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Who Swtor was made for.


MMornard's Avatar


MMornard
04.10.2012 , 12:11 PM | #221
Quote: Originally Posted by Jjix View Post
1) MMOs that don't have "hardcore" players are MMOs that are dying.
Cite your facts.

Zavia's Avatar


Zavia
04.10.2012 , 12:21 PM | #222
Quote: Originally Posted by DarthDetonate View Post
This is not a game aimed at the hardcore. Many HC gamers (like myself) are guilty of trying to make this game what it simply isn't.

As the Bioware Rep on the Pax East Panel said, to Paraphrase "your focused demographic is usually dictated by how much the game cost to make. In the future when these game can be made faster and for less money, I'm sure we'll see a lot of games aimed a niche audiences like the hardcore but for now, you don't spend 300 million on a game for 70k-100k subscriptions."

When I quit WoW years ago, I said i would wait for Swtor, as it seemed to have what i wanted from a game and after 7 years, it wasn't set in Azeroth.


What i hadn't (but should have) anticipated was the targeted audience and how wide the net Swtor was casting.

After hitting 50, raiding and rolling numerous alts to 50 It started to sink in that the overall difficulty level of this game is not what i expected. Then again, what I expected was based on what I had hoped for rather than what was most logical for the company and the subsequent game.


Basically we the minority, the hardcore few will never change the aims of this game and would be silly to even try to. Accept What the game is, then evaluate if it is for you. Anything more is just trying to change something that was obviously not meant for your play style.

Very nice post. I feel the same way, but my focus is role-playing. There are RP elements in SWTOR just as there are HC elements but I do not feel the game is built for either, nor will it ever be. Even the RP servers are not built for RP, but at least we do have a server with a label, which is more than the HC crowd has.

Perhaps when the game settles in for the long haul Bioware will go back and look at creating a truer RP server and maybe introduce an HC server type for those who enjoy it. If an idea has the potential to boost profits I have no doubt it will be looked at.

greenleef's Avatar


greenleef
04.10.2012 , 12:23 PM | #223
Quote: Originally Posted by MMornard View Post
Cite your facts.
links to facts are not needed
1 swg no hardcore raid just alot of other stuff everyone agrees was dying
2 wow cata expantion took away the hardcore factor of raiding and subs took a huge hit
At least there head developer publicly said that cata was a mistake and every wow person that left is waiting to see what pandora is going to like for hardcore pvers
3 swtor no hardcore anything and server population is droping fast cuz no replay factor for ops due to being so easy even on nm. THIS i can say is the main reason my full server is now light and standard at peak. been in 4 big guild that all quit for this reason so did all my friends from other mmos. Even as a causual player this game is way to easy. Its show up and have the world handed to you, this wont keep the subs rolling for the long run.

IMWylde's Avatar


IMWylde
04.10.2012 , 12:30 PM | #224
Hardcore?

Absolutely the worst label to use when trying to put a point across. everyone thinks their hardcore, I like to PvP I would say I am a hard core Pvp'r as it dominates my game time (or would if it had a little more variety).

SWTOR is a raid centric game. The endgame content reflects it. Unfortunately it has some of the worst grouping mechanics I have ever seen. I trust they will fix that, hopefully before they've whittled their server list to 10.

That being said I will not be a long time subscriber because doing the same 4 dungeons over and over and over simply does not do it for me. Dailies, Weeklies, Hardmodes? Hardmodes seem to me to be the very laziest form of level content.

Everyone looks the same, everyone has the same build. You can tell what your dealing with by looking at their weapon. the eight base stories are OK for gaming but once their done its just pure dee white milk. PvP is fun until you spend an entire evening playing huttball. Illum might have been a good idea but it was so badly designed.

SWTOR like so many titles that have come before was made for people with fifty bucks. That's who they made it for, its a wide demographic and contains everyone whose ever heard of a lightsaber.

GalacticKegger's Avatar


GalacticKegger
04.10.2012 , 12:37 PM | #225
Quote: Originally Posted by greenleef View Post
links to facts are not needed
1 swg no hardcore raid just alot of other stuff everyone agrees was dying
2 wow cata expantion took away the hardcore factor of raiding and subs took a huge hit
At least there head developer publicly said that cata was a mistake and every wow person that left is waiting to see what pandora is going to like for hardcore pvers
3 swtor no hardcore anything and server population is droping fast cuz no replay factor for ops due to being so easy even on nm. THIS i can say is the main reason my full server is now light and standard at peak. been in 4 big guild that all quit for this reason so did all my friends from other mmos. Even as a causual player this game is way to easy. Its show up and have the world handed to you, this wont keep the subs rolling for the long run.
But those aren't facts, those are observations.
Can we please just have our pre-KotFE SWTOR MMORPG back?

JackalTurner's Avatar


JackalTurner
04.10.2012 , 01:05 PM | #226
Quote: Originally Posted by greenleef View Post
links to facts are not needed
1 swg no hardcore raid just alot of other stuff everyone agrees was dying
Stopped reading right there.

MMO's do NOT need "hardcore raid", as you put it, to be successful or good.

"hardcore raid" is just a single part of a single genre of MMO.

What killed SWG had nothing to do with raiding, it was the constant changing of the game from the ****** developer.

Your "facts" are simply opinions based upon the idea that every MMO should cater to you and your playstyle alone.

KrittaB's Avatar


KrittaB
04.10.2012 , 01:07 PM | #227
Quote: Originally Posted by GalacticKegger View Post
But those aren't facts, those are observations.
they barely even count as that.

SWG did quite well despite being on the whole a terrible game. It lasted nearly 8 years and had a respectable sub count for its time.

WoW Cata raiding was more difficult than WOTLK, so I don't really see how that supports his conclusion that it caused a drop in subs. If anything, it should have caused an increase.

We don't have any conclusive evidence that the population has dropped for SWTOR. People play less once they've finished the content, and a lot of people have. That's all it is. Claiming that subscription numbers are down and the game is failing based on that is laughably ignorant.

ConradLionhart's Avatar


ConradLionhart
04.10.2012 , 01:11 PM | #228
I think primarily for casual gamers who don't raid.

The legacy system is definitely made for solo players, altoholics, role players.
Story in an MMO, made for RPG fans.

DarthOvertone's Avatar


DarthOvertone
04.10.2012 , 01:18 PM | #229
Quote: Originally Posted by DarthDetonate View Post
This is not a game aimed at the hardcore. Many HC gamers (like myself) are guilty of trying to make this game what it simply isn't.

Then again, what I expected was based on what I had hoped for rather than what was most logical for the company and the subsequent game.
You are absolutely correct. In the end, it's a matter of expectations. Like the main MMO I used to play, I expected SWTOR to be of similar caliber. I expected to play SWTOR for years. Instead, I will only be playing for months. Currently set to unsub this month, but will probably resub for 1.2 since it appears they are holding the release of the Patch until after the next round of monthly sub renewals (as expected).

I was part of EGA, but I didn't rush through the content, at least by my playstyle standards. I didn't even participate in Beta. When I reached level 50 in a month playing in a way that I perceived as casual, I began to suspect my participation in this game wouldn't last long.

Sad thing is, this game didn't need much more to keep me interested/involved. Its content just needed to be a bit more challenging, and it just needed to have some good OPvP. That would have been enough to keep me happy for a long, long time. Unfortunately, BW botched Ilum and their OPvP world designs horribly. OPvP is pretty much non-existent in this game as a result, and after 1.2, is pretty much being shirked entirely. Not to mention that the PvE content is just stupid easy, and it seemingly gets easier with each patch.

So I'm very disappointed. I really loved Star Wars, really enjoyed KOTOR, and in the past had always been impressed by BW titles. I just wanted to have years of MMO fun and give BW lots of my money, but in the end, I'm not their target demographic and they don't want it. Oh well. On to the next game...
Alphanoob, Alpha-zen (among others) - Garbage S1 Champion
Ebon Hawk | Harbinger
SWTOR 4.3: It was good while it lasted. Thanks BW

Technohic's Avatar


Technohic
04.10.2012 , 01:21 PM | #230
Quote: Originally Posted by ConradLionhart View Post
I think primarily for casual gamers who don't raid.

The legacy system is definitely made for solo players, altoholics, role players.
Story in an MMO, made for RPG fans.
Yeah your statement almost fits me. Not much of a role player though and I probably would raid if my guild really pushed me to get on a level 50 and do so, so long as I had time to.

Other than that, I love playing through the stories and I love solo queuing for sub-50 PvP. I definitely love alts and learning the other classes. Definitely has been my type of game.

This has surprised me that such a theme park game would be my game. I actually prefer sandbox games in the past where I could wander around doing nothing more than what I wanted to do myself and if someone wanted to come with, all the better; or if I ran into someone to travel around with, fine. It just turns out, there is enough them based content where I sort of have that freedom here. Not that I wouldn't mind a more sandbox type area to be added to the game; but I am solo yet never really alone.