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No Cross Realm LFG tool please!

STAR WARS: The Old Republic > English > General Discussion
No Cross Realm LFG tool please!

arestesian's Avatar


arestesian
04.06.2012 , 12:46 PM | #471
Quote: Originally Posted by ferroz View Post
No, it was the same game after lfd it was before lfd; just less sitting around and waiting.

If you changed how you personally played it and started treating it as a lobby game, then the fault lies with you.. it's not indicative of a change in the game itself.

I'm skeptical of this claim, since you say that you immediately started treating WoW as a lobby game after lfd.

That's not true at all; you just had to do tpye /2 Level Class lfg which doesn't require getting to knowing anyone. That's what the game was like before lfd.

Pretending that lfd was responsible for any changes toward that is absurd... the game had already been like that for years.
The problem I had in WOW after the lfd tool was this: (your mileage may vary, etc, etc.)
Before lfd, groups seemed to be more patient if you didn't know an instance or a fight
After lfd, it seemed at least from my end that the groups became much less patient and would kick members for damn near any reason real or imagined.

That being said, not sure how it would affect TOR, because the game is fairly new so it wouldn't be breaking up anything established. And sadly enough, the general attitude of treating other players like disposable support characters is already here going by the number of no communication group invites I get.

I'm for it because it makes the game less hellish for people on low population servers. I don't think anyone can dispute that part.
BW just needs to be careful to implement it in a way that doesn't reward being a ninja / complete tool or whatever. And I think everyone can pretty much agree with that point too.

Maybe the fix could be something as simple as adding a blacklist to the LFG so that if someone does something you consider to be a never deal with this person again offense, they can be black listed and prevented from being filled to groups that you are in.
'Why is it always the people who speak the loudest are the least qualified to voice an informed opinion?'
- Anon.
Remember Mr. Grenade is no longer your friend after you pull the pin.

Valkirus's Avatar


Valkirus
04.06.2012 , 01:09 PM | #472
Quote: Originally Posted by arestesian View Post
The problem I had in WOW after the lfd tool was this: (your mileage may vary, etc, etc.)
Before lfd, groups seemed to be more patient if you didn't know an instance or a fight
After lfd, it seemed at least from my end that the groups became much less patient and would kick members for damn near any reason real or imagined.

That being said, not sure how it would affect TOR, because the game is fairly new so it wouldn't be breaking up anything established. And sadly enough, the general attitude of treating other players like disposable support characters is already here going by the number of no communication group invites I get.

I'm for it because it makes the game less hellish for people on low population servers. I don't think anyone can dispute that part.
BW just needs to be careful to implement it in a way that doesn't reward being a ninja / complete tool or whatever. And I think everyone can pretty much agree with that point too.

Maybe the fix could be something as simple as adding a blacklist to the LFG so that if someone does something you consider to be a never deal with this person again offense, they can be black listed and prevented from being filled to groups that you are in.
Or they could do what Blizz did with thier ignore feature. Once a player is on your ignore list, you never have to be concerned with being grouped with them again when using the cross server LFG. The system will not group you with anyone on your ignore list. The answer to ninja's is to use the system Bioware uses now for Operations. No rolls, no ninja's..no drama. Which by the way is how the LFR tool will work in WoW's next expansion, MOP.
Trust is something which is earned.

ferroz's Avatar


ferroz
04.06.2012 , 01:14 PM | #473
Quote: Originally Posted by arestesian View Post
The problem I had in WOW after the lfd tool was this: (your mileage may vary, etc, etc.)
Before lfd, groups seemed to be more patient if you didn't know an instance or a fight
The content wasn't as old, and really: if you were in the month before lfd, and didn't know the fights in one of the wrath heroics you were getting booted from most pugs even before lfd. Heck, even the day that ToC was released, people weren't particularly forgiving of not knowing the fights.

When I ran the last set of cata heroics (the dragon soul ones) every group I ran was willing to teach people the fights...

Quote:
Maybe the fix could be something as simple as adding a blacklist to the LFG so that if someone does something you consider to be a never deal with this person again offense, they can be black listed and prevented from being filled to groups that you are in.
that's how the ignore list in wow works, fyi.

Mordalus's Avatar


Mordalus
04.06.2012 , 03:17 PM | #474
Quote: Originally Posted by Evangelist View Post
A small group of hand picked (and if you believe they aren't...well I've got a bridge for sale real cheap) people represent the will of the people how? Studies and surveys use the same methods to supposedly tell the media what everyone believes and wants.
yes but that requires random sampling methods. i'm sure biowares methods were not random.

so once again, a small group of hand picked (and if you believe they aren't...well I've got a bridge for sale real cheap) people represent the will of the people how?

Blackardin's Avatar


Blackardin
04.06.2012 , 03:35 PM | #475
Quote:
We had this discussion back in TBC in WoW, people like you tried to stop good people from enjoying the game. We beat you in WoW, beat you in Rift and we will beat you again here. You're not wanted.
Within two weeks of the cross server LFG tool going in, the problems started, the complaints started...and they have not stopped yet. That is when it began it's shift from what it was to what it now is. BC was the pinnacle of Wow's Ascension. From Wrath onward, Wow began a steady decline that lead to the mass defection we are now seeing over there. I would not call that a win, as it represented little more then a concept formed of the need for immediate gratification without forethought. I would more categorize is as the beginning of the end.

Blackardin's Avatar


Blackardin
04.06.2012 , 03:39 PM | #476
Quote: Originally Posted by arestesian View Post
The problem I had in WOW after the lfd tool was this: (your mileage may vary, etc, etc.)
Before lfd, groups seemed to be more patient if you didn't know an instance or a fight
After lfd, it seemed at least from my end that the groups became much less patient and would kick members for damn near any reason real or imagined.

That being said, not sure how it would affect TOR, because the game is fairly new so it wouldn't be breaking up anything established. And sadly enough, the general attitude of treating other players like disposable support characters is already here going by the number of no communication group invites I get.

I'm for it because it makes the game less hellish for people on low population servers. I don't think anyone can dispute that part.
BW just needs to be careful to implement it in a way that doesn't reward being a ninja / complete tool or whatever. And I think everyone can pretty much agree with that point too.

Maybe the fix could be something as simple as adding a blacklist to the LFG so that if someone does something you consider to be a never deal with this person again offense, they can be black listed and prevented from being filled to groups that you are in.
It provided a vehicle from which the anti-social, or more sociopath could monopolize the game with little or no consequence for their actions. What was once a process of community cooperation and interdependence became little more then a random zerg through a dungeon not for the fun of it, but a race for as many badges as one could attain in as little time as possible. No quarter, no empathy, no community. Just Gogogogogo.

LFG is a red herring. It will solve nothing. My very last queue as a dps had the wait time at 45 minutes. Older dungeons could span into several hours.

The sollution is to increase server population (specifically by the use of transfers and consolidation), as well as making the content more desirable overall.

Esproc's Avatar


Esproc
04.06.2012 , 03:42 PM | #477
Quote: Originally Posted by Emilmedhinken View Post
still requesting a response on the "just don't use it" anti x-server.
Quote: Originally Posted by Snoodmaster View Post
Think this through. You are arguing that a cross-server LFG is not needed because it does not foster your personally prefered playstyle. However, it does not force YOU to play that way, it simply allows others to do so if they want to.

Personally I don't usually care that much about making friends in HM FP groups.

Why? It won't affect you. If you want to make friends in every run, just don't use it and form groups the old-fashioned way.
Even if you don't use it you will still have to deal with the aftereffects of the outcome it causes. The people, like those posting, who just want it and don't want anything to do with anyone else. That is usually found in console games, btw.
In this Age of Information, Ignorance is a Choice!

Blackardin's Avatar


Blackardin
04.06.2012 , 03:47 PM | #478
Quote: Originally Posted by Esproc View Post
Even if you don't use it you will still have to deal with the aftereffects of the outcome it causes. The people, like those posting, who just want it and don't want anything to do with anyone else. That is usually found in console games, btw.
The "just don't use it" response is also indicative of the lack of research and forthought, as well as the desire for instant gratification without concern about the long term negative affect on the game....sort of like the very attitude we experienced in the dungeon runs themselves. LOL

DarthKhaos's Avatar


DarthKhaos
04.06.2012 , 03:49 PM | #479
Quote: Originally Posted by Snoodmaster View Post
We're trying to figure out why you believe that a cross-server LFG would limit your ability to meet people.

Your stated concerns have been that if LFG is cross-server, then the people you meet in LFG will be on other servers, so you won't be able to group up and hang out with them later on after the run is over.

We're saying that you can still have those sorts of groups if you do the same things people are doing now. I.E. form the group (or part of the group) on the server before running the flashpoint. As I see it, you have the same ability to meet people and make connections after the addition of an optional tool as you do before it.
There are multiple ways of making friends in the game but let's be honest most of the people on your friends list that you KNOW are good tanks or healers are the ones you met in a flashpoint. Now think about someone who are either new or haven't ran many flashpoints before a cross server LFG system was put in place and the statement about parting with a tank or healer from your friends list BEFORE you queue LFG. Connect the dots.
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ferroz's Avatar


ferroz
04.06.2012 , 04:01 PM | #480
Quote: Originally Posted by DarthKhaos View Post
There are multiple ways of making friends in the game but let's be honest most of the people on your friends list that you KNOW are good tanks or healers are the ones you met in a flashpoint.
No, most of them are dps, actually...