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Feedback request from James Ohlen - Open World PvP

STAR WARS: The Old Republic > English > PvP
Feedback request from James Ohlen - Open World PvP

View Poll Results: What type of Open World PvP objectives would you most like to see?
'Raw' Open World 500 22.77%
PvPvE balanced 1,021 46.49%
Faction population capped 340 15.48%
Guild based (non-faction specific) 335 15.26%
Voters: 2196. You may not vote on this poll

Costello's Avatar


Costello
03.28.2012 , 07:51 PM | #61
Ultimately any system can be exploited to the point where the actions become a grind and the reason behind that activity is lost to the race for compendations or points or whatever.

This was seen in Warhammer where as mentioned above the PvP forces avoided each other in a base turning style grind to maximise the chance of gold bag drops. I quit playing some time ago but I believe they were looking into a way that if you sucessful defended a keep it also offered some sort of reward. Cause it was the case that you only got the loot from taking an objective so defending was seen as pointless in as far as what loot it offered.

Now this is down to a mentality of fight clubbing and a reasonable level of gamer menatility where we judge what is the quickest way to achieve our goal. And 10 hours of maning the base for nothing isn't seen as cost effevtive. But that said I remember my days in SWG's where as an Imp and being horribly out numbered we flagged ourselves PvP just to defend Bestin from Rebel assult. Where we piled into an uphill battle cause you didn't leave people on your faction to fight alone. Now its fair to say this wasn't always smart and it sure didn't offer some vast reward we did it cause of the mentality. Which of course some people didn't get and so we saw fight clubbing just for Jedi to stack PvP points.

Now currently Bioware have even encouraged fight clubbing with warzones like huttball and now turning void star same faction. Now this has the problem of eroding faction identity where you get lumped in a group and just try and hit the requisits for getting comms and Valor. This makes a sence of loyalty to ones own faction problematic and the idea of jumping in to help a fellow Sith in open world PvP is lessened if they have just been ganking you in a huttball match.

So for Open World PvP to work BW have to foster faction idenity and encourage the scene we saw in the signs of war trailer

http://www.swtor.com/media/trailers/signs-war

the end section on Ilum made me think how great the open world PvP was going to be. Far better than 8 vs 8 acid trap huttball matches. After so much time spent on story and lore I really can't see anything star wars like or likely of a Sith Lord playing Huttball. And I suspect if it wasn't for the valor and comms they wouldn't.

RolyartNala's Avatar


RolyartNala
03.28.2012 , 07:51 PM | #62
Maybe age and pessimism are setting in, because although I love WPVP in principle, none of these reasonable options is particularly appealing.

Quote: Originally Posted by StephenReid View Post
'Raw' Open World - faction vs faction, with no faction population restriction mechanics AKA 'true' Open World PvP. Factions claim objectives.
This is great when it works, but it so often doesn't work owing to faction imbalances.

Quote: Originally Posted by StephenReid View Post
PvPvE balanced - bolstering the underdog faction through NPCs, turrets, etc. Factions claim objectives.
Having experienced this in several MMOs, it rarely feels authentic when you win because of NPC bolstering.

Quote: Originally Posted by StephenReid View Post
Faction population capped - strict balancing in place between faction populations in objective areas. Factions claim objectives.
Having experienced this in WoW, it simply feels like another instanced battleground---larger, but still "contained". And the zerg rules. Perhaps the least exciting of the options.

Quote: Originally Posted by StephenReid View Post
Guild based - everyone is your enemy except players in your guild. Guilds claim objectives.
This seems as though it leads to guild zerging, but what the hey. I don't know anything about it, having never experienced it. Can't be less appealing than the other options. This has my vote.
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celldoom's Avatar


celldoom
03.28.2012 , 07:56 PM | #63
Premade groups of 8 into a unique planet (reword Ilum?) to capture various points around the planet for resources such as mines, crystals and strategic locations. Only premades are allowed into the planet, teams will be competing for resources to get access to pvp gear, consumables and perks very similar to Global Agenda's AvA.

Each months for 3 weeks any premade can go in and compete for objectives, the last 4th week will feature the top 8 teams with the winner winning the monthly mini-season for unique cosmetic rewards such as speeders, colour crystals, custom gear and titles.

All vehicles are NPCs bought for World PvP resources to gain a temporary advantage and are all countered by other vehicles with rock/paper/scissor logic.

Also multiplayer space battles would be nice, or "deathstar runs".

Mirmirmi's Avatar


Mirmirmi
03.28.2012 , 07:59 PM | #64
Guild-based objectives sounds very exciting.

Raw World PvP also does, although there are not many good targets or locations due to the center of each faction pretty much being centered on an inaccessible enemy fleet.
Mirmirmi the Shadow Mirhap the Agent Mirlation the Knight Mirdur the Hunter Emirgency the Scoundrel

theunwarshed's Avatar


theunwarshed
03.28.2012 , 08:01 PM | #65
Quote: Originally Posted by RolyartNala View Post

This seems as though it leads to guild zerging, but what the hey. I don't know anything about it, having never experienced it. Can't be less appealing than the other options. This has my vote.
at least this option allows for temp "alliances" to form organically on the battlefield in order to take down a larger guild. my guild did a lot of this in AoC in the pvp high level resource zone. typically the big dog guild of the server would stake their claim in the most resource-intense area of the zone and other smaller guilds would "join up" (read attack the big dog in a semi-organized manner) to push them off the map. FF was a concern, but this type of pvp generally works and is very fun. it's better than any of the other options imo.
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Dzhokhar's Avatar


Dzhokhar
03.28.2012 , 08:10 PM | #66
Since you're not making any effort to encourage faction balance, 'Raw' Open World PvP won't really work.

Faction Population Capped PvP isn't really "Open World PvP".

Guild Based PvP simply doesn't fit the Star Wars lore (especially for the Republic).

That pretty much leaves PvPvE, which I think could be pretty cool if done correctly. There need to be more NPC enemies than just a bunch of "heroes" to balance out the numbers. Both sides should have NPC allies that serve a purpose beyond simple balance (for example, the NPCs could provide context for player actions, by guarding or attacking objectives independently), the NPCs on the less populated side should simply be more numerous or more powerful than the ones on the other side.

Whitelightr's Avatar


Whitelightr
03.28.2012 , 08:18 PM | #67
I would love to see a guild vs guild feature for pvp. If its not true 24/7 pvp but allow guilds to declare war on each other (same faction or opposing factions).

As for open world pvp, in addition to the above, I would like to see it more wide spread (multiple planets with more pvp focus, not just a single lv50 one) but at the same time encourage "hotspots" for pvp battles.
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jdi_knght's Avatar


jdi_knght
03.28.2012 , 08:26 PM | #68
PvPvE (a bolster system of some sort).

Raw - population imbalances turn things into a slaughterfest.
PopCap - If you have say... 100 imperials and 20 republic who try to get in, that means 80% of the imperials don't get to participate. In addition, the smaller-number-faction has more consistancy in terms of teammates so they tend to organize easily and have a higher chance at winning.
GuildBased - Could be interesting I suppose, though this pretty much leaves the solo-player (and tiny guilds) out.


Some form of bolster has the potential to even the playing field. I prefer the 2-stage kind - one that bolsters based on the faction imbalance, and another that progressively strengthens the "losing" side over time.

GorZie's Avatar


GorZie
03.28.2012 , 08:29 PM | #69
I love pvp, however open world pvp in any form is missing, due to no rewarding.

I love the idea of a bounty board, many ppl had good ideas:

have a look at this thread:http://www.swtor.com/community/showt...=bounty+boards

or my own: http://www.swtor.com/community/showthread.php?t=375782

RobNightfall's Avatar


RobNightfall
03.28.2012 , 08:33 PM | #70
Quote: Originally Posted by Amp_ View Post
You can start with this Mr. Ohlen - http://www.swtor.com/community/showthread.php?t=234156
This. And most importantly, fix the graphics rendering issues! You have too many players with good gaming rigs who get miserable FPS in large fights because of the game engine.
Edited because the devs appear to have fixed at least 80% of the crap that was pissing me off.