features to fit in the genre and I am hard pressed to think of any MMO in the last 8 years that has been as prohibitive regarding grouping as TOR.

The fact that they walled off story content all but ensured people wouldn't group much during leveling because unless you create groups of the same class everyone can only stay grouped for limited times before the group blows apart so people can do their class/story missions. Finding groups for heroic quests and flashpoints is like pulling teeth because the infrastructure is absolutely horrendous for finding people; I don't necessarily mean the lack of a LFD queue but just the core components of the game (chat channels, for example, completely suck for trying to find people, and flagging LFG puts an icon that's nearly impossible to see but little else).

Just because the interface looks like an MMO doesn't mean it's an MMO. Plenty of other games have ripped off MMO style interfaces and "talent trees" but remained either single player or small coop games. An MMO, to me, implies three things exist in a relatively stable balance: Exploration, Social, and Content. Exploration in TOR is non-existent because the game is basically Mass Effect 2/3 style "hallway worlds" with little to see, and large parts walled off by class quest divisions, while space is just point, click, you're there. Content is decent, but because the worlds are so damned linear and with so many non-class quests being the same, it gets boring REALLY fast after one or two classes on the same faction. Social, as I've already lamented, is terrible. Grouping during level is almost actively discouraged, which is a lousy way to design an MMO since the entire leveling process is supposed to help people learn how to play their class both alone and in groups - but as it stands people are getting to max level and jumping into groups and have no earthly clue how to play in a group environment. And, of course, server populations are in the tank.

I know this is all hypercritical but TOR fails on the most basic levels of being an MMO. It's 50 levels of single player with tacked on MMO elements and a sad "end game". At least in SWG I felt like I was part of a community while I was playing. In TOR, I feel like I'm on my own if I'm playing anything that ISN'T level 50 or on a server designated as "very high" population.

Cerion's Avatar


Cerion
04.11.2012 , 01:00 AM | #133
Quote: Originally Posted by Deewe View Post
Required pet classes for solo play (normal mode)

17/16

No pet classes for multiplayer game play (aka full groups)

16/16

Jedi in Hutt ball & glow bats
15/16

Animal mounts
15/17

Great choice of space ships
15/18

Endless player driven content
15/19 (Could have removed 1 for TOR lack of end content)

World that feels like a world not a graveyard
14/19 (already added one before but TOR deserves less 1 on the setting)

20 players made groups wihout need to be of the same level to enjoy the content(pre-cu)
14/20

Space sim
13/20 (already added 1 to SWG but you are right TOR deserves a minus 1 on that lacklustre feature)

LDS/DS
12/21 (Does not even deserves a point regarding how it was implemented and in SW you could actually be dark sided

And as you're venting on day one here's a small reminder of what was not in TOR at launch:
  • Swimming
  • Third party addons
  • Minigames
  • Dual spec
  • Day/night cycles
  • Non humanoid based playable races
  • Multiplayer space content
  • 3d space combat
  • Choice of space ship chassis
  • Decoration mechanic for personal ships
  • Planetary housing
  • Pod & Swoop racing
  • Player bounties
  • Companions in Warzones
  • Companion Deaths
  • Animal based pet classes
  • same-gender romance arcs
  • Resources for crafting does not have quality
  • Guild leveling system (cf WAR)
  • Animal mounts
  • Flying mounts
  • Large (20vs20 - or more) multiplayer PvP Warzones
  • World PvP
  • PvP Arenas
  • Collision detection between characters
  • UI Addons
  • Macros
  • Barber / Image Designer
  • Appearance tabs
  • Fishing
  • Guild "Tabard"
  • Multiplayer mounts
  • Gear Dyes
  • Shared storage bank slots
  • In game voice chat
  • LFG tool
  • Guild bank

BTW TOR is the only MMO I know of that launched without any of the above features.
It fails as a MMO.
I see you completely missed the point of my thread...not surprising. So I'll make it real clear:

Anybody can pick and choose narrowly focused 'features' and then ascribe them a completely arbitrary number in order to create a fake game score. You want to take it seriously, whilst I was making fun of you.
Good will always triumph because Evil is lazy.

Rzacron's Avatar


Rzacron
04.11.2012 , 01:11 AM | #134
Quote: Originally Posted by bionamaster View Post

The major difference I see between the two games is the position it puts the player in. In the SWTOR storylines, you become the main character. The loyal hero, the conflicted warrior (if there are those who follow in the footsteps of Anakin Skywalker), even the skilled and well-trained spy. In SWG, it places the player in the much more freelance position of an "extra" from the movies, such as the Bounty Hunter in the back of Jabba's Palace, the Entertainer working in the Mos Eisley Cantina, or even a surviving Jedi, trying to hide his Force Sensitivity behind nondescript robes and inexpensive housing. Both these "Walks of life" appeal to two types of people.
My main beef. I loved the idea of being the freelance pilot in the background, it felt real and promoted Immersion. SWTOR is ok but I dont like the idea of being the greatest Sith in the Galaxy.
Kill or be Killed

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
04.11.2012 , 04:44 AM | #135
Quote: Originally Posted by Captiosus View Post
TOR fails on the most basic levels of being an MMO. It's 50 levels of single player with tacked on MMO elements and a sad "end game". At least in SWG I felt like I was part of a community while I was playing. In TOR, I feel like I'm on my own if I'm playing anything that ISN'T level 50 or on a server designated as "very high" population.
Agree to that 100%

Besides, isnīt it funny how people neglect facts if someone does a simple checklist, a feature list comparison between two games, which goes beyond "game X is great because I say so, game Y sucks, because I say so".

Guess they do not even read and compare because some like to neglect obvious facts.

Indeed, for SWTOR it comes all together and even makes sense in concept, if you realize that it isnīt an MMO but a single player game with four co-op modes called "Flashpoint", "Warzone", "Heroic 2/4" and "Operation".

I predict "Space" will be another instance you "beam" yourself into a pilot seat, shoot some fighters PvP, get a loading screen and youīre back on some planet afterwards.

It will never be an explorable, open world universe with actual player population.

End of story.

GreySix's Avatar


GreySix
04.11.2012 , 05:11 AM | #136
Quote: Originally Posted by Zarram View Post
In every MMO Forum, the other MMO is always better.
In the Army we like to say that the worst post is the one to which you're currently assigned, and the best post is the one you're reporting to next.

CorellianWannabe's Avatar


CorellianWannabe
04.11.2012 , 07:28 AM | #137
Quote: Originally Posted by RachelAnne View Post
I think that a lot of hate does come from people who dont understand why things are how they are.

Best example is the FPS issue bandwagon or the cant find a group topic.

Both things are user generated, yet people dont want to see this and blame BW.
Right-fps has NOTHING to do with the game engine at all. Finding a group just means spamming general and whispering people that don't respond.

CorellianWannabe's Avatar


CorellianWannabe
04.11.2012 , 07:30 AM | #138
Quote: Originally Posted by GreySix View Post
In the Army we like to say that the worst post is the one to which you're currently assigned, and the best post is the one you're reporting to next.
So going to the front lines in Afghanistan is better than being stuck on a base in Oklahoma?

Holden_Dissent's Avatar


Holden_Dissent
04.11.2012 , 07:33 AM | #139
I guess not enough people flagged that one guy's post as agenda spam.

GreySix's Avatar


GreySix
04.11.2012 , 09:03 AM | #140
Quote: Originally Posted by CorellianWannabe View Post
So going to the front lines in Afghanistan is better than being stuck on a base in Oklahoma?
Meh, my original response was deleted for being "political" though I didn't see it. Suffice it to say, I've been deployed to a theater of combat twice, and yes, deployment to a theater of combat can be better than where one is.