Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

why be a pure DPS when DPS tanks do more damage

STAR WARS: The Old Republic > English > PvP
why be a pure DPS when DPS tanks do more damage

finansjapp's Avatar


finansjapp
04.06.2012 , 07:10 PM | #161
Quote: Originally Posted by Viliphied View Post
True. That's still 1v1. Which, as previously stated, doesn't matter.


My scoundrel's time to kill on any target is less than my tank's. 100% of all targets. Just because my tank can kill a dps in the same amount of time it takes my dps to kill a tank doesn't mean the tank is doing the same DPS. My tank would take longer to kill a tank. My dps would take less time to kill a dps. My tank takes a day and a half to kill a (good) healer, even with tricks. My scoundrel can kill one before they come out of stun with tricks, and can, at the very least, make sure they aren't healing anyone else until they die.

Examples? Until then, PEBKAC.
Of course it matters. It is damage given in a set amount of time to a set amount of health.

Scoundrel and operator are the ones who can kill an opponent consistently fast. I give you that. I cant see that other dps can do the same. As such their damage can be insignificant also. This given some circumstances.

BambulaGTS's Avatar


BambulaGTS
04.06.2012 , 07:18 PM | #162
Quote: Originally Posted by Viliphied View Post
3-4 whites: MAYBE 6k dmg. Maybe. Probably closer to 5k.
lightning: 4-5k with HD up (which it won't be if he's hybrid)
discharge: really? you srs? like 500 dmg.
Death field: 2.5 k and lol that assassin for not having wither.
Assassinate: 4-5k crit.
Total dmg: 18ish k if the assassin is EXTREMELY lucky with crits. Probably closer to 14k in most scenarios.

Time to kill: 13.5 seconds, 9 GCDs.

So, in those 9 GCDs, you weren't able to kite at all? He was just on you for almost 15 seconds? No knockback? stun? root?

If that sequence kills you, you deserved it.
Assasin will be lucky in crits cause he will have recklesness, 3 charges with PvP bonus (all CDs up - remember?)

He will have HD, cause they all use 24/0/14. Ligthning with adrenal and recklessness is ticking with 1700 and it is much more than 4-5 k.

Death field crits for 3 k.

From that 13 sec 5 sec he will be immune to all stuns/knockbacks/mezzes (and yes, of course he will be immune while channeling lightning and of course will ruin any dots that are needed for some sniper spec burst). From that 13 sec he will have 12 sec 70 % ranged dodge with deflection.

Ok 5 sec passed. I can mezz - he will trinket. I can knockback - he will forcespeed out of root and instantly on me. I can stun - he will just eat it, given deflection is up. Ranged root will be deflected.

Kiting with sniper?

LOL bro, if you are not in cover = no entrench = eat spike/electrocut/knockback.

Seems you have no clue.

Viliphied's Avatar


Viliphied
04.06.2012 , 07:19 PM | #163
Quote: Originally Posted by finansjapp View Post
Of course it matters. It is damage given in a set amount of time to a set amount of health.

Scoundrel and operator are the ones who can kill an opponent consistently fast. I give you that. I cant see that other dps can do the same. As such their damage can be insignificant also. This given some circumstances.
Define "consistently". Assault vanguards can. Commandos and Gunslingers can if left uninterrupted. Sentinels surely can. A well played focus Guardian can. Sages can't kill particularly fast, but their damage is constant, keeps a target snared, and pretty consistent, plus they put out those huge totals you seem to love.


I'm not sure what you're saying matters? That my tank's time to kill on a dps is the same as my dps on a tank? You're completely ignoring 2 things: A) Tanks have bigger health pools, generally (yes, even with dps gear), and B) Tanks have significantly better mitigation.

If you put the two of them on the SAME (stationary) target, the scoundrel's time to kill will be less 100% of the time. Throw in kiting, movement, etc, and that probably drops to 95% of the time.

BambulaGTS's Avatar


BambulaGTS
04.06.2012 , 07:20 PM | #164
Quote: Originally Posted by Viliphied View Post
****. I didn't know we had 2 immunity keys. If i'd only known that sooner. (lrn to know when a tank has popped those, and use damage he's NOT immune to during those times). And those 2 self heals for <2k each really turn tables in fights all the time. (they do occasionally in a close fight, but they're 10-12% heals, not 35% like a medpack)
Funny boy.

I bet you do not remember times when they used water on top of pre-nerfed rakata medpack and self-heals.

Viliphied's Avatar


Viliphied
04.06.2012 , 07:29 PM | #165
Quote: Originally Posted by BambulaGTS View Post
Assasin will be lucky in crits cause he will have recklesness, 3 charges with PvP bonus (all CDs up - remember?)

He will have HD, cause they all use 24/0/14. Ligthning with adrenal and recklessness is ticking with 1700 and it is much more than 4-5 k.
A) All CDs up doesn't mean super lucky auto crit happy time. It means he's really likely to crit on lightning and (maybe) death field (depending on when he uses abilities, etc). Ok, if EVERY lightning tick crits (not guaranteed), you can bump that up to 6-7k.

B) Most assassins go 31/0/10, because it's a better spec.

C) He still wouldn't have HD up in your scenario, because it takes 3 shocks to get it up to 3 stacks (if hybrid, less if he's specced correctly)(which is where you'd see a 1700 crit).

Quote:
Death field crits for 3 k.
k. That's another 500 dmg over my estimate. OHNOES
Quote:

From that 13 sec 5 sec he will be immune to all stuns/knockbacks/mezzes (and yes, of course he will be immune while channeling lightning and of course will ruin any dots that are needed for some sniper spec burst). From that 13 sec he will have 12 sec 70 % ranged dodge with deflection.
A) deflection is 50%.
B) Ok, that's still only 5 out of 13s. Try to root during those 5s. If that doesn't work, push out as much dmg as you can, and stun/kb when it's done.

Quote:
Ok 5 sec passed. I can mezz - he will trinket. I can knockback - he will forcespeed out of root and instantly on me. I can stun - he will just eat it, given deflection is up. Ranged root will be deflected.

Kiting with sniper?

LOL bro, if you are not in cover = no enrench = eat spike/electrocut/knockback.

Seems you have no clue.
You realize ALL of his abilities are 10M range right? If you can't get out of 10M range during the duration of your stun, PEBKAC.

Viliphied's Avatar


Viliphied
04.06.2012 , 07:30 PM | #166
Quote: Originally Posted by BambulaGTS View Post
Funny boy.

I bet you do not remember times when they used water on top of pre-nerfed rakata medpack and self-heals.
you...can't do that anymore? so, it's irrelevant to this discussion? K? Cool.

BambulaGTS's Avatar


BambulaGTS
04.06.2012 , 07:47 PM | #167
Quote: Originally Posted by Viliphied View Post
A) All CDs up doesn't mean super lucky auto crit happy time. It means he's really likely to crit on lightning and (maybe) death field (depending on when he uses abilities, etc). Ok, if EVERY lightning tick crits (not guaranteed), you can bump that up to 6-7k.

B) Most assassins go 31/0/10, because it's a better spec.

C) He still wouldn't have HD up in your scenario, because it takes 3 shocks to get it up to 3 stacks (if hybrid, less if he's specced correctly)(which is where you'd see a 1700 crit).


k. That's another 500 dmg over my estimate. OHNOES

A) deflection is 50%.
B) Ok, that's still only 5 out of 13s. Try to root during those 5s. If that doesn't work, push out as much dmg as you can, and stun/kb when it's done.



You realize ALL of his abilities are 10M range right? If you can't get out of 10M range during the duration of your stun, PEBKAC.
Stacks? But you know that shock can proc twice with a talent.

And he would have HD.

Deflection gives 0,5 dodge e.g. 50 %, but he has around 20 % of his own passive dodge.

All roots ingame currently are either delivered by ranged/melee attacks (deflected with deflection up) or by force/tech attacks (resisted while force shroud up). Anyway force speed break roots.

Yea 10 m, except force pull . Good luck bro timing entering cover exactly when stun finishes.

You really think assasin should never ever use his CCs? He will from the start if I not entrenched. But if I entrenched from the start and leave cover after stun to build distance I can not entrench second time and of course I will eat stun/knockdown.

Tyraelium's Avatar


Tyraelium
04.06.2012 , 07:49 PM | #168
Everyone in this thread who supports pure DPS classes likely thinks Warzones are deathmatches.

They are not.

You don't need killing blows to win Warzones, you just need survivability and constant damage output, which both tanks and healers excel at. Pure DPS classes have a small role in Warzones but they really are not needed at all.
Rank 80 Sith Assassin Darkness
The Crucible Pits
Antyrael

Arkerus's Avatar


Arkerus
04.06.2012 , 08:41 PM | #169
Quote: Originally Posted by Tyraelium View Post
Everyone in this thread who supports pure DPS classes likely thinks Warzones are deathmatches.

They are not.

You don't need killing blows to win Warzones, you just need survivability and constant damage output, which both tanks and healers excel at. Pure DPS classes have a small role in Warzones but they really are not needed at all.
That pretty much sums it up.

Tank and healer teams are stomping in every WZ because you CAN'T KILL THEM. When you ask them about it they think its the way its supposed to be.

Well if thats the way its supposed to be then we might as well remove DPS from the game.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Varicite's Avatar


Varicite
04.06.2012 , 08:44 PM | #170
Quote: Originally Posted by BambulaGTS View Post
Yeah, that's why they are all rolling "dps" deception tree instead of "tanking" darkness talent tree.

Or they not?

Good joke, bro.
Congratulations, you've proved that a tank spec has more survivability than Deception, one of the squishiest classes in the game.

Yes, it has more than that, but it will go down when focused just like any other class. It might be able to escape once every 3 minutes w/ Force Shroud/Cloak.

All of the survivability comes from the talents, though, not the gear. Putting on tanking gear won't make you last much longer outside of added hp, and that's the real problem.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.