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Who Swtor was made for.


GalacticKegger's Avatar


GalacticKegger
04.09.2012 , 12:15 PM | #71
Quote: Originally Posted by Jett-Rinn View Post
Right something for everyone is the smart way to go; but often times we get people on both sides of the isle demanding that the game should be coded just for them.....that is the real problem.
Nature of the consumer satisfaction beast I guess.
Can we please just have our pre-KotFE SWTOR MMORPG back?

nartiuslightlord's Avatar


nartiuslightlord
04.09.2012 , 12:17 PM | #72
When you go to a football game, do the guys selling food make more money selling to the people in the stands? or the guys takin a wiz in the bathroom?

I heard that this game at 50 sucks because raiding is to easy. well tell that to the majority who still can't raid becuase of time constraints but really want to for the great gear, and you have your answer.

I might sing a different toon when I do get there, but I like the journey more then the ending so to each his own.
CE VIP

SWTOR Episode I - A New Meme
http://www.youtube.com/watch?v=cNDaG7YqaV4

Cerion's Avatar


Cerion
04.09.2012 , 12:30 PM | #73
I'm comforted to know that BW knows its audience, and it seems will be catering to casual players.

It'll be interesting to see if the words, however, are put into practice.

Derbefrier's Avatar


Derbefrier
04.09.2012 , 12:56 PM | #74
Quote: Originally Posted by xorcist View Post
its not an assumption. A main character and a bunch of alts to level 50 by this point in time is many many hours of game play. Reaching a very high legacy level? Then yes, sleep is good. In the OP, it reads that it has much time invested in the game. If I am in error, you are welcome to prove me wrong. You may submit a screenshot with total hours of game time as proof. Seriously. There is no MMORPG out there that can keep up to the rate in which some of you consume content. Just not possible. I seriously don't believe that nightmare mode is easy peasy for your group. I do believe you are asking for a 40 man operation that drops 2 pieces of gear so it is a status symbol and extremely rare to be seen among other players. Nothing wrong with the difficulty level there is now. It doesn't need to be ramped up. That isn't the problem. Investing too much time is however.
quit trying to pick a fight. hes said nothing unreasonable in fact it sounds like he understands his situation more than most hardcore raiders that come here and complain that there is nothing to do.

DukSaber's Avatar


DukSaber
04.09.2012 , 01:04 PM | #75
OP is a little misguided. If a game loses the hardcore players they lose more than just subscriptions. Hardcore players not playing leads to all kinds of negative press,,,from reviews, blogs, and videos. This impacts many more people because people wont decide to play the game in the first place.

Ansultares's Avatar


Ansultares
04.09.2012 , 01:12 PM | #76
Quote: Originally Posted by DarthDetonate View Post
As the Bioware Rep on the Pax East Panel said, to Paraphrase "your focused demographic is usually dictated by how much the game cost to make. In the future when these game can be made faster and for less money, I'm sure we'll see a lot of games aimed a niche audiences like the hardcore but for now, you don't spend 300 million on a game for 70k-100k subscriptions."
Just wanted to point out that I'm laughing at this.

"We went with a blockbuster budget, so therefore the industry standard is a blockbuster budget."

It's almost as amusing as the guy who said companions are now a "must have" feature for any MMO, because that's clearly a lesson BWA took to heart.

Also, it's obvious this needs to be linked again.

http://www.gamasutra.com/php-bin/new...hp?story=15386

The game was made for KOTOR diehards and MMO noobs. Scratch that; the game was made for MMO noobs.

SerikFox's Avatar


SerikFox
04.09.2012 , 01:23 PM | #77
I wouldn't say I'm a "hardcore" gamer, but I'm not a casual one either. Believe me, I play a lot. I don't have multiple level 50's yet, but in a couple weeks I will. So far, I have yet to come even close to getting through this whole game. I'm not even doing sith stuff - I'm just focusing on republic. I will have all 8 republic classes when I get done with my first account. I'll spend months (maybe years?) just making sure I know every class perfectly. I'll refine my build, get every one completely outfitted, etc. Then I'll worry about doing every single thing in the game. Maybe even do all the sith classes at that point on another account. For me, this game is amazing. The stories are fun, the combat is fast and precise, etc. And most importantly to me - I have tons of abilities. On my sentinel, I have the two bars on the bottom of the screen completely filled with combat abilities, most of the left bar is filled with combat abilities, and the right bar is all buffs and travel and etc. No, this game is not as big as say swg was. SWG had tons of content through space, collections, badges, etc. I see that coming to this game with time though. Customization is getting a huge boost with update 1.2, as are crafters. With time I see more open world pvp, more wz's, more flashpoints, more operations, more guild features, more space (possibly non-rail), more story, more everything. The #1 thing I'm excited about is the fact that, while bioware may still suck a little bit at tending to the mmo gamers (more frequent updates with small bug fixes plz), they are focusing on making small tweaks to balance classes and not huge class overhauls. That's one thing that I like, because it means that at least part of their focus is hitting the right spot. In time I think this game will have more - and better - content than almost anything else.

Dkzero's Avatar


Dkzero
04.09.2012 , 01:24 PM | #78
Quote: Originally Posted by DarthDetonate View Post
This is not a game aimed at the hardcore. Many HC gamers (like myself) are guilty of trying to make this game what it simply isn't.

As the Bioware Rep on the Pax East Panel said, to Paraphrase "your focused demographic is usually dictated by how much the game cost to make. In the future when these game can be made faster and for less money, I'm sure we'll see a lot of games aimed a niche audiences like the hardcore but for now, you don't spend 300 million on a game for 70k-100k subscriptions."

When I quit WoW years ago, I said i would wait for Swtor, as it seemed to have what i wanted from a game and after 7 years, it wasn't set in Azeroth.


What i hadn't (but should have) anticipated was the targeted audience and how wide the net Swtor was casting.

After hitting 50, raiding and rolling numerous alts to 50 It started to sink in that the overall difficulty level of this game is not what i expected. Then again, what I expected was based on what I had hoped for rather than what was most logical for the company and the subsequent game.


Basically we the minority, the hardcore few will never change the aims of this game and would be silly to even try to. Accept What the game is, then evaluate if it is for you. Anything more is just trying to change something that was obviously not meant for your play style.

Lol stop calling yourself "hardcore". There is nothing hardcore about sitting in front of a computer playing a game for hours on end. If anything it would make you softcore.

Ansultares's Avatar


Ansultares
04.09.2012 , 01:27 PM | #79
Quote: Originally Posted by SerikFox View Post
they are focusing on making small tweaks to balance classes and not huge class overhauls.
What? Have you even looked at the patch notes you claim are so awesome?

Dayln's Avatar


Dayln
04.09.2012 , 01:27 PM | #80
Quote: Originally Posted by Dkzero View Post
Lol stop calling yourself "hardcore". There is nothing hardcore about sitting in front of a computer playing a game for hours on end. If anything it would make you softcore.
That is so true
I have a bad feeling about this