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EV Firestalker Trash before Gharj


jacobisconfused's Avatar


jacobisconfused
04.04.2012 , 02:25 PM | #1
The last few weeks we've been gathering all the firestalkers up and leading them out to the ledge and pushing them off. Apparently not a lot of people have heard of/tried this. It not only saves a lot of time, because the stupid dinosaurs have a ton of HP, but it's also a ton of fun.

Bye bye firestalkers

We used this on hard and nightmare mode.

One quick note, you will still technically be in combat from the time you push them off til you beat Gharj.

thorizdin's Avatar


thorizdin
04.04.2012 , 02:34 PM | #2
Nice, we're gonna have to try that!

Rookss's Avatar


Rookss
04.04.2012 , 03:18 PM | #3
We had heard of this, but didn't try it until this week. OF course all our Inquis spammed their knockback at once and missed like 5 of them... lol fail, but it was still faster than normal clearing.

You can also climb up the left side of the mountain right after you exit the Gharj area and get to the pylons without pulling a single trash pack. Saves another 15minutes or so of useless trash.

jacobisconfused's Avatar


jacobisconfused
04.04.2012 , 03:19 PM | #4
Quote: Originally Posted by Rookss View Post
We had heard of this, but didn't try it until this week. OF course all our Inquis spammed their knockback at once and missed like 5 of them... lol fail, but it was still faster than normal clearing.

You can also climb up the left side of the mountain right after you exit the Gharj area and get to the pylons without pulling a single trash pack. Saves another 15minutes or so of useless trash.
Yeah, we take the path on the left also. We did a full clear of EV HM in about 40 minutes last night, haha.
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cbowsin's Avatar


cbowsin
04.04.2012 , 03:54 PM | #5
Quote: Originally Posted by jacobisconfused View Post
One quick note, you will still technically be in combat from the time you push them off til you beat Gharj.
Yup, heard of it, have done it, and that is exactly why I don't do it. I'll be sure to submit a bug report that agro'd mobs on the bottom are not able to return to the player, as it is clearly a pathing issue.
Yoda: I cannot teach him. The boy has no patience.

Rookss's Avatar


Rookss
04.04.2012 , 04:11 PM | #6
Quote: Originally Posted by jacobisconfused View Post

One quick note, you will still technically be in combat from the time you push them off til you beat Gharj.
Maybe we just got lucky, but we killed the last 2 mobs up top (didnt knock them off and everyone's KBs were on CD) and we got out of combat after the last one was killed. Maybe coincidence, but something to try.

Inzi's Avatar


Inzi
04.04.2012 , 05:19 PM | #7
This doesn't work on 16 man fyi ;P
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Dragonexadon's Avatar


Dragonexadon
04.04.2012 , 06:06 PM | #8
Quote: Originally Posted by Inzi View Post
This doesn't work on 16 man fyi ;P
Why's that?
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Inzi's Avatar


Inzi
04.04.2012 , 06:09 PM | #9
Quote: Originally Posted by Dragonexadon View Post
Why's that?
16 man trash has boss immunity meaning they can't be cc'ed or knocked back. This is consistent in both EV & KP on pretty much all of the trash.
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stiksen's Avatar


stiksen
04.04.2012 , 06:20 PM | #10
done this for many weeks now, saves time. Highly recommended. and yes you will be in combat until Gharj is dead or you die yourself, not sure about the latter since we havent wiped on Gharj since we started this tactic.