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Operation: Giradda's Palace


Journeyer

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Operation: Giradda's Palace

Please note: If Mighty Giradda does not take an interest in hosting this esteemed competition, many others would be pleased to be host to the galaxy's latest trend in entertainment sport. A sponsor will be found.

 

What is it:

An Arena-style Operation for solo, 4-man, 8-man, and 16-man teams. Mans can be replaced with womans as available. This Arena could be a standalone Operation, or an initially beatable "Boss" in an Operation, which would unlock the option to replay the Arena portion.

 

Why do we need it:

The main purpose of the arena is to provide challenges of gradually increasing difficulty that can be accomplished in a reasonable amount of time, with group sizes players are comfortable with, and will provide challenges even for players who have achieved the game's current highest available tier of gear.

 

How it works:

Players or player teams fight through "tiers" of "gladatorial" combat consisting of boss-type opponents. These bosses are designed to take only several minutes to fight and exhibit unique fight mechanics. A "tier" of arena combat would consist of a specific number of fights, against opponents drawn at random from a larger pool of potential bosses. The tiers may be altered from "season" to "season."

 

Upon entering the Arena, each solo player or team leader is granted 3 Challenger Tokens. If a player or team is defeated, a token may be presented and spent to re-challenge the opponent who defeated the party and to continue in the arena challenge. Once all tokens are spent, the player or team is eliminated from the arena competition and rewarded according to accomplishments.

 

Players and groups may re-register in the Arena multiple times per day, if they choose. A "jaded" debuff will apply to players who engage in the arena more than once per day, reducing the reward structure for repeated attempts. (The Bioware Rewards Holding Syndicate may choose to reset the debuff after 24 hours, or after a server time).

 

Winning the Arena:

Since the main point of the arena is to provide a constant testing-ground for players, it is technically impossible to "beat" the arena. That being said, there will inevitably be a "final tier" of the arena at any given time due to development limitations, and players will on very rare occasions exceed what are believed to be the limits of possibility. A variety of unique vanity items would be available as a reward in the event that a player group is able to complete the final tier. This challenge would not be the normal goal; the rewards for completing bosses and arena tiers would be designed to be a suitable reward.

 

Rewards:

Rewards are granted cumulatively per defeated opponent and more substantially per "tier" passed. The credit and gear value rewards from the arena are balanced to cover repair costs at a minimal level, and to reward players with unique gear appearances and ultimately high-level PvE gear as difficulty tiers are beaten. Special vanity items are awarded for setting an all-time record for solo, 4, 8, or 16 man modes in a season.

 

The Leaderboard:

The arena operation would have a season leaderboard, showing daily and all-time leaders for solo, 4, 8, and 16 player arena challenges. A prominent display above the center of each fleet might show only the most recent leaderboard achievement, but all achievements are viewable before starting the Operation.

 

===================================================================

 

Practical reasoning for implementing this kind of Operation:

  • ~The random selection of opponent lineup in each tier provides players with a unique playing experience each time through the arena.
  • ~The Arena grants tangible rewards at clearly understood target intervals, allowing the player to gauge success
  • ~The format for this Operation provides a reason to play frequently and in different arrangements of teams/solo
  • ~The Arena always provides a challenge (and rewards), even for players who are in highest tier gear
  • ~Time required to play the Arena can be adjusted in fine detail by adjusting specific "bosses"
  • ~Bioware can test new boss mechanics one at a time through participation in the arena
  • ~Bioware already has a huge assortment of bosses in the game, very many of whom would love to prove their dominance in the arena (with some tweaking for multiplayer and tier level), making for a strong head start.
  • ~Expanding an operation by adding 2-3 minute target boss fights to a tier is a faster change than writing a whole new operation. Adding a new tier (or swapping out a tier for a new pool) is reasonably fast as well.

 

Less practical but still important reasons for implementing this kind of Operation:

  • ~Players want more boss fights, more reasons to play every day, more reasons to group, more structured rewards.
  • ~Current Operations rely on being "completed" for a reward, making the top-tier gear drops meaningless (if the player can beat the hardest content in the game, receiving better gear just makes it easier and easier to repeat the same fight). This operation challenges players to go as far as they can, with continual room for more challenge.
  • ~Players have pride, they want to compete, and they want their accomplishments known. Arena levels are conducive to a leaderboard status, and foster rivalries and reasons to play.
  • ~This operation provides Bioware with a way to test short fight mechanics, player performance, etc. It also provides an alternate way to introduce rewards into the game for players unable to group for 8 or 16 player operations regularly.

 

Thoughts:

I'd love to see each tier of the arena be a custom set piece. After finishing X fights, you pass through to the next chamber of cheering spectators and a differently themed area (arenas are big circles--not hard to model--some nice detail in customization work would make this really have the right feel). The sky is the limit with this kind of Flashpoint, from spectator modes to gambling to team rivalries...If done right, it should capture the feel of being down in the pits, like Geonosis, and competing in a vast, organized sport.

 

I thought of this 3 days ago and hesitated to post each time, as I keep reminding myself that this is a relatively big thing to make, and I have yet to see "big ideas" implemented or even commented on by Bioware in this forum. But I've also decided that *not* posting it is a great way to keep it from happening too, so what've I got to lose? =)

 

Thank you all for reading, and please, please, ask questions, contribute to the overall described system, etc!

 

TLDR Version:

I propose a type of Operation with high repeatability and constantly scaling difficulty, consisting of short boss-battle gladiator fights and tiered rewards. Everyone wins if this is implemented.

 

Can I get a few "want" or "do not want"s and why? =)

Edited by Journeyer
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I actually really like this idea. I've still got all the other Operations to do, but this idea sounds more interesting than the others that we've got. Good work, sir.

 

I do suggest a name change, however. It's just too close to Karagga's Palace.

Edited by flyersfan
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=) Thank you kindly~~

 

I do agree about the name. I'm not as familiar as I perhaps ought to be with other wealthy and highly reputable beings around the galaxy, but I assume the Bioware Gaming Clan would know of a suitable set of potential sponsors to approach :D

 

If only there were some way to get their opinions on the matter~

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So, I'll go ahead and bump this for more viewing and commenting, since it's a genuine suggestion and is frequently buried by...well...other posts =)

 

Thoughts? Ideas? Arena ftw?

 

I personally love it, although i'd need to be able to bring companions for the single player version since my sentinel would die easily.

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Oh, definitely--good point~ Solo mode would be intended to be like the solo questing, so with a companion of your choice. Which, now that you mention it, isn't quite solo :D

 

In further goodness of you point, having a "solo-able" continuous end-game zone with a leaderboard is contingent on the idea that various combinations of player classes and companions are pretty balanced. If one class has an OP companion, it might throw things off a bit--but that'd be a great way for Bioware to get some handy player-spaded comparative data! And another reason why leaderboards would be per season XD

 

Good observation~ I'm glad you like the premise!

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Pulling this thread up from last week because it's the only suggestion in this section for a full new Operation suggestion, and has a completely new sort of mechanic to it. Maybe the OP was too long :\ had to explain the way it worked though! :D
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  • 3 weeks later...

I like it. Especially the solo concept, Krayiss Obelisk is pretty much a solo only server at the moment.

 

As for the name, Circus Maximus is good traditional one ;)

Edited by Quilland
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  • 2 weeks later...

This has a ton of potential. One of the things most MMOs seem to be missing is a repeatable, end-game activity that is scalable, variable, and very hard to beat. Raids are meant to be beaten, but having something like this where, ideally, the upper tier of bosses is always just out of reach would really be fun for achievement-oriented types that are frothing for the next big challenge. Plus from a development standpoint, you would be able to reuse the previous seasons' bosses and add on a new tier in a very natural way. Kudos on a really great idea!

 

Adding a timed stat to the leaderboard could be useful, especially in the event that people start completing the end tier bosses. This, then, keeps the competition alive by pushing those at the very upper edge of ability/gear/etc to keep improving.

 

There would be a collectable aspect of it, as you wouldn't hit all the bosses in a tier in one shot. Perhaps each boss in a tier drops one piece of a set of oranges, in order to complete the set you would need to beat every boss.

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  • 3 weeks later...

/signed

 

I completely support this. The only content we currently have that is "difficult" is the new Denova op which highlights a slight change on mechanics from the prior boss's. As a result my guild has begun our quest to 4 man the current ops. Considering we one shot everything but Soa in EV and are on the Jarg and Sorno fight......there is something to be said.

 

Bioware, implement this!!!!

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This... would actually be a most excellent way of keeping things fresh at high level. A lot of people at end-game complain about not having a lot to do other than dailies, ops, and alts. (Don't lie, you know you do!) This idea in particular reminds me of that Arena in Oblivion and totally sounds completely awesome. I loved that in Oblivion and hated when I finished it and there was nothing more to it.

 

In short: Bioware. Do this. ASAP.

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  • 2 weeks later...
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