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Lack of PvE content in 1.2?

Seront's Avatar

03.29.2012 , 04:03 PM | #11
Quote: Originally Posted by Valan View Post
4 bosses on a 3 month cycle is preferred vs 8 bosses on a 9-12 month cycle
Agreed 100%.

Centerpin's Avatar

03.29.2012 , 04:04 PM | #12
Sure but when the 8 of them can be cleared less than 2 hours?
Centerpin GM of Reign
╼⇥≪ Reign ≫⇤╾
8 man Progression Guild (West)

TascaFH's Avatar

03.29.2012 , 04:07 PM | #13
Most of my guild quit about 6 weeks ago due to boredom / lack of content. I still find the game fun, we will still manage an 8 man HM/NM raid group, but this game as it stands now plays more to the casual raid experience than the hardcore groups many people were used to in WoW.

I enjoy the way these raids play and while I can see why hardcore raiders get frustrated/angry/bored with this game (raided hardcore from Vanilla thru half of Cataclysm until Cata became simply unfun) it still has a lot to offer.

As it stands live right now it runs way better with a ton more to do than WoW at this age. The problem is the bar has been set so high by previous MMO's that everyone gets impatient. I intend on sticking with the game, playing out the classes for their storylines and seeing where it goes.

Overall SWTOR is a game built for the casual raider with some limited harder options available. What kills it most for the high end raiders is the avalanche of loot per boss, which I love. Who wants to grind out a boss for 6 weeks only to have that 1 item never drop, or have it only drop once when 4 people need it? It's not the amount of PVE available, it's the amount of loot per boss that is making people leave. While I am all in favor of the loot tables as they stand, the bottom line is they enable too many people to get too much gear too fast and then, with all their pretty purples, people get bored and leave.

Elfstrom's Avatar

03.29.2012 , 04:25 PM | #14
4 new encounters is way too less content for pve raiders.. i'm disappointed :/.

to avoid all the "ololol too easy & game over whine" they will tune it very hard.. somewhere near contentblocking (+ nerf all the healers.. 1up for BW!! - great success.), i guess.

so: instead of giving us more quantity - something like 7/8 bosses with a constant raise in difficulty, they will give us a 4 boss operation... tuned near impossibility in hardmode. after few weeks / months (!) they will release nightmare mode to stretch the tiny amount of content even more. 4 bosses over and over.

fail? ande ye; i know: youre all very, very satisfied with the awesome content-policy from bioware!

disclaimer: i know, patch 1.3 will come.. and the explosive conflict operation is only the half of the new raid-tier. but i expect to play these 4 bosses for 2-3 month at least. fail.

JPLaro's Avatar

03.29.2012 , 04:28 PM | #15
Hey this game has only been out for 3 months, give it a rest!

Elfstrom's Avatar

03.29.2012 , 04:29 PM | #16

its 2012 and we see the same fails / incompetences / failed content-cycles / lack of endgame / rushed out games / false promises over and over again..

TalkingDinosaur's Avatar

03.29.2012 , 04:34 PM | #17
Because making content is so easy that it can simply be done over night and not through the process of formulating, editing, and testing. No, lets just shell out whatever we got like another certain company.

Elfstrom's Avatar

03.29.2012 , 04:37 PM | #18
so what they expected..?

that kp/ev (with the whole wrong-planed itemloop [no gear from heroic fp's need to gain better loot in faceroll mode / normal mode operations..], lack of difficulty.. etc) will entertain us 6 months? didnt they talk of an aggressive content policity or that theres content produced for 1 year?

Feebs's Avatar

03.29.2012 , 04:41 PM | #19
Quote: Originally Posted by pure_laced View Post
Currently, no guild has downed a single boss on hard mode in the new Op to my knowledge. Some guilds have gotten close, but nothing yet. Tuning is very tight and honestly, it is extremely enjoyable because there is a difficulty level in place that makes you want to come back for more punishment.

While there are only 4 encounters, they did say the time between 1.2 and 1.3 should be shorter. IMHO, any content is a welcome change from KP/EV every week.
What he said. After proper story mode tuning, the quality of this content is miles beyond release content. I expect this to be the most enjoyable tier of operations content thus far for casual players and hard core players alike.

TalkingDinosaur's Avatar

03.29.2012 , 04:46 PM | #20
Quote: Originally Posted by Elfstrom View Post
4 new encounters is way too less content for pve raiders.. i'm disappointed :/.

to avoid all the "ololol too easy & game over whine" they will tune it very hard.. somewhere near contentblocking (+ nerf all the healers.. 1up for BW!! - great success.), i guess.
I want to say that healers in PvP are OP. They can easily send themselves from 30% to 80% with just 2 casts. I had an instance on Ilum where I was fighting with my friend who is a healer with me as a DPS and we encountered 2 players who were also 1 heals and 1 DPS. Honestly, I kept hammering his healer and the other was hammering mine and the fight went on for literally 3 minutes back and forth while the healers could just restore to max hp with just 2 casts.