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12 ammo equals 96 heat

STAR WARS: The Old Republic > English > Classes
12 ammo equals 96 heat

verfallen's Avatar


verfallen
03.29.2012 , 10:58 PM | #11
For all we know they show 12 but its in fact 12, something.

Just test it. Spam the same attack continuously over X time (ideally flame sweep and the vanguard counterpart, since they do not require a target) ideally 2-3 minute and see how much each managed to cast. I'm wiling to bet numbers will be equal.

Dusksoverture's Avatar


Dusksoverture
03.30.2012 , 10:32 AM | #12
Quote: Originally Posted by ocping View Post
Because copying-and-pasting a number is hard so one side has to live with 4% lesser resource from rounding-down huh.
I agree that it makes sense to simply make it 10 Ammo and simply have each ability cost 1 Ammo/10 Heat, but so what if it's not like that? Bounty Hunters cannot fire more shots than a Trooper due to their resource bar.

Dee-Jay's Avatar


Dee-Jay
03.30.2012 , 10:49 AM | #13
Quote: Originally Posted by AtomicDP View Post
considering I decimate BH's in pvp with my measely 12 ammo, I could care less.
No you couldn't

http://www.youtube.com/watch?v=om7O0MFkmpw

KiranK's Avatar


KiranK
03.30.2012 , 10:51 AM | #14
This just furthers the obvious sign that two different development teams made Empire and Republic and never bothered talking to one another. How else could these glaring differences emerge? It was like they were making two different games, then mashed them together. Epic fail.
There's no QQing in baseball.

Toogeloo's Avatar


Toogeloo
03.30.2012 , 11:25 AM | #15
Plus, let's not forget Troopers ONLY carry 12 ammo on them, it wouldn't make sense to carry 100 rounds and regen from there.

Bivaccus's Avatar


Bivaccus
03.30.2012 , 01:41 PM | #16
Quote: Originally Posted by KiranK View Post
This just furthers the obvious sign that two different development teams made Empire and Republic and never bothered talking to one another. How else could these glaring differences emerge? It was like they were making two different games, then mashed them together. Epic fail.
Yeah I bet that's how it all went /facepalm

HazardOOI's Avatar


HazardOOI
03.30.2012 , 01:53 PM | #17
I have a lvl 44 powertech, a 46 vanguard, and even a 50 & geared commando.

There is no difference in resource gameplay.

AtomicDP's Avatar


AtomicDP
03.30.2012 , 04:06 PM | #18
Quote: Originally Posted by Dee-Jay View Post
smooch my nuts tuff guy
THE STARSHOOTER LEGACY

Hizoka's Avatar


Hizoka
04.01.2012 , 06:42 AM | #19
Quote: Originally Posted by HazardOOI View Post
I have a lvl 44 powertech, a 46 vanguard, and even a 50 & geared commando.

There is no difference in resource gameplay.
i throw the BS flag.

by the math it seems to be the same, however it is far easier to manage heat on a BH then the ammo on a trooper.

The issue is at the regen change rates you have more of a grace period on a BH because you can go from 39-40% heat you have the smaller incriments for the game to "see" the exact percent where as you need a full ammo cell to do the same thing on a trooper so you have an easier time on a BH. remeber 1 ammo = 8 heat so you have 8 incriments of heat to change from say 3 arrows of regen to 4 on BH to the 1 ammo cell of a trooper.


Heat is far easier to manage then ammo for that reason.

Marak's Avatar


Marak
04.01.2012 , 01:38 PM | #20
Quote: Originally Posted by Dee-Jay View Post
This made my day. Soooo good.