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The Joys of SOA


Aidanya's Avatar


Aidanya
03.30.2012 , 12:10 AM | #11
Quote: Originally Posted by KiranK View Post
Our woes. Cyclone + Ball lightning = death. Platforms fail to align. Battle rezz loads tank outside of the instance. Mind trapping the tank resets the encounter. Pylons fall, but don't break his shield. Double damage ball lightning. This is just tonight. This boss is so random and buggy it's retarded.
The base ressing on battleres happens everywhere not only in soa.
its also not really a bug and can be avoided.
When you get battleressed you get 2 options:
1. use battleres, this has a slight cooldown you need to wait for.
2. res in base (fleet).

When the countdown on 1. reaches 0 it disappears for a tiny sec placing option 2. right where 1. used to be.

So if u keep clicking option 1. during the countdown over and over u will res in fleet.
Simply wait for the countdown till it shows its rdy. Than press it once.



As for the lightning balls. on HM and nightmare the lightning balls also do a 1s interval AoE attack around them that hits about 5k (depending on class). and also ofc the explosion dmg.

if you are unlucky this tick can hit u 1ns or 2 times + the explosion dmg is a sure death for most dps.

We always make sure the player actively runs into the ball and not let the ball run into you. this way u get no or sometimes 1x extra dmg.


hope it helps
greetz
Aidan

Ossian_Mills's Avatar


Ossian_Mills
03.30.2012 , 01:43 AM | #12
we have seen a bug this time (for first time ever) that the ball lighting will hit you and explode... then disappear. however people in the general area where it "died" will still take dmg.

IF you are watching that area you will see the ball appear every now and then with like 5% of it's full health and is invisible (not no nameplate or anything just plain invis) so we have to tell people to avoid that area in case the ball is still "alive" but invisible.

bottom line there shouldn't be a "oh we can run it this way" being said by us, the players. They have designed the mechanics of the fight, we have the tools to defeat the boss and the knowledge to defeat the boss we shouldn't have to be like - oh here is a workaround for the fact the bugs have never been fixed.

Honestly if people didn't do the workarounds so much then they would have been forced to work on the fix a long time ago rather than put off these fixes patch after patch.

the problem is not that Soa is unbeatable but that he can wipe you a large percentage of the times because of bugs. If he was unbeatable then these bugs would have been fixed long ago. right now he is just annoying enough to tick off us - but not so bad on biowares radar because they are like "oh people are killing him though so lets fix something else"

vulup's Avatar


vulup
03.30.2012 , 01:46 AM | #13
Our tank kept spawning lightning bolts only to be picked up (to be tosssled around) before landing on his own ball of lightning (which never moved after he got picked up) to die

we had no sorc for bubbles or a lucky pull back down

happened twice in a row before we called it

Its doable if your raid is willing to wipe until the RNG gods are on your side

vulup's Avatar


vulup
03.30.2012 , 01:46 AM | #14
yeah we had a ball of lighting up with a sliver of life after someone made it explode as well

vulup's Avatar


vulup
03.30.2012 , 01:49 AM | #15
One platform apperantly auto-turned two people we had tag along around and made them fall off

Merraith's Avatar


Merraith
03.30.2012 , 02:28 AM | #16
Quote: Originally Posted by Ossian_Mills View Post
This is simply not true. I have name plates turned on and a majority of the times the ball lighting nameplates will only stay up one i have targeted them as in once u target and target again it will stay.

Also the lighting balls have "dead bodies" which makes the fact of not always displaying ball lighting problematic sine you cannot tell the difference between the two
It absolutely is true, works for us just fine with zero issues. The majority of the time I ever even need this to see them is when it's someone else's ball because I always blow mine up as quickly as I can.

It's fairly easy to tell the difference between a "dead" one and a live one as well. I wish I knew what so many people did on this fight.

Merraith's Avatar


Merraith
03.30.2012 , 02:35 AM | #17
Quote: Originally Posted by ocping View Post
/signed

I have nameplates turned on and can confirm 100% the invisible lightning balls are in fact previous balls that have already exploded on the intended target but failed to despawn and are somehow invisible until they hit their next target, which of course, is unannounced.

How do I know this? I was hit by this bug twice personally.
Sounds like a player ran through the ball that was not targeted on them...and due to the fact the person it was actually targeted on hadn't run through it (since the other person wouldn't actually be able to explode it) eventually after a period of time it would turn invisible. Thus you have raids swearing up and down players ran through "their" ball without it exploding to hover invisible waiting to kill someone else. Just a theory, but it's what I would bet my money on hearing how most people think they know what's going on in this fight.

Vid-szhite's Avatar


Vid-szhite
03.30.2012 , 03:03 AM | #18
My group just ran into a bug THREE TIMES where the Tank got mindtrapped in the third phase, causing Soa to despawn and reset the entire raid because he couldn't reach the person he had aggro on! Even me taunting him didn't work! I would drag him to a pylon and he would immediately despawn! VERY disheartening when the runs were otherwise flawlessly executed.

It SUCKS! Eternity Vault bosses are so much less frustrating than the bosses in Karagga's Palace, but the final boss is a glitchy piece of ****! My raid group has yet to clear a single Normal Mode EV, but it's not our gear or tactics... it's bugs! We've gotten halfway through HARD MODE EV because we gave up on finishing Soa on Normal Mode and wanted a challenge that would actually let us finish!

Hassansinated's Avatar


Hassansinated
03.30.2012 , 05:12 AM | #19
@Marraith

The majority of my guild have had our infernal titles for almost a month now and have dealt with countless bugs and bug 'fixes'. Why are people unable to accept something the way it is (the bugs and the ways to deal with them) and blindly dispute facts because they don't have firsthand knowledge (of the bugs themselves let alone how to get around them)?

@ OP

Don't get me wrong though. Bugs suck and we shouldn't have to deal with this many on a daily basis. I feel your pain but keep trying and eventually you will get it on farm! GL!

Klynt's Avatar


Klynt
03.30.2012 , 10:50 AM | #20
I think they should just add a conversation when you first attack him:

"Mortals, dare you face me in combat or would you like to see how lucky you'll be?"
Option 1 - Fight him as normal
Option 2 - He makes everyone in group /roll, if everyone rolls over 80 he dies.

As that is generally how the fight goes.

It's more like a game of chance than an actual fight as if you get the right amount of luck it's a dead easy fight.

Rolled 100 - Both healers were not assigned lightning balls at same time
Rolled 100 - Any character was not immediately picked up and thrown through the air to their death, the second after they popped their ball.
Rolled 100 - Someone was not picked up into the air immediately after their ball spawned resulting in it running loose around the room.
Rolled 100 - Battle Rez will work if you try to use it.
Rolled 100 - Lightening balls will all have labels when they spawn so you can actually see which are live and which are the mass of dead ones.
Rolled 100 - During any movement phase all platforms spawned correctly
Rolled 100 - Soa will join you in phase 3 rather than not turning up at all (not happened for a while).
Rolled 100 - Soa will not randomly despawn during the 3rd phase
Rolled 100 - The game will actually register that he died (killed him 7 times and still have the 'Defeat Soa' quest).