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What legacy "inherited" abilities will there be?

STAR WARS: The Old Republic > English > Classes
What legacy "inherited" abilities will there be?

Ginnem's Avatar


Ginnem
04.08.2012 , 10:23 PM | #11
Quote:
Vanguards who have the Smuggler legacy will have 3 separate stuns that can't break early due to damage....is that also some huge problem? Personally, I think the addition of another stun is more useful.
I agree.

Sticky Grenade and Dirty Kick have me really excited, even if they're just for dailies.

Sylriana's Avatar


Sylriana
04.08.2012 , 10:56 PM | #12
Lightning storm seems a bit odd of a choice, since it's not an inquisitor skill, it's sorcerer specific.

Seems like warriors/consulars/bhs get the short end of the stick in this regard though.

For moves with short cooldowns like force project, can you use it continuously throughout the duration of Heroic Moment?

AbsolutGrndZero's Avatar


AbsolutGrndZero
04.08.2012 , 11:59 PM | #13
So, can class power unlocks be bought, or am I just f**ked because I chose at launch to play Republic on one server and Empire on another? This is something I have always done in MMORPGs.

Oh and btw I UNDERSTAND THE LEGACY SYSTEM IS PER SERVER. Bioware devs seem to keep telling me this every time I ask this question... I know this I knew it in November when Legacy was added at the end of beta.

What I want to know is can I BUY powers if I don't want to play say a Sith Inquisitor to get Force Lightning on my Republic server?
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Karkais's Avatar


Karkais
04.09.2012 , 12:04 AM | #14
Quote: Originally Posted by Sylriana View Post
Lightning storm seems a bit odd of a choice, since it's not an inquisitor skill, it's sorcerer specific.
Wait what? Lightning storm is a proc, 4th tier talent in sorcerer lightning tree, its not even an attack.. Can people fix the name to "force storm" please?
"What is a Sith? Over time, the beliefs have changed, but one constant has remained. The imposition of one's will on the force, on the environment surrounding one, on the galaxy itself." - Darth Wyyrlok III

Anysao's Avatar


Anysao
04.09.2012 , 06:06 AM | #15
Quote: Originally Posted by Karkais View Post
Wait what? Lightning storm is a proc, 4th tier talent in sorcerer lightning tree, its not even an attack.. Can people fix the name to "force storm" please?
I'm not sure what it Is at this point...
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xxIncubixx's Avatar


xxIncubixx
04.09.2012 , 07:54 AM | #16
dont u have to have a companion out to use these abilities?

Thaladar_SWTOR's Avatar


Thaladar_SWTOR
04.09.2012 , 08:40 AM | #17
I don't see the issue. These are Heroic Moment abilities that make PVE a tiny bit easier. I barely use my Heroic Moment as it is; maybe I will use it just a little bit more often just to use my inherited ability. But this isn't going to imbalance anything.

I am curious why they selected Force Storm for Inquisitor which is a Sorcerer-specific ability. If they did that, why not pick Force Quake for Consulars whch is a Sage-specific ability (and the mirror of Force Storm). But, in the end, these are really new "skills" to make your character stronger, just something fun with the legacy system.

cyanidematt's Avatar


cyanidematt
04.09.2012 , 09:24 AM | #18
Okay let me break down why I see this as a no no

representation: force storm grossly misrepresents the class as a whole. These abilities are class unlocks and should equally represent the class. Only one AC can use force storm therefor it is not an inquisitor move. Force Lightning IS an inquisitor move and is used on both ACs. Force lightning is infinitely more iconic than force storm.

Alt preference: When I look at these abilities and think of who I should roll next I can' help but think one thing: Empire. I see no reason to roll republic. The abilities are cool, powerful, and useful. I see no reason to run republic til the very end. So what happens when half of my faction is rolling empire for a heroic ability? I end up with 3/4 empire. Know what happens then? My faction stops playing because no one is on. I am already plagued with planets with only a handful of players and I have a feeling that it is going to be like that just because of little things like this.

Lore: Lightning is already difficult as is to master let alone smuggler with no training going around spamming a super version of it. I find this really annoying. They are constantly talking about immersion but always go back on it. No breaking the 4th wall? I'll point you to the Founder title. So I find it impossible to believe that any character that has a parent or rival or anything that is an ASSASSIN can go around channeling super lightning. Force choke would be difficult enough to master just by yourself with no training... force storm is just silly immersion wise

Heroic moments will have the potential to be expanded to a 2 minute duration with a 15 minute cooldown with all the companion archetypes "finished" that is

Power-wise: according to torhead a level 50 in greens can do around 4k damage over 3 seconds with force lightning to one target... it has a 6 sec cooldown. This same person would do around 2200 damage to every target in an 8-meter radius over 6 seconds with no cooldown. While you guys may say oh well lightning already does more.... yes it does.... to ONE enemy. You add in one more enemy and you are on equal grounds. Now lets take a normal pull of 3-5 enemies and you are dishing out 6600-11000 damage. That is not counting in crits.... now pair this with the fact that you can do this for upwards of 2 minutes and you are dealing with some serious power. At least lightning is controllable. Hell Orbital Strike has a CD.

I have one other issue but it is an issue with the system as a whole. Will legacy abilities have costs? Will they deal the same baseline damage and have the same effects, cooldowns, and durations as their cloned ability? If so I can only think of one thing.... How do you balance costs with classes that have a static regen vs ones that have a regen based on ammo/energy? Does this mean that one orbital strike as a trooper and I am below my full regen rate? Am I going to not be able to spam the ability like a sage would?

EDIT: after some thought I came to realize that I was thinking of this backwards. A sage taking 1/5 hit to the resources is more harsh than a trooper/smuggler taking 1/5. Actually I believe they would still be in side their full regen rate after that. So that makes me think that if a heroic moments cost resources they will be recalculated. Maybe 4 ammo for a trooper or maybe they will go the other way and have them cheap for the fixed regen classes. At any rate, just another question I suppose. How will they handle heroic ability costs?

Anyways. Those are my reasons and issues. I hope that we can keep things civil and be understanding (a lot to ask from anything internet-based)
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Veriu's Avatar


Veriu
04.10.2012 , 12:26 AM | #19
Quote: Originally Posted by cyanidematt View Post
Alt preference: When I look at these abilities and think of who I should roll next I can' help but think one thing: Empire. I see no reason to roll republic. The abilities are cool, powerful, and useful. I see no reason to run republic til the very end. So what happens when half of my faction is rolling empire for a heroic ability? I end up with 3/4 empire. Know what happens then? My faction stops playing because no one is on. I am already plagued with planets with only a handful of players and I have a feeling that it is going to be like that just because of little things like this.
While I agree with the rest of your post...this is just really not true. While it is true that the Empire abilities are flashier, they are not as useful.

Heroic moments are either 20 min, or 15 min long cooldowns...unless you are very odd, you are using them on bosses only.

So, during a boss fight (while solo) what is going to help me survive the fight more...standing there screwing up my entire rotation & possibly regen by using force storm, or stunning the boss for a few seconds?

Groin kick is the best ability on the list for helping you take down a tough boss...though it is less useful for ranged classes.
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Anysao's Avatar


Anysao
04.11.2012 , 06:36 PM | #20
Quote: Originally Posted by Veriu View Post
While I agree with the rest of your post...this is just really not true. While it is true that the Empire abilities are flashier, they are not as useful.

Heroic moments are either 20 min, or 15 min long cooldowns...unless you are very odd, you are using them on bosses only.

So, during a boss fight (while solo) what is going to help me survive the fight more...standing there screwing up my entire rotation & possibly regen by using force storm, or stunning the boss for a few seconds?

Groin kick is the best ability on the list for helping you take down a tough boss...though it is less useful for ranged classes.
I predict that they will replace it with force lightning anyways, so, in total:

We have an instant-use medium hitting ability (project), a 3-second-channeled powerful ability (lightning) a group channeled effect (flamethrower), a group instant-use powerful ability (force sweep), a Melee stun (dirty kick), a powerful "timed" ability (sticky grenade), a channeled powerful stun (choke), and a very powerful area of effect (orbital bombardment).

So, FINALLY, that's about one of each ability.
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