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No Cross Realm LFG tool please!

STAR WARS: The Old Republic > English > General Discussion
No Cross Realm LFG tool please!

Blackardin's Avatar


Blackardin
04.09.2012 , 08:24 AM | #531
Quote: Originally Posted by ferroz View Post
So, you got to hear what a tiny fraction of 1% were saying... that doesn't really say anything about the game as a whole.

the dps outnumber the tanks; the tanks also run more dungeons per time unit because
  • they get asked to run them for guildies for the fast queue, so wind up doubling up compared to some dps.
  • they get instant queues and could run ~2 times (or more during wotlk) as many dungeons as a dps could in the same amount of time.

pretending to be aggrieved when someone points out that posting a blatant falsehood makes you look foolish doesn't actually help your counter argument.

Maybe you should have tried pugging a bit more

Myth, as folks have pointed out in dozens have posts.
Again, you have written alot but said nothing beyond unsubstantiated argument in light of existing data with few veiled insults. I'm not interested in your cometary or your opinion of me.

Prove your case, as all I'm hearing is "it will make it better". How? Demonstrate exactly how you will solve the many problems that occurred as a result. Demonstrate exactly how you would maintain the grouping environment, insure we had the tanks necessary, and exactly how you would correct the many problems that existed as a result of the first failed attempt at the inclusion of the tool in a game of this type, including the behavior that is supported.

Snoodmaster's Avatar


Snoodmaster
04.09.2012 , 08:34 AM | #532
Quote: Originally Posted by Blackardin View Post
Now, I played the game, grouped, raided and never once heard that saying until a few months after LFG. The reason it was not was reputation. There were consequences for one's actions and people had a choice as to who they grouped with. Unless you can prove conclusively that this attitude existed before the LFG then we have to consider this conjecture.
I can easily prove that the attitude existed before LFG. I remember running heroics in BC, long before LFG was implemented, and seeing people get booted from the instance because they had too little hp. I remember seeing people whine and call you a bad tank if you pulled a single extra trash mob in Slave Pens. I remember rogues needing on cloth, hunters needing on throwing weapons, and every single example of bad behavior that you mention. I remember people leaving groups after a single wipe. I remember people starting up PuG raids and having the group leader ninja all the gear. I remember people stealing raid lockouts by inviting someone, switching it to raid real fast and then walking into a half-cleared karazhan. I remember all sorts of horrendous jerk behavior that was never seriously curtailed by the 'community.' LFG didn't turn people into jerks. They were already jerks.

Remember "Leroy Jenkins"? Was that pre or post-lfg? Isn't that the quintessential example of a dps being too impatient to wait for the tank, facepulling and wiping everyone? Part of the reason it was so famous was because that stuff happened to enough people to make it a common experience for just about anyone.

See, for every post on the forums about how people are getting worse behavior and worse groups post-LFG, you had posts (and actual experiences) like http://us.battle.net/wow/en/forum/topic/1021053154


Why the discrepancy between perceptions? Because of confirmation bias. If you already think that LFG is a bad thing, you'll remember the bad experiences more and forget the smooth running groups. If you think it's a good thing, you'll remember the good groups and forget that one bad run you had last week.

Valkirus's Avatar


Valkirus
04.09.2012 , 08:40 AM | #533
Quote: Originally Posted by Snoodmaster View Post
I can easily prove that the attitude existed before LFG. I remember running heroics in BC, long before LFG was implemented, and seeing people get booted from the instance because they had too little hp. I remember seeing people whine and call you a bad tank if you pulled a single extra trash mob in Slave Pens. I remember rogues needing on cloth, hunters needing on throwing weapons, and every single example of bad behavior that you mention. I remember people leaving groups after a single wipe. I remember people starting up PuG raids and having the group leader ninja all the gear. I remember people stealing raid lockouts by inviting someone, switching it to raid real fast and then walking into a half-cleared karazhan. I remember all sorts of horrendous jerk behavior that was never seriously curtailed by the 'community.' LFG didn't turn people into jerks. They were already jerks.

Remember "Leroy Jenkins"? Was that pre or post-lfg? Isn't that the quintessential example of a dps being too impatient to wait for the tank, facepulling and wiping everyone? Part of the reason it was so famous was because that stuff happened to enough people to make it a common experience for just about anyone.

See, for every post on the forums about how people are getting worse behavior and worse groups post-LFG, you had posts (and actual experiences) like http://us.battle.net/wow/en/forum/topic/1021053154


Why the discrepancy between perceptions? Because of confirmation bias. If you already think that LFG is a bad thing, you'll remember the bad experiences more and forget the smooth running groups. If you think it's a good thing, you'll remember the good groups and forget that one bad run you had last week.
Excellent points! That poster however, is going to stay commited to his cause no matter what logic you use. Too much disagreements and he begins to call your posts childish. At this point, it is best to make your points and move on. Which you did very well in your post.
Trust is something which is earned.

Orizuru's Avatar


Orizuru
04.09.2012 , 08:43 AM | #534
Quote: Originally Posted by Blackardin View Post
True, but you must first prove them "blatently false" beyond your assumption. You did not. That is why I reproved you.

The rest of your argument is more or less conjecture.

My point is that LFG will not solve the problem that you and others are arguing that it will. It's been proven. It will cause more problems then it will solve. That has been proven. All the cometary in the world will not change that.

LFG is just a lazy, instant gratification tool for exactly the type that will be the cause of the problems that will result. In short, they are demanding their own petri dish from which to fester and grow.

The way to solve the problem is to motivate people to group. In short, make it worth it. The reason it was hard to group when leveling is because there was no advantage to it. It took more time, gave less rewards, and less experience. The reason it was easys to get HMs is because they were worth it.

There are far better ways to accomplish the goal here. Server mergers and transfers to increase population levels. Sever wide LFG tool. Universal summoning. Create an environment of reward that will motivate players to group. Intertwine the crafting system with dungeon grouping. Create a more defined means of progression.

Doing that will both solve the problem and enhance the game. Cross server LFG is a canard. It is a short cited and lazy band-aide fix that will eventually deteriorate rather then enhance the community overall.
So what makes your conjecture more correct than his conjecture?

Snoodmaster's Avatar


Snoodmaster
04.09.2012 , 08:56 AM | #535
Quote: Originally Posted by Blackardin View Post
Again, you have written alot but said nothing beyond unsubstantiated argument in light of existing data with few veiled insults. I'm not interested in your cometary or your opinion of me.

Prove your case, as all I'm hearing is "it will make it better". How? Demonstrate exactly how you will solve the many problems that occurred as a result. Demonstrate exactly how you would maintain the grouping environment, insure we had the tanks necessary, and exactly how you would correct the many problems that existed as a result of the first failed attempt at the inclusion of the tool in a game of this type, including the behavior that is supported.
1. Here's how it will "make it better." Cross-server LFG has the same effect as a "perfect" server merge without requiring either (1) constantly mergers every few months to rebalance the population, and (2) splitting server communities to form the perfect balance. See, if you are on a low population server, you need to group up with people on other servers to get a large enough population to keep queue times low and have groups constantly forming. This is basically what you are asking for with server mergers, collecting the population of multiple servers to enlarge the pool of players to group with. The problem with implementing a permanent server merger, rather than a virtual merger limited only to formation of groups is that server populations change. A high population server today will not be high pop forever. And when it changes, the developers have to then re-merge or split that server.

2. As we have said repeatedly, we do not agree that the problems you refer to were created by LFG. Nor have you proven that they were. Sure, there were problems in the community post-LFG. But they existed pre-LFG and there is plenty of evidence to show that they were created by factors other than the introduction of LFG.

3. Your characterization of Wow's LFG as a 'failed' attempt is simply wrong. I liked Wow's LFG, as did many other people. The Wow developers also like the system and feel it was a success. Even if you feel that it introduced adverse side-effects into the game community, you cannot dispute the simple fact that it helped people find groups. It did what it was supposed to do.

Meldwyn's Avatar


Meldwyn
04.09.2012 , 09:45 AM | #536
Quote: Originally Posted by Blackardin View Post
Now, I played the game, grouped, raided and never once heard that saying until a few months after LFG. The reason it was not was reputation. There were consequences for one's actions and people had a choice as to who they grouped with. Unless you can prove conclusively that this attitude existed before the LFG then we have to consider this conjecture.
I can say, conclusively, that this attitude existed before LFG. As a tank, I would respond to spam for a tank for heroics. Once in the group (server only, mind you) I would get the lecture from the "elitist" dps that "I better not suck". Then proceed to pull random mobs for me to tank before I was at the location during a run, etc... happened enough for me to not enjoy same server PUGs at all. Then LFG started and I enjoyed these PUGs immensely. Especially while leveling. Seeing content long forgotten. Seemed like everyone had the same goals in mind and had no one to impress.

Same server groups seem to breed an elitist attitude of reputation and impressive tanking, dps'ing, healing, etc... When you are running with cross server folks that you don't know, there is no one to impress and everyone seems to get along that much better.

Of course, you may have been one of those elitist dps that told me not to suck while tanking on "their" server. Don't know...
My epiphany about End Game in SWTOR!

ferroz's Avatar


ferroz
04.09.2012 , 09:51 AM | #537
Quote: Originally Posted by Blackardin View Post
Again, you have written alot but said nothing beyond unsubstantiated argument in light of existing data with few veiled insults. I'm not interested in your cometary or your opinion of me.
Blackardin's memories != data.

At this point, you're just being evasive... I'm forced to conclude that this means that you have no way of backing your point up...


Quote:
Demonstrate exactly how you will solve the many problems that occurred as a result.
demonstrate that it caused any problems, and then I'll look into how to deal with them...

Quote:
Demonstrate exactly how you would maintain the grouping environment,
people would group more with that tool. grouping more means that it maintains a grouping environment.

Quote:
insure we had the tanks necessary,
This is really a strawman, since it's not part of what I've argued.

Besides that, there are plenty of tanks in the game (this game doesn't lack them).

Quote:
and exactly how you would correct the many problems that existed as a result of the first failed attempt at the inclusion of the tool in a game of this type, including the behavior that is supported.
Demonstrate that any problems exist and were actually caused by the lfd tool in wow. So far you've failed to do so.

ferroz's Avatar


ferroz
04.09.2012 , 10:04 AM | #538
Quote: Originally Posted by Blackardin View Post
True, but you must first prove them "blatently false" beyond your assumption. You did not. That is why I reproved you.
Sure I did. You claimed that whining started 2 weeks after the lfd tool; the reality is that it's been there since the game launched; simply pointing out the truth in this case is sufficient to show how blatantly false that claim was.

Quote:
My point is that LFG will not solve the problem that you and others are arguing that it will.
It fixed it in wow; it fixed it in rift. People have shown the math of why having denser queues is an order of magnitude faster for group formation. People have shown mathematical examples of the corner cases that are eliminated by moving to cross server.

pretending that they haven't isn't really all that impressive. It's just being evasive.


So will it fix the problems that people think it will? yes. It's been proven.

Will it will cause more problems then it will solve? you've claimed yes, but that's not the same thing as proving it. Instead, you've repeatedly been evasive when people have asked you to do so.

Quote:
The way to solve the problem is to motivate people to group.
Cross server lfg does that, by removing all of the artifical impediments. That's why it was so successful in wow, bringing new life to the old world and BC dungeons.

Quote:
The reason it was hard to group when leveling is because there was no advantage to it.
No, it's that the problems involved in getting a group together outweigh the advantages.


Quote:
Server mergers and transfers to increase population levels.
It's absurd of you to claim that this will fix anything while pretending that cross server grouping won't...

chaosdefined's Avatar


chaosdefined
04.10.2012 , 06:44 AM | #539
Well considering the Dev's have now stated that they are first going to see how Cross-Server PVP and the Single Server Group Finder both pan out before working on the Cross-Server Group Finder, I guess there's not much more to discuss on the subject.

I am very disappointed though that it has taken Bioware so long to start looking into working on these.

And before we begin the moans of "No other MMO launched with a Group Finder tool" are you really that short sighted that you think this means no MMO should? Learn and adapt or else we would never advance very far.

I am pretty worried about how much of a loss the playerbase has taken due to Bioware's complete fail at launching without major features (and I'm not just talking about LFG here.) and then not implimenting any for approx 4-6 months after launch.

Valhalyn's Avatar


Valhalyn
04.10.2012 , 06:47 AM | #540
I'd rather deal with jerks, single server LFG will do nothing if the server is dead...besides let you type something other than LFG HM BLAH BLAH BLAH PST for an hour or so while you wait for 3 other people to want to do the same instance you do.