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Who Swtor was made for.


Gungan's Avatar


Gungan
04.10.2012 , 09:58 AM | #211
Quote: Originally Posted by Vindigore View Post
Any class that cant cc reliably (for 1 min) has problems with most of heroic 2 - wont even dare to propose heroic 4. Try doing with a Marauder: Prison Labor at Tattoine, or Republic's Last Grasp at Balmorra, Recruitment/Botched Interrogation @ Nar Shadaa and a lot a lot more examples...

Yes, classes like sorc/op/merc that can heal & cc , can solo more heroics, but this isnt the case. The whole thing started when I counter-argued Jjix's post at the start of page 20 that SWTOR is a Single Player Online Game. When I ll be able to solo heroics/FP's/Raids at my level with all classes, then it will be one, until then, accusing it of being a SPOG is silly the least.
I did every heroic 2 with a Vanguard. Not a single CC over 8 seconds, no trouble at all. Working on a DPS Juggernaut right now, done every heroic 2 so far. Skipping the 4s cuz it's impossible to find a group.

Shrikestalker's Avatar


Shrikestalker
04.10.2012 , 09:59 AM | #212
Quote: Originally Posted by DarthDetonate View Post
I have not played in the closed beta so i havent interacted with the "cash shop" My information is coming from about 12 different interviews with the Lead Designer from 2009 till now. Not that things cant/wont change as the game matures, it is currently not their intention to have a pay to win game.
Something something about best intentions and being something fraught with disappointment something something.

Again, doesn't matter if it is pay to win or not, when people hear:



Funcom: "Pay $15/month" for The Secret World and you can play. We will also add a full cash shop that sells 'no advantage items' for your 'convienience'.

Player: Define 'advantage'. What exactly are you selling in there? Exp potions? Health pots? What?

Funcom: "We can't show you it all right now. Just sub at at launch and you can get a look at the entire inventory and see it's not pay to win."

Player: "Wait, you want me to buy your box, pay $15/month AND you're going to have a shop? Do I get free credits to buy things for that sub price in the shop like a stipend?"

Funcom: "No."

Player: "So I have to trust your word that they aren't 'advantage' by your definition?"

Funcom: "Would we lie to you?"

DarthDetonate's Avatar


DarthDetonate
04.10.2012 , 10:09 AM | #213
Quote: Originally Posted by Shrikestalker View Post
Something something about best intentions and being something fraught with disappointment something something.

Again, doesn't matter if it is pay to win or not, when people hear:



Funcom: "Pay $15/month" for The Secret World and you can play. We will also add a full cash shop that sells 'no advantage items' for your 'convienience'.

Player: Define 'advantage'. What exactly are you selling in there? Exp potions? Health pots? What?

Funcom: "We can't show you it all right now. Just sub at at launch and you can get a look at the entire inventory and see it's not pay to win."

Player: "Wait, you want me to buy your box, pay $15/month AND you're going to have a shop? Do I get free credits to buy things for that sub price in the shop like a stipend?"

Funcom: "No."

Player: "So I have to trust your word that they aren't 'advantage' by your definition?"

Funcom: "Would we lie to you?"
After following it's evolution, after halting production to shore up engine issues I find it hard to believe they would truly try to double dip. and as far as what you pulled from my quote, that was me trying to be PC. They on the other hand have said with no margin of error several times that the items sold will not give players an advantage over others who have not purchaced anything from the "Cash shop". Unless of course having a leather jacket and Zebra Print pants creates such shear awesome, it knocks down enemies.

Gungan's Avatar


Gungan
04.10.2012 , 10:14 AM | #214
Quote: Originally Posted by Shrikestalker View Post
Something something about best intentions and being something fraught with disappointment something something.

Again, doesn't matter if it is pay to win or not, when people hear:



Funcom: "Pay $15/month" for The Secret World and you can play. We will also add a full cash shop that sells 'no advantage items' for your 'convienience'.

Player: Define 'advantage'. What exactly are you selling in there? Exp potions? Health pots? What?

Funcom: "We can't show you it all right now. Just sub at at launch and you can get a look at the entire inventory and see it's not pay to win."

Player: "Wait, you want me to buy your box, pay $15/month AND you're going to have a shop? Do I get free credits to buy things for that sub price in the shop like a stipend?"

Funcom: "No."

Player: "So I have to trust your word that they aren't 'advantage' by your definition?"

Funcom: "Would we lie to you?"
Gear in TSW doesn't have stats. They can sell all the gear on the Cash Shop and it still won't give anyone an advantage. All gear does in TSW is customize the look of your char with unique items.

Jjix's Avatar


Jjix
04.10.2012 , 10:17 AM | #215
Quote: Originally Posted by Vindigore View Post
No, WoW (that you keep talking about) in nothing like SPOG. When at max level, you cant do anything but group in order to advance your chars. All the story (the little one that there is), progresses in the raids. A game that Forces you to group, cant be a single player game.
I never said WoW was a SPOG (single player online game), that would completely contradict what I was saying which is that SPOGs don't do well. Obviously WoW has done extremely well. What I WAS saying is that developers around the mmo world noticed the research which showed that WoW players spent the majority of their time soloing and thus concluding that it was soloing-together that was the secret to its success. Since then they have been creating one failed SPOG after another. If one has only been playing WoW this whole time this phenomena would have appeared under the radar, but I'm suggesting there is a long line of failed games that were essentially precursors to the SWTOR philosophy -- from Tabula Rasa to Champions Online, from Age of Conan to Auto Assault the list is long -- games which involved more or less forced soloing -- and though the SWTOR developers didn't cite these other games, they did make clear that they believe in the SPOG ideal and since they, Bioware, were experts in the single player rpg, they felt they could make this transition to online games and begin a revolution.

But the whole single player game thing just doesn't work for MMOs. And making life more miserable at the end game isn't going to change that.

Shrikestalker's Avatar


Shrikestalker
04.10.2012 , 10:23 AM | #216
Quote: Originally Posted by Gungan View Post
Gear in TSW doesn't have stats. They can sell all the gear on the Cash Shop and it still won't give anyone an advantage. All gear does in TSW is customize the look of your char with unique items.
So you don't think things like EXP potions or super HP/pots or something is advantage or just convienence? And do you even know if they are selling them? No. Neither do I but I'm not just taking their word for it as gospel, lol. That's the point.. wait and see instead of "Funcom promises me.."

Because I know companies that classify those as 'non-advantage' items while the players think it's advantage. I'm not talking about selling skills, lol.

Again, I'm going to be playing TSW. Let me make that clear. I'm just telling you and the other poster that despite whatever Funcom says, there is a huge amount of people automatically discounting the game simply because of three words: "cash" "shop" and "subscription".


The question is will there be enough who think that won't be a big deal (like me) and still sub?

That depends on what is revealed as being sold in the actual cash shop (not in press releases or 'blogs', etc) and how those potential players view those items being sold.

I think we've sufficiently gone off-topic now so let this puppy die.

tekkamansoul's Avatar


tekkamansoul
04.10.2012 , 10:24 AM | #217
Bahahahaha

"Hardcore" gamers. "Elite" gamers.

Sorry dudes, the amount of time you spend raiding and maxing out valor has nothing to do with being hardcore or elite. It means you spend a lot of time in one game.

If SWTOR has elicited your subscription, a so-called hardcore, elitist gamer for 3-4 months, then it has succeeded. If you leave, you'll be back. Even if you aren't, the vast majority that don't have complexes will still be here.

Gungan's Avatar


Gungan
04.10.2012 , 10:34 AM | #218
Quote: Originally Posted by Shrikestalker View Post
So you don't think things like EXP potions or super HP/pots or something is advantage or just convienence? And do you even know if they are selling them? No. Neither do I but I'm not just taking their word for it as gospel, lol. That's the point.. wait and see instead of "Funcom promises me.."

Because I know companies that classify those as 'non-advantage' items while the players think it's advantage. I'm not talking about selling skills, lol.

Again, I'm going to be playing TSW. Let me make that clear. I'm just telling you and the other poster that despite whatever Funcom says, there is a huge amount of people automatically discounting the game simply because of three words: "cash" "shop" and "subscription".


The question is will there be enough who think that won't be a big deal (like me) and still sub?

That depends on what is revealed as being sold in the actual cash shop (not in press releases or 'blogs', etc) and how those potential players view those items being sold.

I think we've sufficiently gone off-topic now so let this puppy die.
EXP potions don't give an advantage at cap. As long as the HP pots are the same as the ones available in game, it's not a problem. Some people pay with real money, others with game money.

Ghaiana's Avatar


Ghaiana
04.10.2012 , 10:40 AM | #219
No gamer is equal to another gamer, you'll have a lot in common with some gamers and you'll have almost no similarities with other gamers. That's why it is almost impossible to define the true hardcore player and the true casual player. I don't think the hours played or the goals a gamer has will define whether someone is hardcore or casual. It's probably more the way you look at yourself as a gamer.

greenleef's Avatar


greenleef
04.10.2012 , 11:08 AM | #220
The problem is not thats this game is not made for hardcore gamers its that its not even made for casuals its made for a new bread called super casuals.

I olny play a hr or 2 max a day somdays dont even log in our guild does nm 1 night a week where i play for more than 2 hrs. nm is a joke onl 1 fight deserves the title. and the fact that every boss drops 10 plus items kills the replay factor not realy there every week people just stop and they say why do it its to easy and noone needs anything.

The rest of the week is either leveling alts or pvp and while waiting in pvp que for 10- 20 min there is zero to do if you played the game for more than a month all tooos maxed crafting. they killed world pvp so you spend more time waiting than anything.

Most givin answers are go do dailys. did that need nothing from them.
Reroll to a more active server. lol this is just saying game is going downhill because this should never be a answer so soon after launch.