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sentinals and marauders op as it is and still get a buff

STAR WARS: The Old Republic > English > Classes
sentinals and marauders op as it is and still get a buff

Funick's Avatar


Funick
04.01.2012 , 01:21 PM | #41
Quote: Originally Posted by Asphen View Post
The only thing that got buffed was Master Strike.

And this is just an ability for Bad Players to use against Bad Players.

Anyone trying to ride out the full channel is going to get hit with a stun or knockback everytime (by a player that's any good). The only thing the damage boost does is encourage Bad Players to try and Master Strike, thereby inflicting self-inflicted stuns on themselves, wasting all that time for a last hit, with it never coming.



.
because forcing people to blow their cc/interrupt their casts to run away when you want them to and at no cost to you is a terrible thing.

dont get me wrong there's plenty of noobs who use at stupid times but like most sentinel abilities it has its uses.

also thats not the only buff the free interrupt is a huge buff thats 1 focus every 6 seconds while fighting a number of classes. pacify off the gcd. awe costing no force while not huge in the middle of battle this is huge for 1v1s against stealthers. being able to dispatch more can only help our damage.

Quikfox's Avatar


Quikfox
04.01.2012 , 01:36 PM | #42
Quote: Originally Posted by The_Duck View Post
it's not that anyone panics, it's that there seems to be a bug where tracer is interupted but the 1.5 seconds still goes to completion somehow (or the global cooldown starts when the interruption happens).

so,
1. I cast a 1.5 second Tracer
2. after 1 second you interrupt
3. my global cooldown now kicks in (what? why can't i cast anything again?)
4. so, a 1.5 second cast turns in to a total of 2 seconds of not doing anything

not sure why this happens but i have witnessed it. i am certainly not interrupted within .2 seconds and the GCD is still ticking for .8
well, maybe i am and I am crazy.
Force Kick when being used to interrupt your Tracer will lock you out of that move for 4s, you roughly have 4s where you can't follow that interrupted Tracer with another tracer.

In another scenario let's throw in another Sentinel.

We can completely lock you out/interrupt of all of your cast abilities and toss Pacify on you for a duration of 12s every 45s, if specced, when timed properly as Watchman. Can't forget our 20% 10m 15s duration on a 12s CD healing debuff, which in 1.2 can't be cleansed, that stacks with the base PvP healing reduction/debuff.
When hell is full... The dead will walk the earth...

Vallii's Avatar


Vallii
04.01.2012 , 01:51 PM | #43
Still think people should wait until 1.2 goes live to start freaking out.

AdamLKvist's Avatar


AdamLKvist
04.01.2012 , 02:14 PM | #44
Quote: Originally Posted by Vallii View Post
Do people even read the changes? Carnage is getting a buff but that spec is crap on live right now anyway, Annihilation isn't changing a whole lot, and Rage is getting a damage buff but losing cd reduction for some abilities. So yes smash damage is increased but on a longer cd now. Ravage/Master Strike is getting a damage buff, but it's a long channel and if you're dumb enough to stand there and take it or not interrupt it, then you deserve to die from it.

Edit: Oh and there's also no more cost reduction for smash either, so it's now on a longer cd and costs 3 rage instead of 1.



http://sigs.enjin.com/sig-swtor/0cb1ccca90179595.png
Master strike is now uninterruptable.

Combat (middle tree) roots people when using Master strike???

And yes, all trees of the sentinel have been majorly buffed - its been said in this thread before by someone explaining it better than I care to. Read the long posts and find enlighetment. This said from a Guardian 50, Sentinel 50 and Sage 50.

I might as well not fight back on my sage now, any competent sentinel will kill me while eating and watching tv.
The Forgotten Legacy
Ancestry/Mythology
TOFN

Agilard's Avatar


Agilard
04.01.2012 , 08:33 PM | #45
Quote: Originally Posted by Quikfox View Post
You're attacking me why? I never once said that the 1.2 changes were a nerf to Watchman, I said I don't see why these people view the 1.2 Watchman changes as nerfs.

I also never said anything about Master Strike DMG or using it or not, so looks like you're quoting and attacking the wrong person my friend.
lol for some reason i read your quote to that guy as yours my bad. this comment was meant to be for that guy you quoted

xxIncubixx's Avatar


xxIncubixx
04.02.2012 , 02:17 AM | #46
the 99% dmg reduction ability is BS period. It should be a tool to escape and survive, not dishing dmg... it should decrease OUTGOING Dmg by alot. You cant have the cake and eat it, but aparently u can.

dinasty's Avatar


dinasty
04.02.2012 , 08:11 PM | #47
Quote: Originally Posted by xxIncubixx View Post
the 99% dmg reduction ability is BS period. It should be a tool to escape and survive, not dishing dmg... it should decrease OUTGOING Dmg by alot. You cant have the cake and eat it, but aparently u can.
i have to say bravo to this very gd idea if there gonna get a 99% decrease in dmg taken then there dmg should be nerfed outgoin as well

slowantics's Avatar


slowantics
04.03.2012 , 09:24 AM | #48
are ppl that dumb they dont realize they are just helping the other 2 weak trees in the sent build. watchman and ani did not get buffed. its still the same. combat is weak as hell and almost no one rolls with it. same with focus, although it is a good runner up to wathcmna
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Xerain's Avatar


Xerain
04.04.2012 , 05:44 AM | #49
Quote: Originally Posted by MatAuc View Post
Interupt, leap, interupt, choke, obfuscate, interupt, vanish during cast, leap.... If he gets more then 1 missile on you, you are bad.
too bad obfuscate doesn't hit tech accuracy... only usable on certain classes. as the last three words of your quote read good sir.

Xerain's Avatar


Xerain
04.04.2012 , 05:50 AM | #50
Quote: Originally Posted by AdamLKvist View Post
Master strike is now uninterruptable.

Combat (middle tree) roots people when using Master strike???

And yes, all trees of the sentinel have been majorly buffed - its been said in this thread before by someone explaining it better than I care to. Read the long posts and find enlighetment. This said from a Guardian 50, Sentinel 50 and Sage 50.

I might as well not fight back on my sage now, any competent sentinel will kill me while eating and watching tv.
I got majorly buffed... news to someone who has been playing this class since beta in August.

Any competent mara/sent should kill you 1v1. And yeah we kn ow sage is easy enough to play while eating and watching tv... TY for confirmation sir.