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Who Swtor was made for.


Dezzi's Avatar


Dezzi
04.09.2012 , 09:25 PM | #171
Quote: Originally Posted by Shingara View Post
No one bad apples spolis the taste of that apple, apples from another tree can still be nice and juicy.
Horrible misinterpretation of the phrase...

http://voices.yahoo.com/popular-phra...g-2718025.html
Ebon Hawk (RP)
Peace | Knowledge | Serenity | the Force
I'm a Jedi because the galaxy needs Jedi.

Shingara's Avatar


Shingara
04.09.2012 , 09:27 PM | #172
Quote: Originally Posted by Dezzi View Post
Horrible misinterpretation of the phrase...

http://voices.yahoo.com/popular-phra...g-2718025.html
I knew exactly what you meant and what i said meant that one bad person doesnt taint the person they are standing next to.

Just as a company sending out reviews that the masses can totaly see was a paid for review will make people doubt the validity of future reviews from them. So a company or magazine that does honest reviews that the people who play the game based on there reviews see where the reviewer was coming from and see that buying a game based of there review was a good thing gets the reputation of holding good reviews.
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

P-Funk's Avatar


P-Funk
04.09.2012 , 10:45 PM | #173
Quote: Originally Posted by Seregul View Post
The words "casual" and "hardcore" are almost entirely without any concrete meaning. Mostly they're used as derogatory labels.
Thats my whole point. Hardcore is such a broad meaning, yet people often use the dismissive definition to argue against what could be legitimate complaints about the difficulty.

Also I deliberately avoided calling people casual and instead focused on what they defined specifically as their vision of how they want to play the game.
"In this Galaxy there are two kinds of people. Those with loaded Blasters, and those that Slice. You, Slice."

AshpoolPhoenix's Avatar


AshpoolPhoenix
04.09.2012 , 10:51 PM | #174
Honestly, there's no "hardcore" mmo players. Hardcore is loosely defined and translates to "who has the most time to invest in the game". Many people such as OP have said they've rolled "numerous" alts in 50. That's just having more time to play, not "hardcore". Unless you define hardcore as having more time than most players, then yes, you're "harcore". I have a level 42, and 27 which has taken me two months to do and I log at least 4 hours a night. Now if you've levelled 5 alts to 50 and geared your main at 50 that tells me you've played a crapload of the game, don't complain about a game you've dried out for yourself.

Bluerodian's Avatar


Bluerodian
04.09.2012 , 11:04 PM | #175
Quote: Originally Posted by Shingara View Post

And going through life expecting the worst is a self fullfilling prophecy, you expect to see the worst and you will mainly see the bad.
It's worked out for me, so far.
Long time player of SWG from cradle to grave. First Kettemoor, then Starsider.

Referral Link! You know you want to click on it.

GalacticKegger's Avatar


GalacticKegger
04.09.2012 , 11:25 PM | #176
In the SWTOR vernacular and on a scale of 0-5, with 0 being a complete misfit & 5 being a perfect fit:
  • Extreme (0): they live to pwn the game & its community. RL is an accessory to playing. Is either on the pro circuit or wishes they were.
  • Hardcore (3): advanced player who studies, theorycrafts and practices in detail. Full tier end game success is a desired goal. Occasionally schedules RL around the game.
  • Casual (5): intermediate player who studies, theorycrafts and practices enough to achieve team play competence. Eventual HM success & occasional OPs participation is a desried goal. Schedules the game around RL.
  • Occasional (4): plays the game just to play with no set goals other than basic advancement, exploration & socializing. Plays when the mood suits them.
Cheers!
Can we please just have our pre-KotFE SWTOR MMORPG back?

CorellianWannabe's Avatar


CorellianWannabe
04.09.2012 , 11:52 PM | #177
Quote: Originally Posted by MMornard View Post
Yes. That is explicitly what I'm saying. It's a TV show where I have some control over it.
The only real control players have is over the casting-how the actor looks. Otherwise the storylines are set in stone and doesn't change. Light/dark choices still lead to the same place in the end.

That's not necessarily a bad thing but it's not the most engaging diversion for some people-that's why they want some sort of challenge in the gameplay. If I were playing D&D and being railroaded down the path I at least want a few memorable combats to make turning up worth the effort (barring of course the social aspect of hanging out with friends, but even then we could be doing something else if the story and gameplay are both uninteresting).

Vindigore's Avatar


Vindigore
04.10.2012 , 05:42 AM | #178
Quote: Originally Posted by DawnAskham View Post

Many players who wanted this to be their new hard raiding game have moved on, and it isn't clear they will come back. Meanwhile the average players have been able to complete content labeled 'hard' and 'nightmare' and feel that this is their game.

So what happens when the designers start making 'hard mode' actually hard and 'nightmare mode' something that only the most dedicated players in organized guilds can complete?

Will they be able to get the players who wanted this level of challenge come back to consume the new 'hard' and 'nightmare' content?

Will the players who have completed 'hard' and 'nightmare' when it was easy continue to have success, or will they get frustrated with the difficulty?

And for a preview of this, just look at the posts whining about the healing nerfs and medpack changes coming in 1.2, and this is before anyone gets a chance to see if the new content is more difficult than current content.

Heck many of the post already have some variant of 'I am a hard / nightmare raider and with these changes the content will be impossible'.

I don't envy the balancing act the developers will have to perform to keep from alienating various segments of the games population as they move forward.

In fact, if I were them I'd just focus on several broad segments and not try to please everyone, especially the small niches.
Excellent observation. I m one of these players. Spend a lot of years playing games/content that required 110% focus/skill - what you call "challenging" and "real" hard modes. Life & maturity taught me that I was just wasting time. Figured out that having pressure & anxiety for a game is moronic - my whole daily real life is full of it, why I'd want to add more (especially now that I have to keep in mind the stroke/heart attack danger due to age). Now all I want is to relax while playing. Heck on single playing games I always choose the easiest mode.

SWTOR at the beginning was awesome on that part - I could play it without reading guides/min-maxing my spec/gear, being focused 100% on the game. Felt like the BWL runs that we did being overgeared with AQ to sell epics to ppl with no chance of being in a raiding guild - we used to run them with 31-34 ppl, 10 of them totally ignorant of the place & the mechanics & I was still able to chit chat on grp chat while playing, or even to be drunk during the raid. I still havent experienced anything remotely relaxed as these moments while our grp was RP'ing @ Chrommagus (instead of fighting) or just "nabbing" around, making life difficult for the others - ofc, this wouldnt happen every time, it was 1-2 grps @ the most every such raid, different each time, so noone would feel like he "carries" the others all the time. Imagine a tank being in "silly mode" and pulling without stops -> made all the raid play to its very best. E.g. in such cases we found ourselves fighting Broodlord + a gazzilion of whelps that hadnt died because tank was running. Ofc, you ll get wiped sometimes but noone will care because if you decide to play "right" you ll do it easily.

I played the PTS for almost 10 days now - game feels different, more hostile & unforgiving. The healing nerfs, the medpack nerfs & the overall increased difficulty alienate me. Who could expect anything else? They listened to the guilds at the summit, not the casual player. Guilds always wanted harder content than the avg player. Hardcore/elite guilds want even more difficult content. Casuals, dont have time or dont want to pay money to go to a summit, the vast majority of the attendants are hardcore ppl.

Whats saddens me is that they advertised a whole different kind of MMO, a story-driven MMO, not a challenge or gear-driven and that means that we shouldnt focus on these to progress & see every twist of the story. Its the story that we are after and gear, challenges and mix/max gameplay shouldnt be essential for us. All I want is an "easy" MMO, thought that SWTOR would be it - 1.2 tries to prove me otherwise. So far, I felt that this could be my game for the years to come, now I ll possibly quit after the 6 months are over.

P.S.: No, WoW & the others arent easy - at least as I mean it. Easy is to be able to clear content with 60% of the ppl attending/knowing what to do (avg people, not pro's). Easy is to be able to play non-optimal specs with success and still clear everything. Easy = much much tolerable towards mistakes, non- optimal rotations, non-optimal raid groups. SWTOR was the first MMO that was close to this, feels like it wont be anymore. Well, back in looking for such a game.

P.S. 2: As you have understood bragging about having xx gear / yy achivements / zz ranks means nothing to me. Want challenge & something to brag about? Come and try to survive in my real life - the 12h+ work/day & with money just enough to pay the bills - and to save some responses, MMO's are the cheapest entertainment, thats why I play them.

livnthedream's Avatar


livnthedream
04.10.2012 , 06:05 AM | #179
Quote: Originally Posted by Vindigore View Post
Excellent observation. I m one of these players. Spend a lot of years playing games/content that required 110% focus/skill - what you call "challenging" and "real" hard modes. Life & maturity taught me that I was just wasting time. Figured out that having pressure & anxiety for a game is moronic - my whole daily real life is full of it, why I'd want to add more (especially now that I have to keep in mind the stroke/heart attack danger due to age). Now all I want is to relax while playing. Heck on single playing games I always choose the easiest mode.

SWTOR at the beginning was awesome on that part - I could play it without reading guides/min-maxing my spec/gear, being focused 100% on the game. Felt like the BWL runs that we did being overgeared with AQ to sell epics to ppl with no chance of being in a raiding guild - we used to run them with 31-34 ppl, 10 of them totally ignorant of the place & the mechanics & I was still able to chit chat on grp chat while playing, or even to be drunk during the raid. I still havent experienced anything remotely relaxed as these moments while our grp was RP'ing @ Chrommagus (instead of fighting) or just "nabbing" around, making life difficult for the others - ofc, this wouldnt happen every time, it was 1-2 grps @ the most every such raid, different each time, so noone would feel like he "carries" the others all the time. Imagine a tank being in "silly mode" and pulling without stops -> made all the raid play to its very best. E.g. in such cases we found ourselves fighting Broodlord + a gazzilion of whelps that hadnt died because tank was running. Ofc, you ll get wiped sometimes but noone will care because if you decide to play "right" you ll do it easily.

I played the PTS for almost 10 days now - game feels different, more hostile & unforgiving. The healing nerfs, the medpack nerfs & the overall increased difficulty alienate me. Who could expect anything else? They listened to the guilds at the summit, not the casual player. Guilds always wanted harder content than the avg player. Hardcore/elite guilds want even more difficult content. Casuals, dont have time or dont want to pay money to go to a summit, the vast majority of the attendants are hardcore ppl.

Whats saddens me is that they advertised a whole different kind of MMO, a story-driven MMO, not a challenge or gear-driven and that means that we shouldnt focus on these to progress & see every twist of the story. Its the story that we are after and gear, challenges and mix/max gameplay shouldnt be essential for us. All I want is an "easy" MMO, thought that SWTOR would be it - 1.2 tries to prove me otherwise. So far, I felt that this could be my game for the years to come, now I ll possibly quit after the 6 months are over.

P.S.: No, WoW & the others arent easy - at least as I mean it. Easy is to be able to clear content with 60% of the ppl attending/knowing what to do (avg people, not pro's). Easy is to be able to play non-optimal specs with success and still clear everything. Easy = much much tolerable towards mistakes, non- optimal rotations, non-optimal raid groups. SWTOR was the first MMO that was close to this, feels like it wont be anymore. Well, back in looking for such a game.

P.S. 2: As you have understood bragging about having xx gear / yy achivements / zz ranks means nothing to me. Want challenge & something to brag about? Come and try to survive in my real life - the 12h+ work/day & with money just enough to pay the bills - and to save some responses, MMO's are the cheapest entertainment, thats why I play them.
you have story mode for that. there are players that have beaten story mode soa with only half the intended players, and others that have beaten it wearing only relic/implants/weapons. you have your easy content.

also, attempting to blame "hardcore guilds at the guild summit" is disingenuous. bioware invited guild leaders (you know, the ones that actually represent the guild, which is why they did it) from all kinds of different guilds, based on different metrics. some of the rest attended on their own dime.

LukeSkyyBaller's Avatar


LukeSkyyBaller
04.10.2012 , 06:19 AM | #180
they spent all their money on voice actors...what a complete waste....spacebar FTW