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No Auto Attack- good or bad idea

STAR WARS: The Old Republic > English > General Discussion
No Auto Attack- good or bad idea

kitsinni's Avatar


kitsinni
04.10.2012 , 02:27 PM | #71
Quote: Originally Posted by Xerkrom View Post
God awful idea. Sorry i have to disagree with a lot of the posts i see on here, I love auto attack, and i hate having to constantly click for a basic generally no dmg attack just to build up rage or finish off a weak enemy.
So the trade off would be you would auto-attack and your companion would do less damage and they would die at the same time. Your companion attacking is the same thing as auto-attack.

Technohic's Avatar


Technohic
04.10.2012 , 02:31 PM | #72
I like not having auto-attack. Especially when there are abilities that opposing players can use to where if you hit them with your default attack, you are actually doing yourself more harm and/or benefiting them.

To me, it is a question between more control or blind convenience.

GnatB's Avatar


GnatB
04.10.2012 , 02:48 PM | #73
Quote: Originally Posted by GnatB View Post
I think not having an "autoattack" is a silly idea, and a *real* silly thing to brag aout.


'Course, I'd argue that any ability that would always be used whenever it's available should be automated. Or at least automateable.

I want to spend my time/concentration on the important stuff that requires actual thinking/planning, not repeatedly pushing the same buttons by rote that any 5 year old could do.
Just want to add to this. I do think Bioware did a great job on some of the classes designing them around not having an autoattack, so the lack of it doesn't really matter. (Sage and whatever the sith equivelent is come to mind)

Most of the rest of the classes I've tried an autoattack could be good filler, but isn't particularly missed.

However the JK (and SW) classes, all their focus/rage building and otherwise 0 cost attacks, should have been replaced by some sort of simple autoattack functionality. Or removed entirely and they should simply slowly build up resource while in combat or something.

One could argue that the existance of abilities that I'd pretty much want to always fire whenever they come up is bad design. Either should be removed or replaced with an automated version.

Lokai's Avatar


Lokai
04.10.2012 , 03:06 PM | #74
thing is auto attack does exist, its just called basic attack and doesn't fire automatically... tbh i find myself forgetting its there more often then not...and on some classes like my jugg i feel like i have figer cramps at times from spamming that one key for auto attack to build up my rage... if you ask me... needs to be a toggle option and let those want it use and those that don't to not use it.

Functionally it wouldn't change overall gameplay... only difference would be you wouldn't have to worry about spamming a single key all the time. *shrugs* i just don't find it " fun " to have to hit one key all the time... call me lazy i guess =3
" Destiny is like a river...washes us along its ever winding path, the jedi follow its path drawn along it like lambs to the slaughter... but We Sith fight the flow of destiny, turn its course to our whim! Through this will we be the true victors of this war!" -Lokai-

CelCawdro's Avatar


CelCawdro
04.10.2012 , 03:31 PM | #75
Quote: Originally Posted by Lokai View Post
thing is auto attack does exist, its just called basic attack and doesn't fire automatically... tbh i find myself forgetting its there more often then not...and on some classes like my jugg i feel like i have figer cramps at times from spamming that one key for auto attack to build up my rage... if you ask me... needs to be a toggle option and let those want it use and those that don't to not use it.

Functionally it wouldn't change overall gameplay... only difference would be you wouldn't have to worry about spamming a single key all the time. *shrugs* i just don't find it " fun " to have to hit one key all the time... call me lazy i guess =3
At level 50, it's a very rare occasion that I use the basic rage builder. I go for literally days at a time without hitting it.

Elear's Avatar


Elear
04.10.2012 , 03:42 PM | #76
Quote: Originally Posted by SonnyM View Post
The auto-attack mechanic in other games works great with their combat mechanics because you would have a lot of different proccing abilities that would trigger on auto attacks on top of the skills you would use yourself (rogue poisons for example, death knight unholy damage, paladin seal damage/stacks, shaman windfury procs etc.) The game is built around it, so it works fine with it.

Now SWTOR on the other hand doesn't have these types of abilities so it's combat works just fine without it. I do think that if it did get some sort of auto-attack mechanic melee damage would seem a bit more fluid and constant instead of burstier, but the game would need to be rebalanced around that extra damage as far as health pools and on use ability damage.
That's close to my thoughts. One reason why I would consider autoattack is attack speed - something that can have big impact on gear selection, which is teribly lacking as it is.
But then, after considering, either abilities would have to be normalized so attack speed won't matter, or only selected few would be viable, so still no selection. It's really hard to find reason for auto attack in SWTOR(other than 20 hp left on mob), so it's fine that it's not here.


Quote: Originally Posted by GnatB View Post
One could argue that the existance of abilities that I'd pretty much want to always fire whenever they come up is bad design. Either should be removed or replaced with an automated version.
That's game playing instead of player. And there isn't single skill that you should want to use as soon as it's off CD without regard to combat situation.
It's like saying that in fighting game you should have auto punch.

Blazenor's Avatar


Blazenor
04.10.2012 , 03:56 PM | #77
Players that uses an auto-attack is a sign of a bad player.
What did the poster below me just say?!?!?!

Ducklanwolf's Avatar


Ducklanwolf
04.10.2012 , 04:27 PM | #78
Auto attack would be great cause i still don't think combat flows to well as of yet maybe 1.2 might help some.

ryathal's Avatar


ryathal
04.10.2012 , 04:42 PM | #79
Auto Attack would have been nice to fill in down-times in rotations and pressing the attack button isn't all that more challenging and engaging. That said this game could never manage to have auto attack they couldn't handle the animation requirements. Not having it isn't game breaking though.

Valkirus's Avatar


Valkirus
04.10.2012 , 04:50 PM | #80
Quote: Originally Posted by Blazenor View Post
Players that uses an auto-attack is a sign of a bad player.
So all players who are in MMO's which have one are bad players? You donot choose to "use" auto attack if it is a feature..it happens automatically. It can be useful if you are fighting a mob and lag or disconnect. If it was a option to turn on in TOR, I would do so in a heartbeat.
Trust is something which is earned.