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Stealing aggro from tank = leet dps?

STAR WARS: The Old Republic > English > Classes
Stealing aggro from tank = leet dps?

Metajedi's Avatar


Metajedi
07.14.2012 , 09:17 PM | #41
Quote:
In WoW this was a sign of 1) a very high damage character as compared to the tank or 2) a tank with poor threat.
Well I played Wow for 6 years, and EQ for 4 years and various other MMO's inbetween and in none of these games did pulling aggro make you " Leet Dps " it made you Stupid Dps.

ESPECIALLY not in wow where Damage output was designed to go over threat, a moderate to high Dps could pull off of Most tanks.

I played one of the best warlocks around back in mine day and I prided myself on consitently having the highest dps in every raid/group and hardly ever pulling aggro. And people respected me for it.

It has always been my opinion that threat is actually More of a Dps responsibility then a Tank responsibility, especially in Games like wow which had some pretty insane raid mechanics, and as both an experienced tank and dps, I can tell you on some of those encounters the last thing you care about is the idiot dps Lawling about how high his " deeps" is.

Your trying your hardest to keep you and everyone else alive, waiting to interrupt that one ability that will wipe your whole raid and avoiding the gigantic AoE while Noob sauce is over in the corner spamming away with out a care in the world....

I hate the typical dps player.... Dps is a dime a Dozen.... GOOD dps is a rare commidity
You will pay the price for your lack of vision!

Huggsnotdruggs's Avatar


Huggsnotdruggs
07.14.2012 , 10:51 PM | #42
Quote: Originally Posted by Metajedi View Post
Well I played Wow for 6 years, and EQ for 4 years and various other MMO's inbetween and in none of these games did pulling aggro make you " Leet Dps " it made you Stupid Dps.

ESPECIALLY not in wow where Damage output was designed to go over threat, a moderate to high Dps could pull off of Most tanks.

I played one of the best warlocks around back in mine day and I prided myself on consitently having the highest dps in every raid/group and hardly ever pulling aggro. And people respected me for it.

It has always been my opinion that threat is actually More of a Dps responsibility then a Tank responsibility, especially in Games like wow which had some pretty insane raid mechanics, and as both an experienced tank and dps, I can tell you on some of those encounters the last thing you care about is the idiot dps Lawling about how high his " deeps" is.

Your trying your hardest to keep you and everyone else alive, waiting to interrupt that one ability that will wipe your whole raid and avoiding the gigantic AoE while Noob sauce is over in the corner spamming away with out a care in the world....

I hate the typical dps player.... Dps is a dime a Dozen.... GOOD dps is a rare commidity
Yeah whatever brah

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Yeah bro, cuz objectives are for suckers. Wizards vs barbarians is where it's at
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I suggest they make a new forum called, "The QQ Forum"

Rischardo's Avatar


Rischardo
07.15.2012 , 12:52 AM | #43
Quote: Originally Posted by caveslug View Post
And refuses to use his threat drops, he always points out it that it drops such little threat there is no point to use it.
I think the aggro droppers used to be bugged awhile ago so that it was only dropping .25% as opposed to the 25% aggro drop that it does now. If your guildmate still insists this is not worth it, counter with the fact that the aggro drop is off the GCD, so there is no point NOT to use it.

With the increase to tank threat generation in 1.3, aggro droppers aren't as important, but they still should be used. Even with the threat buffs, don't forget that there are min-maxed DPSers running around with fully augmented gear. When the stars all align and they get a bunch of crits with their heavy hitters right after popping their adrenals, the tank will still lose aggro and be forced to taunt. This may have saved your butt for the time being, but you may have endangered the raid if a tank swap is quickly coming up.

Being an elite DPS isn't just about knowing your rotation and how to gear your character. Part of it is knowing the best point to use your aggro dropper in the opening moments of the fight so you don't endanger yourself or the raid.

KBSIP's Avatar


KBSIP
07.21.2012 , 03:12 PM | #44
Quote: Originally Posted by Rischardo View Post
I think the aggro droppers used to be bugged awhile ago so that it was only dropping .25% as opposed to the 25% aggro drop that it does now. If your guildmate still insists this is not worth it, counter with the fact that the aggro drop is off the GCD, so there is no point NOT to use it.

With the increase to tank threat generation in 1.3, aggro droppers aren't as important, but they still should be used. Even with the threat buffs, don't forget that there are min-maxed DPSers running around with fully augmented gear. When the stars all align and they get a bunch of crits with their heavy hitters right after popping their adrenals, the tank will still lose aggro and be forced to taunt. This may have saved your butt for the time being, but you may have endangered the raid if a tank swap is quickly coming up.

Being an elite DPS isn't just about knowing your rotation and how to gear your character. Part of it is knowing the best point to use your aggro dropper in the opening moments of the fight so you don't endanger yourself or the raid.
since opening parts of the fights are rarely the most hectic, I burn all my cooldowns and rack up my highest burst rotation. the tank gives me about 3 seconds past pull to wrap up my burst then taunts, with this amount of threat buffed by 30% from the taunt, there's never a threat issue again.

bobmcbo's Avatar


bobmcbo
07.30.2012 , 07:39 AM | #45
I don't think it means your damage is really good. For my lethality operative, my damage isn't that good (not bad either) yet the combination of corrosive grenade+corrosive dart seems to draw a ton of aggro.
OMG! Imperial ships can get a .00008% power increase! Nerf the empire!

Voranis's Avatar


Voranis
08.03.2012 , 04:29 AM | #46
Quote:
Well I played Wow for 6 years, and EQ for 4 years and various other MMO's inbetween and in none of these games did pulling aggro make you " Leet Dps " it made you Stupid Dps.

ESPECIALLY not in wow where Damage output was designed to go over threat, a moderate to high Dps could pull off of Most tanks.

I played one of the best warlocks around back in mine day and I prided myself on consitently having the highest dps in every raid/group and hardly ever pulling aggro. And people respected me for it.

It has always been my opinion that threat is actually More of a Dps responsibility then a Tank responsibility, especially in Games like wow which had some pretty insane raid mechanics, and as both an experienced tank and dps, I can tell you on some of those encounters the last thing you care about is the idiot dps Lawling about how high his " deeps" is.

Your trying your hardest to keep you and everyone else alive, waiting to interrupt that one ability that will wipe your whole raid and avoiding the gigantic AoE while Noob sauce is over in the corner spamming away with out a care in the world....

I hate the typical dps player.... Dps is a dime a Dozen.... GOOD dps is a rare commidity
Indeed ... long time in EQ .. never cared much for WoW...

'Being a wizard (in this case DPS class of your choice) isn't about massive damage and nuking things, it's all about threat management.'

Of course in those days the first time you pulled to much aggro (threat/hate etc.) you were dead.

Taking aggro from the tank is the last thing you want to do. You might think "ha ha! I'm doing a lot of damage, look at me!" But what you're realy doing is forcing the healer to change priorities and heal a 'less efficient' target, forcing the tank to go into 'overdrive' to get aggro back, and in general hurting your group.

You want to do as much damage as you can, while maintaining an aggro level less then that of your tank. Pulling aggro doesn't make you 'l33t', it means you screwed up.
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Kaesoron's Avatar


Kaesoron
08.03.2012 , 05:32 PM | #47
Quote: Originally Posted by Voranis View Post
Indeed ... long time in EQ .. never cared much for WoW...

'Being a wizard (in this case DPS class of your choice) isn't about massive damage and nuking things, it's all about threat management.'

Of course in those days the first time you pulled to much aggro (threat/hate etc.) you were dead.

Taking aggro from the tank is the last thing you want to do. You might think "ha ha! I'm doing a lot of damage, look at me!" But what you're realy doing is forcing the healer to change priorities and heal a 'less efficient' target, forcing the tank to go into 'overdrive' to get aggro back, and in general hurting your group.

You want to do as much damage as you can, while maintaining an aggro level less then that of your tank. Pulling aggro doesn't make you 'l33t', it means you screwed up.
Couldn't agree more all your doing is complicating things for your group, just tonight a sentinel kept doing it. So I let him die twice and made sure his HP stayed around 50% through the trash... that put a stop to it! :P
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