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The big debate for an alt looking at 1.2 (PvP specifically)

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The big debate for an alt looking at 1.2 (PvP specifically)

DoctorSaki's Avatar


DoctorSaki
04.06.2012 , 02:22 AM | #1
I am just looking for some informed opinions between 3 classes (acs) i am considering for an alt in the future for an alternative play for pvp. Currently I play a marauder and while i originally started at pre-launch I am looking for a change of pace hence why i am looking at these classes for pvp specificially with their weaknesses well in mind but their strengths as well.

Power-tech

Mercenary

Sniper

Now i realize these classes are getting a lot of changes in 1.2 and i am relatively fine with them for the most part as i am more of the adaptable type for any given scenario. I played bounty hunter specs heavily in the beta (was actually one of the only classes i played during the beta to test the heck out of it for polish) Hence why i decided on a whim to play marauder on live cause i wanted to see the sith warrior story line and i got really attached to it for pvp.

What i am asking for

Of these classes what your opinion is on the classes for what's going for them in 1.2

I ask largely because i am not highly familiar with snipers, and powertechs and mercs have changed quite a bit since when i last played them during beta to what they will be in 1.2

I appreciate any advice that is given in advance

Also please give detailed reasonings not X class sucks play this class
Jen'Jidai
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_______Terask___ Sith Lord of Crafting__ Sith Marauder _______
“Let the Hunt begin.”

Sinesh's Avatar


Sinesh
04.06.2012 , 04:26 AM | #2
Hey.

I'll jump in here because I have nearly the same question.

I have a 34 Jugg, 25 PT and 21 Sniper.

I was thinking for a Tank-Hybrid build for PT and Jugg, and MM or Eng. Specc for the Sniper.
But I really can't decide what to play. They all make tons of fun.

So, looking forward to 1.2, which one would be a gread choice for PvP?
Quote:
StevenLink 08.12.2011 , 06:17 PM
Hey Leute, es gab hierzu schon mehrfach Diskussionen, die aktuell unnötig sind da es KEINE ADDONS für das Spiel geben wird.
Ein Glück. Hoffe es bleibt dabei!

DoctorSaki's Avatar


DoctorSaki
04.06.2012 , 04:32 AM | #3
Pretty much in the same boat, i have been looking all over the forums for an answer and all i just find is a wall of QQ, no serious talks about what the changes actually do for the most part. I see mixed messages about the Merc changes, powertechs i am aware that the parakeet build is getting an axe to it, and as for snipers i am noticing a very LARGE amount of changes to them but i am just wondering how significant all the changes are regarding for pvp so i can give a better educated decision on the class i want to play.
Jen'Jidai
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_______Terask___ Sith Lord of Crafting__ Sith Marauder _______
“Let the Hunt begin.”

Upurss's Avatar


Upurss
04.06.2012 , 05:50 AM | #4
Ok i'm not an expert on any of those ACs, But in regards to the upcoming changes for 1.2 I can tell you this....

99% of the people crying are completely out of pocket, they seem to have no understanding of any of the changes or even their own class, in fact I'm pretty sure most of them aren't over level 20

The second thing I can tell you is 1.2 should really have no impact on what class you roll (seriously) the nerfs / buffs being dished out at the classes are pretty insignificant and well deserved. 1.2 isn't going to make 1 class super strong while another becomes super weak, its a simple balance tweak.

What I know about each AC is this....mercs/commandos are getting a nerf to their healing tree (and all healers are getting a nerf in general), from what I understand this is a very needed adjustment, so if you were planning on playing a super beefy healer that can tank 3-4 people, you're a bit late for that. They are nerfing grav rounds damage slightly however they are giving dps specs a bit of a buff (my guess is they are doing this to keep mandos and mercs from being a 1 trick pony, and to also kill off any healer hybrids out there)

From my understanding sniper is getting a slight buff which is awesome cause they seem like they're already a very cool class to play...only complaints i've seen about them so far is that the buff they're getting isn't great enough

As far as powertech/vanguard goes I honestly dont know much about them except that right now they appear to be a bit overpowered, if they're nerfing a spec its most likely cause it was cookiee cutter and preventing their other trees from being viable (thats just a guess)

The real question is, is what kind of play style will suit you better

silvershadez's Avatar


silvershadez
04.06.2012 , 06:03 AM | #5
Having played both Vanguard and Gunslinger.

Vanguard (if in Assault aka Pyrotech for Powertechs) was the easiest and most boring class for me to play. You don't really have more then 6 skills in your main rotation, plus a few survavibility skills and recharge skills used occasionally.

Gunslinger on the other hand was much more challenging for me and therefor much more appealing. First i was kind of afraid to start this class, as people on the gunslinger forum used to overdramatize. I had a blast once i reached lvl 10 up to now. It's a class with a really high learning curve IMO. Once you figured out all the weaknesses of the other classes you find yourself having so much tools to deal with them.

Vanguard's famous assault spec will now ge ta much needed nerf. DoT's ticking for almost 1.2k if you are geared properly while constantly smashing out 2-5k crits. It was kind of clear that this would lead into a nerf.

Gunslingers on the other hand will be buffed in 1.2. Getting a Healing Debuff and some slight rework for all our trees, which all seem like an overall buff for me so far.


If you are that type of a person that is overwhelmed pretty easy i would still go for Vanguard/Powertech. The upcoming nerf ain't that crucial in my oppinion.

If you can manage alot of different skills you should try out a Gunslinger/Sniper.

DoctorSaki's Avatar


DoctorSaki
04.06.2012 , 12:54 PM | #6
I play a marauder so loads of skills isn't an issue given the fact i play the carpal tunnel inducing class :P. I am taking down the mental notes and greatly appreciate the feedback but still looking for a bit more.
Jen'Jidai
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_______Terask___ Sith Lord of Crafting__ Sith Marauder _______
“Let the Hunt begin.”

Tinmancreeping's Avatar


Tinmancreeping
04.06.2012 , 12:58 PM | #7
Quote: Originally Posted by Upurss View Post
Ok i'm not an expert on any of those ACs, But in regards to the upcoming changes for 1.2 I can tell you this....

99% of the people crying are completely out of pocket, they seem to have no understanding of any of the changes or even their own class, in fact I'm pretty sure most of them aren't over level 20

The second thing I can tell you is 1.2 should really have no impact on what class you roll (seriously) the nerfs / buffs being dished out at the classes are pretty insignificant and well deserved. 1.2 isn't going to make 1 class super strong while another becomes super weak, its a simple balance tweak.

What I know about each AC is this....mercs/commandos are getting a nerf to their healing tree (and all healers are getting a nerf in general), from what I understand this is a very needed adjustment, so if you were planning on playing a super beefy healer that can tank 3-4 people, you're a bit late for that. They are nerfing grav rounds damage slightly however they are giving dps specs a bit of a buff (my guess is they are doing this to keep mandos and mercs from being a 1 trick pony, and to also kill off any healer hybrids out there)

From my understanding sniper is getting a slight buff which is awesome cause they seem like they're already a very cool class to play...only complaints i've seen about them so far is that the buff they're getting isn't great enough

As far as powertech/vanguard goes I honestly dont know much about them except that right now they appear to be a bit overpowered, if they're nerfing a spec its most likely cause it was cookiee cutter and preventing their other trees from being viable (thats just a guess)

The real question is, is what kind of play style will suit you better
^qft. Play style is what id factor the most in, powertech is high mobility no matter which AC you choose, Merc/Sniper have moderate mobility but play style will be diff between the two,
Community makes the best PVP. Without community and a want to destroy the enemy and make them cry, even the best pvp game designs become soulless.
Chilastra 6yr Vet

Urothefox's Avatar


Urothefox
04.06.2012 , 01:59 PM | #8
My alt is a powertech. I enjoy it very much. Coming from an operative (which is my main), it's crazy fun to have things like utility. The "carolina parakeet" spec is going to get hit hard, but it was a ridiculous spec anyway. This AC has a lot of versatility and will still, after 1.2, have very viable dps. Plus the Advanced Prototype tree looks like it will be getting some interesting buffs.

I tried to play a merc and a sniper, but I got bored with the whole turret aspect.

AtomicDP's Avatar


AtomicDP
04.06.2012 , 03:05 PM | #9
I play a vanguard shield specialist, and it's amazing fun. You get a charge AND a harpoon pull. So there's crazy utility in PVP.
THE STARSHOOTER LEGACY

Daiyukie's Avatar


Daiyukie
04.06.2012 , 03:13 PM | #10
If you want to play Healer - Merc
If you want to play Mobile DPS - Pyro powertech
If you want to play Static DPS - Sniper or Arsenal Merc

I would add that if you want to be Mobile Healer, Operative healers are definitely getting love in 1.2 =]