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Who Swtor was made for.


maxetius's Avatar


maxetius
04.09.2012 , 11:03 AM | #61
Quote:
That is why they should, and do, cater to the bread and butter ( and income ) of any major MMO, the casual player.
Shadowbane proved that hardcore PVP players cannot sustain a game, so they're out.

DawnAskham's Avatar


DawnAskham
04.09.2012 , 11:09 AM | #62
Quote: Originally Posted by notebene View Post
Darth (and Dawn's reply, which Darth commented on it), very nice posts. I'm not in your 'camp' with respect to play style and what I expect out of an MMO (though played many of the old ones, and didn't like how difficult they were then, the new breed of game is more my pace).

Having said that, what is even more unfortunate about the quote (regarding costs and target audiences), is I think when the games get more cost effective to build again such that niche markets are profitable again (100-200k subs for 2-3 years makes the game worth it to build), that somehow we (people like me, who play a lot, but prefer content which isn't quite as difficult) will be the losers.

It's you folks who write the best walk-throughs, the best guides, the best builds, the best fan databases. It's many of you who, when they feel nice, give a little 'back' to the community and will gladly do a PUG run every so often and help people learn how to do some of the harder content (I recall back in the day big guilds hosting 20 man raids in LotRO where they'd take quite a few 'general public' folks along so they'd get to experience it).

You guys and gals are all 'part' of the community, and I hope the answer isn't that we eventually have to fragment that to get what everyone is looking for.

But at any rate, I just wanted to comment on how much I enjoyed seeing a good post that was a nice 20k ft level view of the state of the genre, from a demographic perspective.
I think more fragmentation is inevitable, and not necessarily a bad thing.

The key to future success in my opinion will be providing content delivery against multiple smaller niches while leveraging social tools to stich together the various niches and segments into broader communities.

I envision a day when both of us can play content that is designed to excite and challenge us while meeting our unique wants and desires (which may be substantially different from one another), yet still be able to connect, share and socialize across our respective gaming environments.

I certainly don't want to lose the broader community and agree that a really good game has players of all types that interact and bring something that makes the overall experience better for all.

But who's to say that can't be something like multiple SW based 'games' that deliver content tailored to various groups that are all tied together through common social hubs?

Jederix's Avatar


Jederix
04.09.2012 , 11:10 AM | #63
Quote: Originally Posted by DiabloDoom View Post
I would suggest that you start having a look around, there are plenty. Spreading misinformation is a dangerous thing.
Which ones? Besides EVE Online, that is. I am genuinely curious.
Internet Forums. Where Grammar and Spelling go to die!

mutharex's Avatar


mutharex
04.09.2012 , 11:18 AM | #64
Quote: Originally Posted by Jederix View Post
Which ones? Besides EVE Online, that is. I am genuinely curious.
There are a few VERY niche games, MO and DF come to mind, without looking into the asia market

As I said, VERY niche but VERY vocal

Dayln's Avatar


Dayln
04.09.2012 , 11:40 AM | #65
Quote: Originally Posted by mutharex View Post
There are a few VERY niche games, MO and DF come to mind, without looking into the asia market

As I said, VERY niche but VERY vocal
Correct, and Bioware is not looking to make SWTOR a niche market game
I have a bad feeling about this

CrunkShizzle's Avatar


CrunkShizzle
04.09.2012 , 11:46 AM | #66
Quote: Originally Posted by maxetius View Post
Shadowbane proved that hardcore PVP players cannot sustain a game, so they're out.
i guess it depends on how the company handles there pvp

the reason why WoW's pvp failed so hard is because blizzard didnt care about it as much as they did the pve.the reason why the pvp fails in this game is probably the same concept only replace pve with great storylines

and Lineage 2 id say would be the example of how hardcore pvpers can sustain a game.yeah,its free to play now.yeah GoD update pretty much killed the game,but still look at how long it lasted as a pay to play mmorpg.and id say it was a hardcore pvp mmo,since thats pretty much what you did at level cap.you eather farmed or you pvp'd

Jett-Rinn's Avatar


Jett-Rinn
04.09.2012 , 11:46 AM | #67
Quote: Originally Posted by viith View Post
This game is made for me. Huge Star Wars fan, very casual. I've been playing since day 1 of early access, have yet to hit 50 and having a great time. Thank you Bioware, I love this game.
Totally agree and while I think hardcores should have MMO's that they can enjoy it's more than petty to purchase a game that is known to be targeted for Casual MMO players, RPG and Star Wars fans and to rage incessantly on the forums.

I am not referring to the OP; his is a reasonable and respectful voice and I have nothing but sympathy to that player that just wants a game that fits his play style , but as this article points out that tiny vocal demographic pretty much ruins it for the folks that honestly just wants a challenge.
No one hates Star Wars as much as "Star Wars fans"

Celebrus's Avatar


Celebrus
04.09.2012 , 11:48 AM | #68
Quote: Originally Posted by DarthDetonate View Post
Basically we the minority, the hardcore few will never change the aims of this game and would be silly to even try to. Accept What the game is, then evaluate if it is for you. Anything more is just trying to change something that was obviously not meant for your play style.
Taking what he said, this can basically be applied to any game, genre, etc.

Heres a news flash.

When MMO games are cheap enough that you can spend years developing for 70-100k subs, they wont, because it will still be more profitable to spend that same number of years developing for a more casual, but more broad, 500k-1,000,000 subs.

You know what they call games that are developed and geared toward niche audiences? Indie games. "Arcade" games. Free to play games.

That is never changing, no matter how hard core you feel that you are.

otakuon's Avatar


otakuon
04.09.2012 , 12:11 PM | #69
The thing is, the definition of "Hardcore Gamer" means different things to different people. For some, it means being completionists. To others, it means playing games on the most difficult settings. And in some cases, it means that you spend a significant amount of hours per week playing video/computer games. I happen to fall into the later category, and because of this, I am termed "hardcore" even though I rarely complete games (which includes reaching end level in MMOs) or play them on the hardest setting. But I do spend the vast majority of my time per week playing video/computer games, so I am considered "hardcore". To be honest, MMOs need to appeal to the widest audience possible if they are to remain "massive". Catering to only a certain segment of the market while alienating others is not good business sense when it comes to MMOs.
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Jett-Rinn's Avatar


Jett-Rinn
04.09.2012 , 12:14 PM | #70
Quote: Originally Posted by otakuon View Post
The thing is, the definition of "Hardcore Gamer" means different things to different people. For some, it means being completionists. To others, it means playing games on the most difficult settings. And in some cases, it means that you spend a significant amount of hours per week playing video/computer games. I happen to fall into the later category, and because of this, I am termed "hardcore" even though I rarely complete games (which includes reaching end level in MMOs) or play them on the hardest setting. But I do spend the vast majority of my time per week playing video/computer games, so I am considered "hardcore". To be honest, MMOs need to appeal to the widest audience possible if they are to remain "massive". Catering to only a certain segment of the market while alienating others is not good business sense when it comes to MMOs.
Right something for everyone is the smart way to go; but often times we get people on both sides of the isle demanding that the game should be coded just for them.....that is the real problem.
No one hates Star Wars as much as "Star Wars fans"