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DPS vs Tank/Healer survivability

STAR WARS: The Old Republic > English > Classes
DPS vs Tank/Healer survivability

Carambole's Avatar


Carambole
04.04.2012 , 04:46 AM | #1
As having tried out all 3 specs with variations I can say for certain that there is a disparity between being a pure DPS type character such as the gunsliger than for instance a consular kinetic "tank".

My question to Bioware is, what is the reason behind this? I thought we left the "make tanks/healers attractive to play" debate behind a few years ago.

Example: if you roll a gunsliger toon you won't get a healing companion until your early thirties. Explain how one is to survive other than someone posting "smart" saying get good gear OR equip your decent tank Bowdaar with the best stuff. Those do not impact on survivability for a PURE DPS CLASS. You still cop it.


/My 2 cents
The Unknown is Shifting

www.gamezoneeden.se

Moromillas's Avatar


Moromillas
04.04.2012 , 05:03 AM | #2
You, want the survivability of these roles to be equal? Then what's the point of being a tank?

Also that green text is hard to read.

TheNevet's Avatar


TheNevet
04.04.2012 , 05:04 AM | #3
Also as someone who has leveled all three to 50s (tank, healer, and dps) I have to say that you're wrong. There's not a lot of discrepancy. Maybe 1v1 in pvp, sure. But the solo content is what you're talking about right? Any spec of any AC can do all the content, np.

The most challenging for solo is surely going to be a dps spec. Especially if you're one of the squishy, straight up dps classes like infiltration shadow, but it's fun to be a jedi ninja :P

Chessack's Avatar


Chessack
04.04.2012 , 05:06 AM | #4
I think one of the issues in the game is how late ALL the classes flesh out their companion list. For like 35 levels, the only companions my Sentinel had (also DPS) were a tank who wasn't really all that much more survivable than she was as a DPS (T7) and another melee DPS (Kira). It seemed kind of odd to me as I was leveling that no healer, no ranged DPS, is given until the mid-30s. Sounds like Smuggler has the same issue. Same basic thing happened to my BH (He's a healer, got a healer comp early on, which is redundant, then got zip NPC-wise until post-30).

I actually feel this is a major mistake on BW's part. We should have gotten our companions much, much earlier. The majority of my Sentinel's companions have relationships totally undeveloped because I got half of them after level 40 and there was no chance to take them all with me on enough missions or buy enough presents for them to get them all into a high relationship wit her.

IMO it would have been better to have most or even all of our crew filled out by the mid-20s or maybe even earlier, so from then on we could choose which style of companion we wanted. As it stands now, even if I want a healing companion as my Sent or a tank companion as my BH, I can't select one until much later in the game. That really should be my choice, not BW's.

ferroz's Avatar


ferroz
04.04.2012 , 05:25 AM | #5
Quote: Originally Posted by Carambole View Post
[COLOR="Lime"]As having tried out all 3 specs with variations I can say for certain that there is a disparity between being a pure DPS type character such as the gunsliger than for instance a consular kinetic "tank".
Yeah... tanks have higher survivability. That's kind of the point of playing a tank. You just don't kill stuff as fast.

Quote:
Example: if you roll a gunsliger toon you won't get a healing companion until your early thirties.
Actually, you get a healing companion in your mid to late teens. Most people just choose not to use him.

Quote:
Explain how one is to survive other than someone posting "smart" saying get good gear OR equip your decent tank Bowdaar with the best stuff.
How to survive: learn to play your class properly; it's not rocket science.

Stenrik's Avatar


Stenrik
04.04.2012 , 05:31 AM | #6
Quote: Originally Posted by Carambole View Post

Example: if you roll a gunsliger toon you won't get a healing companion until your early thirties.
Wait, you played through Hoth in your early 30's?
I'm assuming you're talking about Guss, but he comes in your early 40's... maybe 39? Point is you have to finish your class story on Hoth.

I'm not trying to be a smart alec, I'm just wondering if you're attempting to tackle content way above your level here.

NoTomorrow's Avatar


NoTomorrow
04.04.2012 , 05:34 AM | #7
that's only half of the problem, they put Range DPS slingers and snipers into fight right after dialogs with bosses, when they are 3 meters away.

Ashphael's Avatar


Ashphael
04.04.2012 , 05:58 AM | #8
Quote: Originally Posted by Carambole View Post
[COLOR="Lime"]As having tried out all 3 specs with variations I can say for certain that there is a disparity between being a pure DPS type character such as the gunsliger than for instance a consular kinetic "tank".
So, what you're saying is, DPS should have the same survivability as tanks and healers, right.

I fully support this notion. As soon as tanks and healers deliver the same amount of damage as DPS-classes or DPS-specs.

In other words - You kill stuff quickly, you finish quests more quickly. Sometimes, though, you have to do a corpse-run. Oh wait, no, you don't. You can rez in place. You know what the difference between me on my tank or on my healer and me on my DPS is? On my DPS, I just kill trash that's in my way (hello XP!), on my tank and healer, I mastered the art of "not running into things"; I run in circles around stuff I don't want to pull because it's not a requirement for my quest. You'd be amazed where I can go without pulling any trash I don't need to kill. Why? Fights take too long, plain and simple.

So, you come here complaining that you who can kill almost anything in a heartbeat sometimes have to use CDs, sometimes has to break the damage-rotation to do something for your survivability, sometimes might have to use CC?

Go, learn to play.

Carambole's Avatar


Carambole
04.04.2012 , 12:39 PM | #9
After reading through each comment, thanks btw, I'll settle for a shortish reply

You all have a point. I'm not going to be stupid.

So the next question would be. Why are we still rollin` with tanks that do slightly "less" dps. Although I have no hard evidence of this being the case in swtor.

Take my former commando, he had 2 heal skills and was slotted in an offensive tree. Imba AoE pwn Mc. (TM) Sauce. If **** hit the fan, pop shield and heal up and continue the dps.

Learn to play your class never gets old. I think I have to put that person in place finally.

See, a person that says that has levelled a fury warrior in wow from scratch and has had headaches for atleast a year. He raids and get the best gear and his rage regeneration finally levels out. Oh lordi how he forgets those headaches when he's chugging down a smoothie seeing the crits fly by

Conclusion. There is a disparity. I'll be more specific. Jedi Shadow dps and Gunslinger are the 2 weakest roles in the game at the moment. For levelling purposes only. I haven't run a damage meter in a raid yet. Someone correct me with evidence.

Also dear bioware Can we finally get some UPGRADED PIXELS!!! PLXXXXXXXXXX
The Unknown is Shifting

www.gamezoneeden.se

Achromatis's Avatar


Achromatis
04.04.2012 , 01:27 PM | #10
I think the design flaw here was the healing companions, because it should be the type of companion that EVERY class gets first.

But more specifically to your problems try asking around on the 'Slinger forums for leveling tips(I dont have one, else I would help). I think your "survivability" will come from killing things fast and using CCs, or cover tanking.
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