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sentinals and marauders op as it is and still get a buff

STAR WARS: The Old Republic > English > Classes
sentinals and marauders op as it is and still get a buff

MatAuc's Avatar


MatAuc
04.01.2012 , 11:53 AM | #31
Quote: Originally Posted by bigheadbrandon View Post
damn i hate that and i also hate when commandos grapple you to them, and shoot 10 tracer missles then when you try to run away they charge you and knock you back and then shoot you with a nuclear missle
Interupt, leap, interupt, choke, obfuscate, interupt, vanish during cast, leap.... If he gets more then 1 missile on you, you are bad.

Quikfox's Avatar


Quikfox
04.01.2012 , 11:56 AM | #32
Quote: Originally Posted by MatAuc View Post
Interupt, leap, interupt, choke, obfuscate, interupt, vanish during cast, leap.... If he gets more then 1 missile on you, you are bad.
MatAuc... You realize he was joking and making fun of the guy he quoted right?


If not, I feel sorry for your lack of reading comprehension...
When hell is full... The dead will walk the earth...

bigheadbrandon's Avatar


bigheadbrandon
04.01.2012 , 11:57 AM | #33
Quote: Originally Posted by MatAuc View Post
Interupt, leap, interupt, choke, obfuscate, interupt, vanish during cast, leap.... If he gets more then 1 missile on you, you are bad.
uh since when do operatives get leap and obfuscate?? is that legacy exclusive??

Asphen's Avatar


Asphen
04.01.2012 , 12:03 PM | #34
The only thing that got buffed was Master Strike.

And this is just an ability for Bad Players to use against Bad Players.

Anyone trying to ride out the full channel is going to get hit with a stun or knockback everytime (by a player that's any good). The only thing the damage boost does is encourage Bad Players to try and Master Strike, thereby inflicting self-inflicted stuns on themselves, wasting all that time for a last hit, with it never coming.



.
Biochem - w/ grenades.

Polimeris's Avatar


Polimeris
04.01.2012 , 12:08 PM | #35
Quote: Originally Posted by Asphen View Post
The only thing that got buffed was Master Strike.

And this is just an ability for Bad Players to use against Bad Players.

Anyone trying to ride out the full channel is going to get hit with a stun or knockback everytime (by a player that's any good). The only thing the damage boost does is encourage Bad Players to try and Master Strike, thereby inflicting self-inflicted stuns on themselves, wasting all that time for a last hit, with it never coming.



.
The first two ticks of master strike are largely worth the gcd.
.
Dandy : Hectic, Jeem, Vrulmugueunne, Gaour, Gorgoth, Volkaresh.

Asphen's Avatar


Asphen
04.01.2012 , 12:33 PM | #36
Quote: Originally Posted by Polimeris View Post
The first two ticks of master strike are largely worth the gcd.
Totally agree with this one.

Well, before it would often lock you into a 'dance' animation, with you hitting nothing. But that was a bug I heard was fixed.

What I'm very curious about, is WHERE this boost of damage is. Is it spread out through all three hits of Master Strike, or all loaded into the last strike?
Biochem - w/ grenades.

nachoman_randy's Avatar


nachoman_randy
04.01.2012 , 12:48 PM | #37
Quote: Originally Posted by Asphen View Post
Totally agree with this one.

Well, before it would often lock you into a 'dance' animation, with you hitting nothing. But that was a bug I heard was fixed.

What I'm very curious about, is WHERE this boost of damage is. Is it spread out through all three hits of Master Strike, or all loaded into the last strike?
I would say spread out.
If you whine you are a swine.

atreyuz's Avatar


atreyuz
04.01.2012 , 12:49 PM | #38
Quote: Originally Posted by Asphen View Post
The only thing that got buffed was Master Strike.

And this is just an ability for Bad Players to use against Bad Players.
Try skipping ravage(just first 2 ticks, skip third). It becomes a really good filler.
ZD ☺ Marauder ☺ r7x ☺

Legions of Lettow

The_Duck's Avatar


The_Duck
04.01.2012 , 12:51 PM | #39
Quote: Originally Posted by Quikfox View Post

On a side note ever fight a Tracer/Grav spamming fool on Live as a Sent/Mara? Interrupt those casts and they panic for about 4s leaving you 2 more interrupts to toy with them till the next Force Kick allowing you repeat the process.
it's not that anyone panics, it's that there seems to be a bug where tracer is interupted but the 1.5 seconds still goes to completion somehow (or the global cooldown starts when the interruption happens).

so,
1. I cast a 1.5 second Tracer
2. after 1 second you interrupt
3. my global cooldown now kicks in (what? why can't i cast anything again?)
4. so, a 1.5 second cast turns in to a total of 2 seconds of not doing anything

not sure why this happens but i have witnessed it. i am certainly not interrupted within .2 seconds and the GCD is still ticking for .8
well, maybe i am and I am crazy.
- The Duck

MatAuc's Avatar


MatAuc
04.01.2012 , 12:57 PM | #40
Quote: Originally Posted by Asphen View Post
The only thing that got buffed was Master Strike.

And this is just an ability for Bad Players to use against Bad Players.

Anyone trying to ride out the full channel is going to get hit with a stun or knockback everytime (by a player that's any good). The only thing the damage boost does is encourage Bad Players to try and Master Strike, thereby inflicting self-inflicted stuns on themselves, wasting all that time for a last hit, with it never coming.



.
We know who the bad player is.... its your highest dmg ability and costs no rage... to be used when other abilities on cd... gg