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Next Expansion of SWTOR

Keien's Avatar


Keien
04.04.2012 , 01:49 PM | #1
I've played for since beta and here are my current conclusions about SWTOR and what I believe should be on the minds of Bioware as they look to the future:

Observations:
1. There needs to be a LFG tool that automatically creates groups for flashpoint runs. WoW's dungeon finder was great, it allows you to meet people you would not normally run into any other way, it allows anyone to access content and not wait for guildies or waste time forming a group of friends, it allows you to continue gathering or grinding without stopping and standing on the station spamming in chat for a group (which is annoying for others and frustrating for the caller)

2. There needs to be a more clearly stated progression from flashpoints-operations-hard mode. This has been very confusing for myself at times and my guild. At what point are you ready for normal mode operations or hard mode dungeons? Why can someone do an operation but then get pawned in a hard mode dungeon? Where is the walkthrough, droid, dialogue that guides you through this stage of the game.

3. Space combat is weak. As a mini-game for xp and a break it works on some level but it could and should be so much more. Bioware needs to break free from the notion that space isn't that important to Star Wars because IT IS! The current state of space is the yugo of MMO space action and must be upgraded and expanded.

4. Crafting is impersonal and rather boring. We were promised dynamic crafting the current system fails completely in that regard. There is nothing creative or original about the system and it needs an upgrade.

5. The social elements of this game are nowhere to be found. There is no reason to hang out. No non-combat trouble to get into.

6. The NPC's are lifeless and boring. Very few of them path or move more than their arms and it makes the entre universe seem dead when you walk through it.

Ideas:
1. Guild missions - These would be missions that the entire guild could undertake to help a planet, space station or specific town. There would be two options: take over a station or town through PvE or PvP action or gain control through diplomacy which would include quests anyone in the guild could run to gain influence with the species on the station or in the town. Control of a space station or town could give the guild members an XP bonus, 2% credit drop increase, or a buff of some kind.

2. Speeder bike racing and customization. On Nar Shadaa, Tatooine, and Coruscant there could be tracks for speederbike racing. Races could be leveled by difficulty and ranks could be earned for successful completion. There could be a leaderboard for players to check and there could be PvP races between players for credits or pride. Speeder bikes would need to have components that alter their speed, manuvering and turbo boost. This would also add to the crafting game.

3. Land-to-space missions. There need to be missions that have a land-to-space-to-land component. Check any of the Star Wars movies and you find there is a pattern to the travel. Smugglers could have real smuggling missions, bounty hunters could track NPC bounties, Jedi could do escort or rescue missions, troopers could drive enemies from system to system, agents could assasinate and then avoid capture by security forces. This is a huge component of the adventure that is Star Wars and this game needs this.

4. Space combat needs to have zones of 3-axis flight like BF2 or BF. Specific missions in a given space that allow players to choice direction, speed, and target. There could be a set of objectives and NPC ships could entire and level the battles in real time. This would be eipc and more like the Star Wars I watch. Missions where you hyper into a system and find a disabled ship and get jumped by the enemy and have to hold them off till help comes. Missions where you hyper right into the thick of a battle and have a specific task to take out the main ship before time runs out. This is the type of action SWTOR needs in space.

5. Encounters. I envision encounters as solo boss fights. The idea being there are many bad guys in the universe and one might come across them at any moment in the galaxy and should face your fate. I think this would bring a sense of unpredicability to the game that would be exciting. Imagine walking on Balmorra minding your own business and all the sudden a shuttle lands in front of you and Darth __________ rolls up on you and you have a battle of the fates moment out of the blue, that would be cool.
Del'ta Guild - Former SWG Corbantis Ace - Keien

PuppetMastor's Avatar


PuppetMastor
04.04.2012 , 02:03 PM | #2
well thought out. I like the idea of a daily class quest i.e. bounties for bounty hunters.

Keien's Avatar


Keien
04.07.2012 , 12:44 PM | #3
Thanks for the feedback. BUMP
Del'ta Guild - Former SWG Corbantis Ace - Keien

venomlash's Avatar


venomlash
04.07.2012 , 01:13 PM | #4
Random daily class quests would be awesome. I fly in to Coruscant and march into General Garza's office, she tells me who I need to put some holes in this particular day, and my companions make witty comments during the mission cutscenes. (This would solve the "done with storyline, maxed out all companion affection, now my companions never talk to me" problem I've been suffering.)
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goreen's Avatar


goreen
07.20.2012 , 11:37 PM | #5
You should send these ideas to the devopment team for the next expansion for this game maybe theyll do your ideas

Vitas's Avatar


Vitas
07.21.2012 , 12:54 AM | #6
To make the universe more alive, how about having holonews outlets around some places. They could randomly voice off news and events taking place around the galaxy, sort of a mock-up thing ie "The Sith Empire today have claimed another world into their allegiance. In other news, Czerka mercenaries have tried selling weapons to Sanyassan marauders in order of recruiting them only to be held captive themselves afterwards". The news could go for an hour and then loop. Something like this from KOTOR II:
http://www.youtube.com/watch?feature...dUnzcO8#t=181s
Plus they wouldn't be available just during events like the Rakghoul one but there all the time.

Also why not sit in the senate and watch various cutscenes of random debates between representatives of different worlds. That too can go for a while and loop and you can leave anytime.
If you'd like to see more Explorable Worlds in Star Wars: The Old Republic,
then head to this thread and discuss, list and vote which you'd like to see and explore in the game:

loztchild's Avatar


loztchild
07.21.2012 , 11:09 PM | #7
I love your ideas XD.

I just wanted to add that Guild should have "Levels and Skills" to achieve.

Like for example, the more you do guild missions with at least a group of 2 players that are in the same guild gets Credits and Experience for the Guild. The guild missions can be anything simple like help defending a town on Alderaan for 15 minutes from NPC enemies. And the enemies strength would be balance with the team size and stats.

When your guild LEVEL UP!!! you can unlock skills by buying them and having the correct Guild Level.
The skills can be for example these:

Recall *Active* (Guild level 10)
The Guild leader has a skill he can put on his skill bar and recall the entire guild at his/her current location.Each member would have a notification window popping up saying to travel now or do not travel.

Level 1 = 1 week Cooldown 1 mil
Level 2 = 4 Days Cooldown 2 mil
Level 3 = 24 Hours Cooldown 4.5 mil

Leadership *Passive* (Guild Level 15)
If guild members are 30 meters from the guild leader they will earn X% more Cunning,WillPower,
Strength,Endurance and Aim.

Level 1 =1% cost = 1 mil
Level 2 =2% cost = 2 mil
Level 3 =3% cost = 3 mil
Level 4 =4% ...
Level 5 =5% ...
Level 6 =6% ...
Level 7 =7% ...
Level 8 =8% ...
Level 9 =9% ...
Level 10 =10% cost = 10 mil

Calm *Passive* (Guild Level 18 and Need Leadership level 5)
If any guild members are within 10 meters to the Guild Master or Officer Rank their Health,Force,Ammo,Heat,Focus or Energy regens for X%

Level 1 = 5 % 5 mil
Level 2 = 10 % 10 mil

I can come up with more Guild Skill ideas but I would your opinions about theses so far XD.

Flintfire's Avatar


Flintfire
12.27.2012 , 08:26 AM | #8
as a BH i think those bounty missions are a great idea. It would also be cool if guild members could buy a guild space station for a few million credits or something. Just hang out with your guild in something like a smaller version of the Vaiken Spacedock. And maybe raid other peoples stations.
Infyrno Lvl 55 Infyrnus Lvl 54
Leiptr Lvl 55 Venaticus Lvl 44
Krrayt Lvl 55 Evisceran Lvl 55
Sleipe Lvl 55

CrusherKing's Avatar


CrusherKing
12.27.2012 , 08:48 AM | #9
Quote: Originally Posted by Keien View Post
I've played for since beta and here are my current conclusions about SWTOR and what I believe should be on the minds of Bioware as they look to the future:

Observations:
1. There needs to be a LFG tool that automatically creates groups for flashpoint runs. WoW's dungeon finder was great, it allows you to meet people you would not normally run into any other way, it allows anyone to access content and not wait for guildies or waste time forming a group of friends, it allows you to continue gathering or grinding without stopping and standing on the station spamming in chat for a group (which is annoying for others and frustrating for the caller)

2. There needs to be a more clearly stated progression from flashpoints-operations-hard mode. This has been very confusing for myself at times and my guild. At what point are you ready for normal mode operations or hard mode dungeons? Why can someone do an operation but then get pawned in a hard mode dungeon? Where is the walkthrough, droid, dialogue that guides you through this stage of the game.

3. Space combat is weak. As a mini-game for xp and a break it works on some level but it could and should be so much more. Bioware needs to break free from the notion that space isn't that important to Star Wars because IT IS! The current state of space is the yugo of MMO space action and must be upgraded and expanded.

4. Crafting is impersonal and rather boring. We were promised dynamic crafting the current system fails completely in that regard. There is nothing creative or original about the system and it needs an upgrade.

5. The social elements of this game are nowhere to be found. There is no reason to hang out. No non-combat trouble to get into.

6. The NPC's are lifeless and boring. Very few of them path or move more than their arms and it makes the entre universe seem dead when you walk through it.

Ideas:
1. Guild missions - These would be missions that the entire guild could undertake to help a planet, space station or specific town. There would be two options: take over a station or town through PvE or PvP action or gain control through diplomacy which would include quests anyone in the guild could run to gain influence with the species on the station or in the town. Control of a space station or town could give the guild members an XP bonus, 2% credit drop increase, or a buff of some kind.

2. Speeder bike racing and customization. On Nar Shadaa, Tatooine, and Coruscant there could be tracks for speederbike racing. Races could be leveled by difficulty and ranks could be earned for successful completion. There could be a leaderboard for players to check and there could be PvP races between players for credits or pride. Speeder bikes would need to have components that alter their speed, manuvering and turbo boost. This would also add to the crafting game.

3. Land-to-space missions. There need to be missions that have a land-to-space-to-land component. Check any of the Star Wars movies and you find there is a pattern to the travel. Smugglers could have real smuggling missions, bounty hunters could track NPC bounties, Jedi could do escort or rescue missions, troopers could drive enemies from system to system, agents could assasinate and then avoid capture by security forces. This is a huge component of the adventure that is Star Wars and this game needs this.

4. Space combat needs to have zones of 3-axis flight like BF2 or BF. Specific missions in a given space that allow players to choice direction, speed, and target. There could be a set of objectives and NPC ships could entire and level the battles in real time. This would be eipc and more like the Star Wars I watch. Missions where you hyper into a system and find a disabled ship and get jumped by the enemy and have to hold them off till help comes. Missions where you hyper right into the thick of a battle and have a specific task to take out the main ship before time runs out. This is the type of action SWTOR needs in space.

5. Encounters. I envision encounters as solo boss fights. The idea being there are many bad guys in the universe and one might come across them at any moment in the galaxy and should face your fate. I think this would bring a sense of unpredicability to the game that would be exciting. Imagine walking on Balmorra minding your own business and all the sudden a shuttle lands in front of you and Darth __________ rolls up on you and you have a battle of the fates moment out of the blue, that would be cool.
Very nice idea hope that BW reads this +5
Power and Chaos will give you victory