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sentinals and marauders op as it is and still get a buff

STAR WARS: The Old Republic > English > Classes
sentinals and marauders op as it is and still get a buff

Agilard's Avatar


Agilard
04.01.2012 , 10:42 AM | #21
Quote: Originally Posted by Toweleeeie View Post
If you actually played one you would notice they are nerfing the Watchmen tree(which we all play) and buffing combat and focus trees. Combat and focus under perform compared to watchmen.

I myself cant wait to get out of watchmen, sentinels should not be a DoTing class IMO.
how are they nerfing watchman, we get cautorize with 50% speed reduction instead of 30. valor can now be used at tier 1, master strike is also increased by tons of damage. they just made us more op dude not nerfing.

Agilard's Avatar


Agilard
04.01.2012 , 10:47 AM | #22
Quote: Originally Posted by Quikfox View Post
I'm not sure how you view the 1.2 changes to Sentinel as a nerf to Watchman because nothing DMG wise was changed to the Watchman tree as far as notes go.

In my opinion even after 1.2 Watchman will still be better then Combat and Focus in both PvE and PvP.
again your wrong masterstrike was increased, and if your a sentinel who doesn't use master strike in your rotation your a noob and need to learn how to combine it with your rotation. master strike if im not mistaken if your built into it, is giving you a 23% bonus damage. other words i can take someones hp down to nearly half of what their full hp is. also if your going to argue that masterstrike isnt worth it because you cant get it off then learn to play your class again. this isnt only to you but to all the sentinels. you all who are saying sentinels got a small debuff is making me laugh. they got a buff, but combat and focus got the most.

Truescopes's Avatar


Truescopes
04.01.2012 , 10:53 AM | #23
Quote: Originally Posted by BrotherJohn View Post
yes indeed they are balancing based upon metrics and i applaud them for doing balance that way. if you actually knew anything about the changes you would know that they are not buffing the one tree that all Mara/sent are playing but balancing such that the other much less played trees are again viable in the mix.

at no time should a developer listen purely to the wine and cheese that people like yourself spew on the forums. They should look at a mix of things but rely upon their own internal data for balance with whats working and whats not working in game.

so this is for all those that keep on complaining Mara/sent are getting a buff, play one and learn whats not working and works working well. Than come here and offer your opinions. Additionally stop saying there are a ton of bad Mara/sent out there playing cause honestly you just don't know what your talking about.
No, there are a lot of bad Mara/sents out there, just from playing alone you should realise this. I honestly can't understand why they are buffing the class as it's easily the best pvp class at the moment. Get read for the new FOTM.

I play a sentinel btw.

Celesian's Avatar


Celesian
04.01.2012 , 11:03 AM | #24
There are a lot of bad marauder's out there which is causing the buff's IMO. The problem now though is the complete and total OP crap. Marauder leaps on you (root) force choke's (stun) builds 4 stacks up smashes for 11K, then start's ravage (stun) which in total is about 8-10K. That is a total decimation of any class pretty much. If your 2m CD is not up your toast cause you can't interupt ravage and can't move out of smash due to root. Granted this is an extreme circumstance and number's maybe inflated a bit but come on the fact remains that your target could do absolutely nothing to prevent 90% of his health gone in 4gcd's.

PVE I think they needed a buff due to 2 tree's being pretty much crap I give you that, but BW has created one huge OP killing machine without any weaknesses. And people thought shadow/darkness was OP haven't seen nothin yet. If shadow/darkness defenses worked in PVP you probably would see the spec used for it's intended purpose instead of pure DPS.

Quikfox's Avatar


Quikfox
04.01.2012 , 11:11 AM | #25
Quote: Originally Posted by Agilard View Post
again your wrong masterstrike was increased, and if your a sentinel who doesn't use master strike in your rotation your a noob and need to learn how to combine it with your rotation. master strike if im not mistaken if your built into it, is giving you a 23% bonus damage. other words i can take someones hp down to nearly half of what their full hp is. also if your going to argue that masterstrike isnt worth it because you cant get it off then learn to play your class again. this isnt only to you but to all the sentinels. you all who are saying sentinels got a small debuff is making me laugh. they got a buff, but combat and focus got the most.
You're attacking me why? I never once said that the 1.2 changes were a nerf to Watchman, I said I don't see why these people view the 1.2 Watchman changes as nerfs.

I also never said anything about Master Strike DMG or using it or not, so looks like you're quoting and attacking the wrong person my friend.
When hell is full... The dead will walk the earth...

weelus's Avatar


weelus
04.01.2012 , 11:26 AM | #26
[QUOTE=Celesian;3710522]There are a lot of bad marauder's out there which is causing the buff's IMO. The problem now though is the complete and total OP crap. Marauder leaps on you (root) force choke's (stun) builds 4 stacks up smashes for 11K, then start's ravage (stun) which in total is about 8-10K. That is a total decimation of any class pretty much. If your 2m CD is not up your toast cause you can't interupt ravage and can't move out of smash due to root. Granted this is an extreme circumstance and number's maybe inflated a bit but come on the fact remains that your target could do absolutely nothing to prevent 90% of his health gone in 4gcd's


PVE I think they needed a buff due to 2 tree's being pretty much crap I give you that, but BW has created one huge OP killing machine without any weaknesses. And people thought shadow/darkness was OP haven't seen nothin yet. If shadow/darkness defenses worked in PVP you probably would see the spec used for it's intended purpose instead of pure DPS.[/QUOTE]

A marauder can't critical for 11k with smash. A 6-7k crit possible but if he is specced rage his ravage wont root since that is a talent in carnage. You should stop spouting whit outnof your *** if you don't know anything about the class.

Quikfox's Avatar


Quikfox
04.01.2012 , 11:36 AM | #27
Quote: Originally Posted by weelus View Post

A marauder can't critical for 11k with smash. A 6-7k crit possible but if he is specced rage his ravage wont root since that is a talent in carnage. You should stop spouting whit outnof your *** if you don't know anything about the class.
I read that and thought the same thing as there is no stun as he said on Ravage/Master Strike in PvP, in PvE there is on standard and weak NPCs but not PvP. Like you said there is a root with that ability but in Combat/Carnage which wouldn't allow for crazy high Smash/Force Sweap crit DMG like he said.

Just another player who has no clue about the Sentinel/Marauder class.
When hell is full... The dead will walk the earth...

MatAuc's Avatar


MatAuc
04.01.2012 , 11:39 AM | #28
people think maras do 7k smash, heal themselves, have 10 roots, ataru speed buff, ranged slow, 2 leaps and bleeds all in 1 spec.

bigheadbrandon's Avatar


bigheadbrandon
04.01.2012 , 11:42 AM | #29
Quote: Originally Posted by MatAuc View Post
people think maras do 7k smash, heal themselves, have 10 roots, ataru speed buff, ranged slow, 2 leaps and bleeds all in 1 spec.
can they even do 7k smash anymore, i know they cant do 9k, but even 7k is sounding far fetched at this point

bigheadbrandon's Avatar


bigheadbrandon
04.01.2012 , 11:45 AM | #30
Quote: Originally Posted by Celesian View Post
There are a lot of bad marauder's out there which is causing the buff's IMO. The problem now though is the complete and total OP crap. Marauder leaps on you (root) force choke's (stun) builds 4 stacks up smashes for 11K, then start's ravage (stun) which in total is about 8-10K. That is a total decimation of any class pretty much. If your 2m CD is not up your toast cause you can't interupt ravage and can't move out of smash due to root. Granted this is an extreme circumstance and number's maybe inflated a bit but come on the fact remains that your target could do absolutely nothing to prevent 90% of his health gone in 4gcd's.

PVE I think they needed a buff due to 2 tree's being pretty much crap I give you that, but BW has created one huge OP killing machine without any weaknesses. And people thought shadow/darkness was OP haven't seen nothin yet. If shadow/darkness defenses worked in PVP you probably would see the spec used for it's intended purpose instead of pure DPS.
damn i hate that and i also hate when commandos grapple you to them, and shoot 10 tracer missles then when you try to run away they charge you and knock you back and then shoot you with a nuclear missle