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Always run out of force

chalkwhite's Avatar


chalkwhite
12.16.2011 , 09:38 PM | #1
I'm a Balance Sage and whenever I do Flashpoints I always run out of force on the tougher enemies.

Either my gear has fallen behind and my damage is causing the fights to run too long or my rotation is wrong. Any tips?

Caelrie's Avatar


Caelrie
12.16.2011 , 11:30 PM | #2
Better gear doesn't give you more force, so that can't be the issue (except for being generally undergeared along with your whole group so bosses are lasting too long). The problem is more likely in your rotation or spec.

freche's Avatar


freche
12.17.2011 , 04:41 AM | #3
Stop using Project

mrkrox's Avatar


mrkrox
12.17.2011 , 05:12 AM | #4
If you are Balance you have a talent that gives 1% force back every time Tele. Throw does damage. So make sure you specc that and the talent that takes away the cd on Tele. Throw, if you do this you should last awhile and yes dont use Project if you dont intend to stun a mob.

Alavastre's Avatar


Alavastre
12.17.2011 , 09:03 AM | #5
You still might want to throw the 5 points in telekenetics then, it will help with your Force Pool.
Timid men prefer the calm of despotism to the tempestuous sea of Liberty. Thomas Jefferson

chalkwhite's Avatar


chalkwhite
12.17.2011 , 09:18 AM | #6
Quote: Originally Posted by mrkrox View Post
If you are Balance you have a talent that gives 1% force back every time Tele. Throw does damage. So make sure you specc that and the talent that takes away the cd on Tele. Throw, if you do this you should last awhile and yes dont use Project if you dont intend to stun a mob.
I see. Thanks. So once Telekinetic Throw has no cooldown a typical single target rotation would be:

Weaken Mind (keep up)
Mind Crush (whenever off cooldown)
Disturbance (only with presence of mind proc)
Telekinetic Throw (repeat)

Planned talents: http://www.torhead.com/skill-calc#600ZccrZfMfRs0krfz.1

GeLopez's Avatar


GeLopez
12.18.2011 , 01:54 AM | #7
Don't use Project at low levels, but definitely use it later on. With Noble Sacrifice every 10 seconds and Psychic Barrier you should have more than enough Force to use it freely, at least above a certain mana threshold.

I haven't completely verified the math yet, but your priority should look something like this as a Balance Sage at endgame:
1. Force in Balance
2. Weaken Mind
3. Sever Force
4. Mind Crush (even with Presence of Mind proc)
5. Noble Sacrifice (if below 85 percent mana and no debuff from it already)
6. Telekinetic Throw (for Psychic Barrier when going OOF)
7. Project
8. Disturbance (with a Presence of Mind proc and if Mind Crush is on cooldown)
9. Telekinetic Throw
Lopez - Jedi Sage @ The Fatman